Why are there patch sizes equal to game sizes?

Discus and support Why are there patch sizes equal to game sizes? in XboX Insiders to solve the problem; I thought the definition of a patch was small little code updates to fix little problems. On the Xbox 360 I've seen one patch measured in bytes with... Discussion in 'XboX Insiders' started by /u/tripletopper, Aug 3, 2021.

  1. Why are there patch sizes equal to game sizes?


    I thought the definition of a patch was small little code updates to fix little problems.

    On the Xbox 360 I've seen one patch measured in bytes with no metric prefix yes less than 1K. And that was for a disc-sized game of Super Street Fighter 4.

    Nowadays on the Xbox One if a game takes two gigs which is small for online games today why does it take two gigs to replace two gigs if something small is changing.

    To me that sounds like retyping the whole text of War and Peace just to turn a colon into a semicolon. Oh and one more thing Colombo's catchphrase I just previously quoted came about because lazy writers did not want to retype whole pages.

    Some people have data quantity limits. Some people have data speed limits. If it weren't for Visible Wireless I'd be at the mercy of my DSL which only gives me 1.6 Meg in 400k out. And this is a home internet we're talking about.

    Now I see why I quit the Xbox habit a long time ago because in order to download a game I have to sit and wait hours to load a clone of the game with one piece of different code.

    You should do something about this abusive bandwidth for people who can't access it.

    If programs were medical patients, you're giving heart surgery and brain surgery to a guy who just has a hangnail.

    I understand it's mostly third parties that abuse this. Maybe if you gave third parties incentives to fix their code in terms of "delta changes" instead of raw ROM dumps, maybe I'd be playing Xbox more instead of waiting 24 hours every time I want to play Xbox.

    submitted by /u/tripletopper
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    /u/tripletopper, Aug 3, 2021
    #1
  2. dlCHIEF58 Win User

    How much data does downloading a game (56 gb) use?

    The amount of data used (i.e. bandwidth) would be at least equal to the download size. I day at least as that generally does not include any patches that may be necessary for the game.
  3. Cathproudlock Win User

    Any news on a patch yet?

    We wont get a proper patch because of the ridiculous size regulations MS put on patch sizes
  4. Chris Gelon Win User

    Hard-drive space running out on xbox one

    The updates don't necessarily add that much size to the game. They might be large in download size, but they replace content already installed. So, a 13GB patch may only add 2GB or less to the total size of the game. The patches themselves must probably
    get deleted in addition to the game install.

    And, as noted before, external HDs are coming, and are a top priority.
  5. Todd1974 Win User

    Size of updates/patches

    How long did the initial system update take? Mine is taking forever.
  6. richard symons Win User

    Size of updates/patches

    System was 500 and something meg

    Forza is 6 GB

    And I cant help you with the other 2 sorry as I dont have them.
Thema:

Why are there patch sizes equal to game sizes?

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