Where can I submit my Fight Stick design for Xbox or an Xbox 3rd Party to use

Discus and support Where can I submit my Fight Stick design for Xbox or an Xbox 3rd Party to use in XBoX on Windows to solve the problem; Hello I have decided ambidextrous fight stick. When I submitted it to Hori USA, I got the most unusual reaction which was that it was a brilliant... Discussion in 'XBoX on Windows' started by TripleTopper321, Jan 4, 2024.

  1. Where can I submit my Fight Stick design for Xbox or an Xbox 3rd Party to use


    Hello I have decided ambidextrous fight stick.

    When I submitted it to Hori USA, I got the most unusual reaction which was that it was a brilliant design and would sell very well in America but however based on suppositions I made (which he has confirmed are more on the nose than a lot of people think) he couldn't send it to the main office in Japan, because he'd be fired if he did.

    My joystick design as well as my little blog about why there's no such thing as a right-handed joystick today in video games is available on the website sinistersticks.com (full disclosure I own that website).

    There are two reasons why I think Xbox would be the perfect system to debut this on. One is because Xbox was the first console maker to acknowledge handicapped and limited mobility players when they invented the Xbox Adaptive Controller.

    And some people argue that left-handedness is probably the largest handicap that exists that the federal government would not subsidize to help make their lives easier.

    I remember when I was single digits I was in the '80s arcade and I remembered most arcade panels had ambidextrous controls via mirroring fire buttons. Also, of the eight consoles that were out at the time, five of them had OEM ambidextrous controls, and a sixth had multiple third-party solutions.

    The second reason is a long one and you have to read my website to get more details about it but I think there's an intentional shunning of right-handed controllers by the specifically-Japanese video game industry. Let's just say there were three strikes that Bally Midway had against Namco during the time they had Pac-Man partnership rights. The last of those strikes were Americans winning all the world video game competitions back in the early eighties. Americans had one thing that the Japanese did not offer their players, and that was ambidextrous layouts.

    Let's just say they formed JAMMA and got American arcade owners self-interested in promoting left-handed sticks.

    Microsoft being the only non-Japanese video game console maker, as well as most American consumers (and maybe other non-Japanese video game consumers) would see the ambidexterity as a feature, not a threat. Did you know that the last ambidextrous fight stick that was license by the system manufacturer was The Beeshu Sega Genesis Gizmo. And during the Genesis and Master System eras Sega was seen as the outsider within Japan because they were originally part of Paramount in the early 80s therefore have too much American history to be considered a pure Japanese company. And that stick only had three buttons. So you could literally never buy a right handed fight stick for Street Fighter off the shelf in an American Market.

    If the American manager of Hori USA said it would be brilliant to have such a joystick, yet the market's going to not get it in America, and if Game Stop says their number one all-time requested item that they know they could never fulfill is a right-handed fight stick or ambidextrous one, that shows the market is there and looking for an off-the-shelf right-handed solution.

    Beeshu tried to make right-handed joysticks, (and yes they were called joysticks before they were called fight sticks because they were good overall arcade controllers.). Did you tried to follow all the rules of Nintendo licensing and Nintendo failed it because it allowed right-handed play which was considered a design flaw. It's weird that a company that invented handicap gaming with a puff and sip method for the A and B button and had handless controls, for that company to say it's okay to use no hands but to use the other hand is wrong, is a very weird way to show they care about people playing their games. They want people to play their games but they don't want them to do well at them.

    Last year I sent this idea to Microsoft and they told me that they would never reject a design if it was ambidextrous unlike what Nintendo apparently did, saying right hand control is a flaw. And it would look for third party to make an ambidextrous fight stick in my design like in my website.

    By the way how's that third-party hunt coming?

    I'm on Social Security disability. If I make significant money I risk losing my livelihood, unless this idea makes so much money, that my share of this idea would be enough where I could Coast for the rest of my life on the income earned by it, including pay for health insurance, consider it a gift. There's more value in it to me to actually see it made and to actually buy one at a store than there is in me making money off of it. I'd consider it an honor.

    :)
     
    TripleTopper321, Jan 4, 2024
    #1
  2. TripleTopper321 Win User

    Where can I submit my Fight Stick design for Xbox or an Xbox 3rd Party to use

    First of all I was talking about submitting it to a company to make it an official licensed thing on Xbox.

    Second my personal design does run through an Xbox Adaptive controller so it is running off an official Xbox PCB. So for both our purposes I'm playing off an official Xbox controller but I'm thinking this might be a good Mass Market design.

    Third the idea of 180ing regular fight stick is exactly my design except that the button contour made so that it's easily 180able. Trying to reverse a regular fight stick doesn't help much because the contour would be against the grain of your wrist.

    Fourth and final thing: it would be easier to remap a standard fight stick if the buttons were all reassignable.

    The main problem is that left triggered right trigger can only be reassigned with each other and none of the other buttons.

    If the game doesn't require analog triggers then maybe there should be a checkbox in the Xbox accessories app called fightstick mode or All Digital buttons mode where if you're willing to (temporarily) get rid of the analogness of the two triggers then what you gain back is the ability to remap them freely with all the other buttons and joystick directions.
  3. SwordofWhedon Win User

    Where can I submit my Fight Stick design for Xbox or an Xbox 3rd Party to use

    Unlicensed Third party controllers have always been banned for. Xbox. They need to get a license and pay the fees. its just that simple.

    No company will take unsolicited designs, it's standard policy in fact to throw them out without even opening them or reading them at most companies to avoid lawsuits.

    I will tell you that Hori USA is a very small company from personal experience working with them on a very different project. Their job is to facilitate the sales of Hori products and manage their intellectual property in the United States and very little else.

    Most games in the 1980s use one or two buttons, so having mirrored buttons is much easier than if you have an Xbox controller with 19 inputs.

    Unfortunately for you most left-handed people such as myself have learned to use right hand controls their entire lives, and there isn't enough demand for left handed controllers to support their production

    You can use the Xbox accessories atop or the adaptive controller to reassign buttons and sticks more to your liking.

    There are also boutique companies that will use official controllers and redesign and reconfigure them. I just purchased a one hand controller adapter that works with physical mechanisms for my partner who only can use their left hand

    One thing I seem to remember people doing back in the day was getting a fairly flat fight stick and flipping it upside down and changing the button mapping
  4. Jeffccan Win User

    Who do you want to see released as DLC

    I would like support for 3rd party fight sticks. So I don't have to go out and buy a new one.
  5. ArmyMedic75 Win User

    X86 will help X1 win

    my main concern with the controller is the placement of the analog sticks although Im sure I will adapt but if a 3rd party controller based off the 360 or Ones design comes out definitely picking it up lol
  6. ArcHEnemYz Win User

    Bug reporting thread for latest Fulgore/Lobby patch

    Lobby chat will not work with a TE2 fight stick using the kinetic. This is a real problem as none of the Xbox one fight stick come with a mic port. I have been trying to use the kinetic to chat with players in lobbies but I get no sound at all. Party
    chat seems to work but actual lobby chat seems very buggy.
Thema:

Where can I submit my Fight Stick design for Xbox or an Xbox 3rd Party to use

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