The Outerworlds has two instances running and using high GPU and memory

Discus and support The Outerworlds has two instances running and using high GPU and memory in XBoX on Windows to solve the problem; This is outerworlds bought with the xbox game pass (beta) for PC through the microsoft store. In task manager it says the outerworlds has 2 instances... Discussion in 'XBoX on Windows' started by James Rutho, Nov 7, 2019.

  1. James Rutho
    James Rutho Guest

    The Outerworlds has two instances running and using high GPU and memory


    This is outerworlds bought with the xbox game pass (beta) for PC through the microsoft store.

    In task manager it says the outerworlds has 2 instances running and one of them is not responding but ending of them closes the game. It makes the game unplayable as its pretty much using 100% of my gpu a large portion of my cpu and memory as well. Any suggestions
    on how to fix?

    :)
     
    James Rutho, Nov 7, 2019
    #1
  2. Ackis Win User

    The Outerworlds has two instances running and using high GPU and memory

    Without knowing more details on the game, your best bet would be to just reboot your PC to make sure any rogue processes are killed off.
  3. kev edin Win User

    The Outerworlds has two instances running and using high GPU and memory

    I'm on xbox and play this game. Ad I do the fan kicks in really fast an quick like its using more . I have plenty room around and unlocked vents .

    So I think it's the game . Hopefully they will fix it šŸ‘
  4. BanjoApocalypse Win User

    nextgen console memory use?

    No because you have no idea what you're talking about. That 8GB of flash memory on xbox one is probably for storing the OS. Nothing is going to be cached there because 3GB is way more than the ~250MB of RAM windows 8 occupies. What makes the perceived memory
    differences equal seems to be hard to understand in words, so here's a picture. Here's the PS4:

    .

    CPU

    ||===176GB/s===8GB GDDR5

    GPU

    .

    Simple, just 8GB of high speed RAM. Everything has to compete for that 176GB/s of bandwidth. Here's the xbox one:

    .

    CPU

    ||===68GB/s===8GB DDR3

    GPU

    ||

    204 GB/s

    ||

    32MB eSRAM

    .

    A bit more complex. Like the 360, the xbox one's GPU has a dedicated pool of high speed memory to use for bandwidth intensive tasks, like the framebuffer and post processing. This keeps that traffic off the system memory bus, although the GPU will use some
    of that bandwidth as well for textures and stuff. For what fits in 32MB of memory, a 1080p framebuffer only takes about 20MB, leaving another 12 open for other tasks.

    .

    So there it is. Please sticky this post and let this argument die.
  5. ajinga66 Win User

    Minecraft Lagging (especially on realms) when more than one player is playing on split screen.

    There are two reasons for this phenomenon: 1. Insufficient video card memory or GPU problem; 2. Insufficient network bandwidth, which theoretically requires 200G bandwidth to run the game properly.
  6. DevastationEve Win User

    What do you want to see in the X-box720????

    Kinect built in

    Blue ray

    High Speed Cpu, Gpu, and memory.

    Backwards compatibility at 1080p 60 fps.

    To play both pc and console games.

    To be able to use pc hdds.
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The Outerworlds has two instances running and using high GPU and memory

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