Recore got to end of armory not easy and the black screened

Discus and support Recore got to end of armory not easy and the black screened in XBoX Games and Apps to solve the problem; Saw the containment chambers after making it through the armory transition screen and then the game froze. I certainly dont want to go thru all that... Discussion in 'XBoX Games and Apps' started by Mike Zimmerman1, Apr 27, 2023.

  1. Recore got to end of armory not easy and the black screened


    Saw the containment chambers after making it through the armory transition screen and then the game froze. I certainly dont want to go thru all that again to have the same thing happen. Is this a common problem on PC?

    :)
     
    Mike Zimmerman1, Apr 27, 2023
    #1
  2. OpticRJames Win User

    Recore got to end of armory not easy and the black screened

    Hi, Mike. My name is Ron, I'm an independent advisor. I will be more than happy to help you.

    Please try the steps one at a time to resolve the issue.

    Solution 1: Repair the Gaming Services app and Xbox app.

    Please go to Settings > Apps > Apps Features. Select Gaming Services, then click Advanced options. Click the repair button, do the same steps for the Xbox app, try launching the game again using the Xbox app and see if it works.

    Solution 2: Uninstall and reinstall the Gaming Services App

    Select the Search icon on the taskbar, type powershell, right-click on Windows PowerShell, and then select Run as administrator.

    In Windows PowerShell, type the following command and press Enter:

    get-appxpackage Microsoft.GamingServices | remove-AppxPackage -allusers

    In the same window, type the following command and press Enter:

    start ms-windows-store://pdp/?productid=9MWPM2CQNLHN

    Install the app on that page and select Yes when you receive the User Account Control (UAC) prompt.

    Restart your device and try to launch the game again and try it and see if the same issue happens.

    Solution 3: Try to uninstall and reinstall the game.

    For reference, you can also try the rest of the steps from this link,

    https://support.xbox.com/en-US/help/games-apps/...
  3. Er0Sennin691 Win User

    Recore Black screen windows 10

    Hey, so i have the latest version of the game, i installed yesterday itself.

    I uninstalled the drivers using driver uninstaller utility and reinstalled the latest version.

    Still no effect.

    I found the log file of the game-

    Loading native plugins

    Loading AkSoundEngine.dll

    Loading CellNativeClientUniversal.dll

    Loading cpprest140_uwp_2_6.dll

    Loading Microsoft.Xbox.Services.dll

    Loading commonEventLoggingLibrary_release_UWPx64_2015.dll

    Module information:

    Built with Compiler Ver '190024213'

    Built from '5.4/partner/armature/dev-staging' branch

    Version is '5.4.0b14 (3cea33593d7d)'

    Release build

    Application type 'D3D11'

    Used 'UWP'

    GfxDevice: creating device client; threaded=1

    Direct3D:

    Version: Direct3D 11.0 [level 11.0]

    Renderer: NVIDIA GeForce GTX 970M (ID=0x13d8)

    Vendor: NVIDIA

    VRAM: 3040 MB

    GfxDevice: setting real device

    Initialize engine version: 5.4.0b14 (3cea33593d7d)

    OnLevelWasLoaded was found on AFPSCounter

    This message has been deprecated and will be removed in a later version of Unity.

    Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed



    (Filename: Line: 375)

    Disabling independent input source.

    Logical Screen DPI is 96.00.

    SceneWasUnloaded: /t 0.007377 ms

    UnloadTime: 0.887297 ms

    Resolution: Switching to 1280 x 720 Fullscreen: True

    Resolution: ApplicationView::IsFullScreenMode = False

    Resolution: Entering fullscreen mode...

    Resolution: Resizing swapchain to 1280 x 720 Fullscreen: True

    Resolution: Done.

    SceneWasUnloaded: /t 0.000819 ms

    UnloadTime: 0.514755 ms

    Unloading 220 unused Assets to reduce memory usage. Loaded Objects now: 6049. Operation took 7.555349 ms.

    SceneWasUnloaded: /t 0.000819 ms

    UnloadTime: 0.470493 ms

    Setting up 2 worker threads for Enlighten.

    Thread -> id: 238 -> priority: 1

    Thread -> id: e60 -> priority: 1

    Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 6287. Operation took 11.316835 ms.

    Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 6357. Operation took 8.822566 ms.

    SceneWasUnloaded: /t 0.000819 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000819 ms

    SceneWasUnloaded: /t 0.000409 ms

    UnloadTime: 5.424195 ms

    Unloading 30691 unused Assets to reduce memory usage. Loaded Objects now: 74216. Operation took 130.574554 ms.

    Unloading 102 unused Assets to reduce memory usage. Loaded Objects now: 74512. Operation took 90.692886 ms.

    SceneWasUnloaded: /t 0.000819 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000819 ms

    SceneWasUnloaded: /t 0.000819 ms

    SceneWasUnloaded: /t 0.000819 ms

    SceneWasUnloaded: /t 0.000819 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000819 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000819 ms

    SceneWasUnloaded: /t 0.000819 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000819 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000819 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000819 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000819 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.002868 ms

    SceneWasUnloaded: /t 0.001229 ms

    UnloadTime: 38.946835 ms

    Unloading 6853 unused Assets to reduce memory usage. Loaded Objects now: 45561. Operation took 781.032959 ms.

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000819 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000819 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000819 ms

    SceneWasUnloaded: /t 0.000819 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000819 ms

    SceneWasUnloaded: /t 0.000819 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000819 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000819 ms

    SceneWasUnloaded: /t 0.000819 ms

    SceneWasUnloaded: /t 0.000819 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000819 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000819 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000819 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000000 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000000 ms

    SceneWasUnloaded: /t 0.000000 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000409 ms

    UnloadTime: 7.814776 ms

    InvalidCastException: Arg_InvalidCastException

    at ItemCraftedGoalTracker.Reconcile(Inventory inventory)

    at AchievementsTracker.ReconcileAgainstInventory(Inventory inventory)

    at AchievementsTracker.UpdateReconciliation()

    at AchievementsTracker.Update()

    at AchievementsTracker.$Invoke13(Int64 instance, Int64* args)

    at UnityEngine.Internal.$MethodUtility.InvokeMethod(Int64 instance, Int64* args, IntPtr method)

    (Filename: <Unknown> Line: 0)

    Unloading 37021 unused Assets to reduce memory usage. Loaded Objects now: 373220. Operation took 638.694458 ms.

    InvalidCastException: Arg_InvalidCastException

    at ItemCraftedGoalTracker.Reconcile(Inventory inventory)

    at AchievementsTracker.ReconcileAgainstInventory(Inventory inventory)

    at AchievementsTracker.UpdateReconciliation()

    at AchievementsTracker.Update()

    at AchievementsTracker.$Invoke13(Int64 instance, Int64* args)

    at UnityEngine.Internal.$MethodUtility.InvokeMethod(Int64 instance, Int64* args, IntPtr method)

    (Filename: <Unknown> Line: 0)

    Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 377320. Operation took 458.878357 ms.

    InvalidCastException: Arg_InvalidCastException

    at IDsGoalTracker.TryRegisterID(String id)

    at FindAllLogBookEntriesGoalTracker.PlayerInventoryUniqueItemAddedCallback(GlobalEventPayload payload)

    at ReCore!<BaseAddress>+0x5c65790

    at GlobalGameEvents.PostEventWithCustomPayload(EGlobalGameEvent type, GlobalEventPayload payload)

    at Inventory.FireItemAddedEvent(UniqueData itemData, Int32 newIndex)

    at Inventory.AddItemData(UniqueData itemData)

    at Inventory.AddItem(UniqueInventoryItem item, ELootAcquisitionMethod acquireType)

    at ArchiveKeyInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity)

    at UniqueInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity)

    at uScriptAct_KyotoInventory_AddInventoryItem.In(GameObject itemObj, EStackType stackType, Int32 stackSize)

    at UnlockLogBookEntry.Relay_In_1()

    at UnlockLogBookEntry.Relay_In_0()

    at UnlockLogBookEntry.Relay_In_4()

    at UnlockLogBookEntry.uScriptAct_KyotoPersistence_GetPersistentBool_False_16(Object o, EventArgs e)

    at uScriptAct_KyotoPersistence_GetPersistentBool.In(GameObject gameObject, String name, Boolean defaultValue, Boolean& value, EContext context)

    at UnlockLogBookEntry.Relay_In_16()

    at UnlockLogBookEntry.Instance_PlayerPartyReady_6(Object o, EventArgs e)

    at UnityEngine.Windows.Speech.DictationRecognizer.DictationRecognizer_InvokeHypothesisGeneratedEvent(String keyword)

    at ReCore!<BaseAddress>+0x5c66f18

    at KyotoPlayerPartyChecker.CheckPlayerPartyReadyInternal()

    at KyotoPlayerPartyChecker.UnBlockPlayerPartyReady()

    at LevelLoadManager.<LoadLevelAsync>d__74.MoveNext()

    at UnityEngine.SetupCoroutine.$Invoke1(Int64 instance, Int64* args)

    at UnityEngine.Internal.$MethodUtility.InvokeMethod(Int64 instance, Int64* args, IntPtr method)

    (Filename: <Unknown> Line: 0)

    InvalidCastException: Arg_InvalidCastException

    at IDsGoalTracker.TryRegisterID(String id)

    at FindAllLogBookEntriesGoalTracker.PlayerInventoryUniqueItemAddedCallback(GlobalEventPayload payload)

    at ReCore!<BaseAddress>+0x5c65790

    at GlobalGameEvents.PostEventWithCustomPayload(EGlobalGameEvent type, GlobalEventPayload payload)

    at Inventory.FireItemAddedEvent(UniqueData itemData, Int32 newIndex)

    at Inventory.AddItemData(UniqueData itemData)

    at Inventory.AddItem(UniqueInventoryItem item, ELootAcquisitionMethod acquireType)

    at ArchiveKeyInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity)

    at UniqueInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity)

    at uScriptAct_KyotoInventory_AddInventoryItem.In(GameObject itemObj, EStackType stackType, Int32 stackSize)

    at UnlockLogBookEntry.Relay_In_1()

    at UnlockLogBookEntry.Relay_In_0()

    at UnlockLogBookEntry.Relay_Driven_4()

    at UnlockLogBookEntry_Component.$Invoke20(Int64 instance, Int64* args)

    at UnityEngine.Internal.$MethodUtility.InvokeMethod(Int64 instance, Int64* args, IntPtr method)

    (Filename: <Unknown> Line: 0)

    InvalidCastException: Arg_InvalidCastException

    at IDsGoalTracker.TryRegisterID(String id)

    at FindAllLogBookEntriesGoalTracker.PlayerInventoryUniqueItemAddedCallback(GlobalEventPayload payload)

    at ReCore!<BaseAddress>+0x5c65790

    at GlobalGameEvents.PostEventWithCustomPayload(EGlobalGameEvent type, GlobalEventPayload payload)

    at Inventory.FireItemAddedEvent(UniqueData itemData, Int32 newIndex)

    at Inventory.AddItemData(UniqueData itemData)

    at Inventory.AddItem(UniqueInventoryItem item, ELootAcquisitionMethod acquireType)

    at ArchiveKeyInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity)

    at UniqueInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity)

    at uScriptAct_KyotoInventory_AddInventoryItem.In(GameObject itemObj, EStackType stackType, Int32 stackSize)

    at UnlockLogBookEntry.Relay_In_1()

    at UnlockLogBookEntry.Relay_In_0()

    at UnlockLogBookEntry.Relay_Driven_4()

    at UnlockLogBookEntry_Component.$Invoke20(Int64 instance, Int64* args)

    at UnityEngine.Internal.$MethodUtility.InvokeMethod(Int64 instance, Int64* args, IntPtr method)

    (Filename: <Unknown> Line: 0)

    InvalidCastException: Arg_InvalidCastException

    at IDsGoalTracker.TryRegisterID(String id)

    at FindAllLogBookEntriesGoalTracker.PlayerInventoryUniqueItemAddedCallback(GlobalEventPayload payload)

    at ReCore!<BaseAddress>+0x5c65790

    at GlobalGameEvents.PostEventWithCustomPayload(EGlobalGameEvent type, GlobalEventPayload payload)

    at Inventory.FireItemAddedEvent(UniqueData itemData, Int32 newIndex)

    at Inventory.AddItemData(UniqueData itemData)

    at Inventory.AddItem(UniqueInventoryItem item, ELootAcquisitionMethod acquireType)

    at ArchiveKeyInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity)

    at UniqueInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity)

    at uScriptAct_KyotoInventory_AddInventoryItem.In(GameObject itemObj, EStackType stackType, Int32 stackSize)

    at UnlockLogBookEntry.Relay_In_1()

    at UnlockLogBookEntry.Relay_In_0()

    at UnlockLogBookEntry.Relay_Driven_4()

    at UnlockLogBookEntry_Component.$Invoke20(Int64 instance, Int64* args)

    at UnityEngine.Internal.$MethodUtility.InvokeMethod(Int64 instance, Int64* args, IntPtr method)

    (Filename: <Unknown> Line: 0)

    InvalidCastException: Arg_InvalidCastException

    at IDsGoalTracker.TryRegisterID(String id)

    at FindAllLogBookEntriesGoalTracker.PlayerInventoryUniqueItemAddedCallback(GlobalEventPayload payload)

    at ReCore!<BaseAddress>+0x5c65790

    at GlobalGameEvents.PostEventWithCustomPayload(EGlobalGameEvent type, GlobalEventPayload payload)

    at Inventory.FireItemAddedEvent(UniqueData itemData, Int32 newIndex)

    at Inventory.AddItemData(UniqueData itemData)

    at Inventory.AddItem(UniqueInventoryItem item, ELootAcquisitionMethod acquireType)

    at ArchiveKeyInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity)

    at UniqueInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity)

    at uScriptAct_KyotoInventory_AddInventoryItem.In(GameObject itemObj, EStackType stackType, Int32 stackSize)

    at UnlockLogBookEntry.Relay_In_1()

    at UnlockLogBookEntry.Relay_In_0()

    at UnlockLogBookEntry.Relay_Driven_4()

    at UnlockLogBookEntry_Component.$Invoke20(Int64 instance, Int64* args)

    at UnityEngine.Internal.$MethodUtility.InvokeMethod(Int64 instance, Int64* args, IntPtr method)

    (Filename: <Unknown> Line: 0)

    InvalidCastException: Arg_InvalidCastException

    at IDsGoalTracker.TryRegisterID(String id)

    at FindAllLogBookEntriesGoalTracker.PlayerInventoryUniqueItemAddedCallback(GlobalEventPayload payload)

    at ReCore!<BaseAddress>+0x5c65790

    at GlobalGameEvents.PostEventWithCustomPayload(EGlobalGameEvent type, GlobalEventPayload payload)

    at Inventory.FireItemAddedEvent(UniqueData itemData, Int32 newIndex)

    at Inventory.AddItemData(UniqueData itemData)

    at Inventory.AddItem(UniqueInventoryItem item, ELootAcquisitionMethod acquireType)

    at ArchiveKeyInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity)

    at UniqueInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity)

    at uScriptAct_KyotoInventory_AddInventoryItem.In(GameObject itemObj, EStackType stackType, Int32 stackSize)

    at UnlockLogBookEntry.Relay_In_1()

    at UnlockLogBookEntry.Relay_In_0()

    at UnlockLogBookEntry.Relay_Driven_4()

    at UnlockLogBookEntry_Component.$Invoke20(Int64 instance, Int64* args)

    at UnityEngine.Internal.$MethodUtility.InvokeMethod(Int64 instance, Int64* args, IntPtr method)

    (Filename: <Unknown> Line: 0)

    InvalidCastException: Arg_InvalidCastException

    at IDsGoalTracker.TryRegisterID(String id)

    at FindAllLogBookEntriesGoalTracker.PlayerInventoryUniqueItemAddedCallback(GlobalEventPayload payload)

    at ReCore!<BaseAddress>+0x5c65790

    at GlobalGameEvents.PostEventWithCustomPayload(EGlobalGameEvent type, GlobalEventPayload payload)

    at Inventory.FireItemAddedEvent(UniqueData itemData, Int32 newIndex)

    at Inventory.AddItemData(UniqueData itemData)

    at Inventory.AddItem(UniqueInventoryItem item, ELootAcquisitionMethod acquireType)

    at ArchiveKeyInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity)

    at UniqueInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity)

    at uScriptAct_KyotoInventory_AddInventoryItem.In(GameObject itemObj, EStackType stackType, Int32 stackSize)

    at UnlockLogBookEntry.Relay_In_1()

    at UnlockLogBookEntry.Relay_In_0()

    at UnlockLogBookEntry.Relay_Driven_4()

    at UnlockLogBookEntry_Component.$Invoke20(Int64 instance, Int64* args)

    at UnityEngine.Internal.$MethodUtility.InvokeMethod(Int64 instance, Int64* args, IntPtr method)

    (Filename: <Unknown> Line: 0)

    InvalidCastException: Arg_InvalidCastException

    at IDsGoalTracker.TryRegisterID(String id)

    at FindAllLogBookEntriesGoalTracker.PlayerInventoryUniqueItemAddedCallback(GlobalEventPayload payload)

    at ReCore!<BaseAddress>+0x5c65790

    at GlobalGameEvents.PostEventWithCustomPayload(EGlobalGameEvent type, GlobalEventPayload payload)

    at Inventory.FireItemAddedEvent(UniqueData itemData, Int32 newIndex)

    at Inventory.AddItemData(UniqueData itemData)

    at Inventory.AddItem(UniqueInventoryItem item, ELootAcquisitionMethod acquireType)

    at ArchiveKeyInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity)

    at UniqueInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity)

    at uScriptAct_KyotoInventory_AddInventoryItem.In(GameObject itemObj, EStackType stackType, Int32 stackSize)

    at UnlockLogBookEntry.Relay_In_1()

    at UnlockLogBookEntry.Relay_In_0()

    at UnlockLogBookEntry.Relay_Driven_4()

    at UnlockLogBookEntry_Component.$Invoke20(Int64 instance, Int64* args)

    at UnityEngine.Internal.$MethodUtility.InvokeMethod(Int64 instance, Int64* args, IntPtr method)

    (Filename: <Unknown> Line: 0)

    InvalidCastException: Arg_InvalidCastException

    at IDsGoalTracker.TryRegisterID(String id)

    at FindAllLogBookEntriesGoalTracker.PlayerInventoryUniqueItemAddedCallback(GlobalEventPayload payload)

    at ReCore!<BaseAddress>+0x5c65790

    at GlobalGameEvents.PostEventWithCustomPayload(EGlobalGameEvent type, GlobalEventPayload payload)

    at Inventory.FireItemAddedEvent(UniqueData itemData, Int32 newIndex)

    at Inventory.AddItemData(UniqueData itemData)

    at Inventory.AddItem(UniqueInventoryItem item, ELootAcquisitionMethod acquireType)

    at ArchiveKeyInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity)

    at UniqueInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity)

    at uScriptAct_KyotoInventory_AddInventoryItem.In(GameObject itemObj, EStackType stackType, Int32 stackSize)

    at UnlockLogBookEntry.Relay_In_1()

    at UnlockLogBookEntry.Relay_In_0()

    at UnlockLogBookEntry.Relay_Driven_4()

    at UnlockLogBookEntry_Component.$Invoke20(Int64 instance, Int64* args)

    at UnityEngine.Internal.$MethodUtility.InvokeMethod(Int64 instance, Int64* args, IntPtr method)

    (Filename: <Unknown> Line: 0)

    InvalidCastException: Arg_InvalidCastException

    at IDsGoalTracker.TryRegisterID(String id)

    at FindAllLogBookEntriesGoalTracker.PlayerInventoryUniqueItemAddedCallback(GlobalEventPayload payload)

    at ReCore!<BaseAddress>+0x5c65790

    at GlobalGameEvents.PostEventWithCustomPayload(EGlobalGameEvent type, GlobalEventPayload payload)

    at Inventory.FireItemAddedEvent(UniqueData itemData, Int32 newIndex)

    at Inventory.AddItemData(UniqueData itemData)

    at Inventory.AddItem(UniqueInventoryItem item, ELootAcquisitionMethod acquireType)

    at ArchiveKeyInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity)

    at UniqueInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity)

    at uScriptAct_KyotoInventory_AddInventoryItem.In(GameObject itemObj, EStackType stackType, Int32 stackSize)

    at UnlockLogBookEntry.Relay_In_1()

    at UnlockLogBookEntry.Relay_In_0()

    at UnlockLogBookEntry.Relay_Driven_4()

    at UnlockLogBookEntry_Component.$Invoke20(Int64 instance, Int64* args)

    at UnityEngine.Internal.$MethodUtility.InvokeMethod(Int64 instance, Int64* args, IntPtr method)

    (Filename: <Unknown> Line: 0)

    InvalidCastException: Arg_InvalidCastException

    at IDsGoalTracker.TryRegisterID(String id)

    at FindAllLogBookEntriesGoalTracker.PlayerInventoryUniqueItemAddedCallback(GlobalEventPayload payload)

    at ReCore!<BaseAddress>+0x5c65790

    at GlobalGameEvents.PostEventWithCustomPayload(EGlobalGameEvent type, GlobalEventPayload payload)

    at Inventory.FireItemAddedEvent(UniqueData itemData, Int32 newIndex)

    at Inventory.AddItemData(UniqueData itemData)

    at Inventory.AddItem(UniqueInventoryItem item, ELootAcquisitionMethod acquireType)

    at ArchiveKeyInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity)

    at UniqueInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity)

    at uScriptAct_KyotoInventory_AddInventoryItem.In(GameObject itemObj, EStackType stackType, Int32 stackSize)

    at UnlockLogBookEntry.Relay_In_1()

    at UnlockLogBookEntry.Relay_In_0()

    at UnlockLogBookEntry.Relay_Driven_4()

    at UnlockLogBookEntry_Component.$Invoke20(Int64 instance, Int64* args)

    at UnityEngine.Internal.$MethodUtility.InvokeMethod(Int64 instance, Int64* args, IntPtr method)

    (Filename: <Unknown> Line: 0)

    InvalidCastException: Arg_InvalidCastException

    at IDsGoalTracker.TryRegisterID(String id)

    at FindAllLogBookEntriesGoalTracker.PlayerInventoryUniqueItemAddedCallback(GlobalEventPayload payload)

    at ReCore!<BaseAddress>+0x5c65790

    at GlobalGameEvents.PostEventWithCustomPayload(EGlobalGameEvent type, GlobalEventPayload payload)

    at Inventory.FireItemAddedEvent(UniqueData itemData, Int32 newIndex)

    at Inventory.AddItemData(UniqueData itemData)

    at Inventory.AddItem(UniqueInventoryItem item, ELootAcquisitionMethod acquireType)

    at ArchiveKeyInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity)

    at UniqueInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity)

    at uScriptAct_KyotoInventory_AddInventoryItem.In(GameObject itemObj, EStackType stackType, Int32 stackSize)

    at UnlockLogBookEntry.Relay_In_1()

    at UnlockLogBookEntry.Relay_In_0()

    at UnlockLogBookEntry.Relay_Driven_4()

    at UnlockLogBookEntry_Component.$Invoke20(Int64 instance, Int64* args)

    at UnityEngine.Internal.$MethodUtility.InvokeMethod(Int64 instance, Int64* args, IntPtr method)

    (Filename: <Unknown> Line: 0)

    InvalidCastException: Arg_InvalidCastException

    at IDsGoalTracker.TryRegisterID(String id)

    at FindAllLogBookEntriesGoalTracker.PlayerInventoryUniqueItemAddedCallback(GlobalEventPayload payload)

    at ReCore!<BaseAddress>+0x5c65790

    at GlobalGameEvents.PostEventWithCustomPayload(EGlobalGameEvent type, GlobalEventPayload payload)

    at Inventory.FireItemAddedEvent(UniqueData itemData, Int32 newIndex)

    at Inventory.AddItemData(UniqueData itemData)

    at Inventory.AddItem(UniqueInventoryItem item, ELootAcquisitionMethod acquireType)

    at ArchiveKeyInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity)

    at UniqueInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity)

    at uScriptAct_KyotoInventory_AddInventoryItem.In(GameObject itemObj, EStackType stackType, Int32 stackSize)

    at UnlockLogBookEntry.Relay_In_1()

    at UnlockLogBookEntry.Relay_In_0()

    at UnlockLogBookEntry.Relay_Driven_4()

    at UnlockLogBookEntry_Component.$Invoke20(Int64 instance, Int64* args)

    at UnityEngine.Internal.$MethodUtility.InvokeMethod(Int64 instance, Int64* args, IntPtr method)

    (Filename: <Unknown> Line: 0)

    InvalidCastException: Arg_InvalidCastException

    at IDsGoalTracker.TryRegisterID(String id)

    at FindAllLogBookEntriesGoalTracker.PlayerInventoryUniqueItemAddedCallback(GlobalEventPayload payload)

    at ReCore!<BaseAddress>+0x5c65790

    at GlobalGameEvents.PostEventWithCustomPayload(EGlobalGameEvent type, GlobalEventPayload payload)

    at Inventory.FireItemAddedEvent(UniqueData itemData, Int32 newIndex)

    at Inventory.AddItemData(UniqueData itemData)

    at Inventory.AddItem(UniqueInventoryItem item, ELootAcquisitionMethod acquireType)

    at ArchiveKeyInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity)

    at UniqueInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity)

    at uScriptAct_KyotoInventory_AddInventoryItem.In(GameObject itemObj, EStackType stackType, Int32 stackSize)

    at UnlockLogBookEntry.Relay_In_1()

    at UnlockLogBookEntry.Relay_In_0()

    at UnlockLogBookEntry.Relay_Driven_4()

    at UnlockLogBookEntry_Component.$Invoke20(Int64 instance, Int64* args)

    at UnityEngine.Internal.$MethodUtility.InvokeMethod(Int64 instance, Int64* args, IntPtr method)

    (Filename: <Unknown> Line: 0)

    InvalidCastException: Arg_InvalidCastException

    at IDsGoalTracker.TryRegisterID(String id)

    at FindAllLogBookEntriesGoalTracker.PlayerInventoryUniqueItemAddedCallback(GlobalEventPayload payload)

    at ReCore!<BaseAddress>+0x5c65790

    at GlobalGameEvents.PostEventWithCustomPayload(EGlobalGameEvent type, GlobalEventPayload payload)

    at Inventory.FireItemAddedEvent(UniqueData itemData, Int32 newIndex)

    at Inventory.AddItemData(UniqueData itemData)

    at Inventory.AddItem(UniqueInventoryItem item, ELootAcquisitionMethod acquireType)

    at ArchiveKeyInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity)

    at UniqueInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity)

    at uScriptAct_KyotoInventory_AddInventoryItem.In(GameObject itemObj, EStackType stackType, Int32 stackSize)

    at UnlockLogBookEntry.Relay_In_1()

    at UnlockLogBookEntry.Relay_In_0()

    at UnlockLogBookEntry.Relay_Driven_4()

    at UnlockLogBookEntry_Component.$Invoke20(Int64 instance, Int64* args)

    at UnityEngine.Internal.$MethodUtility.InvokeMethod(Int64 instance, Int64* args, IntPtr method)

    (Filename: <Unknown> Line: 0)

    InvalidCastException: Arg_InvalidCastException

    at IDsGoalTracker.TryRegisterID(String id)

    at FindAllLogBookEntriesGoalTracker.PlayerInventoryUniqueItemAddedCallback(GlobalEventPayload payload)

    at ReCore!<BaseAddress>+0x5c65790

    at GlobalGameEvents.PostEventWithCustomPayload(EGlobalGameEvent type, GlobalEventPayload payload)

    at Inventory.FireItemAddedEvent(UniqueData itemData, Int32 newIndex)

    at Inventory.AddItemData(UniqueData itemData)

    at Inventory.AddItem(UniqueInventoryItem item, ELootAcquisitionMethod acquireType)

    at ArchiveKeyInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity)

    at UniqueInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity)

    at uScriptAct_KyotoInventory_AddInventoryItem.In(GameObject itemObj, EStackType stackType, Int32 stackSize)

    at UnlockLogBookEntry.Relay_In_1()

    at UnlockLogBookEntry.Relay_In_0()

    at UnlockLogBookEntry.Relay_Driven_4()

    at UnlockLogBookEntry_Component.$Invoke20(Int64 instance, Int64* args)

    at UnityEngine.Internal.$MethodUtility.InvokeMethod(Int64 instance, Int64* args, IntPtr method)

    (Filename: <Unknown> Line: 0)

    InvalidCastException: Arg_InvalidCastException

    at IDsGoalTracker.TryRegisterID(String id)

    at FindAllLogBookEntriesGoalTracker.PlayerInventoryUniqueItemAddedCallback(GlobalEventPayload payload)

    at ReCore!<BaseAddress>+0x5c65790

    at GlobalGameEvents.PostEventWithCustomPayload(EGlobalGameEvent type, GlobalEventPayload payload)

    at Inventory.FireItemAddedEvent(UniqueData itemData, Int32 newIndex)

    at Inventory.AddItemData(UniqueData itemData)

    at Inventory.AddItem(UniqueInventoryItem item, ELootAcquisitionMethod acquireType)

    at ArchiveKeyInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity)

    at UniqueInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity)

    at uScriptAct_KyotoInventory_AddInventoryItem.In(GameObject itemObj, EStackType stackType, Int32 stackSize)

    at UnlockLogBookEntry.Relay_In_1()

    at UnlockLogBookEntry.Relay_In_0()

    at UnlockLogBookEntry.Relay_Driven_4()

    at UnlockLogBookEntry_Component.$Invoke20(Int64 instance, Int64* args)

    at UnityEngine.Internal.$MethodUtility.InvokeMethod(Int64 instance, Int64* args, IntPtr method)

    (Filename: <Unknown> Line: 0)

    InvalidCastException: Arg_InvalidCastException

    at IDsGoalTracker.GetGoalProgress()

    at GoalTracker.UpdateGoalProgress()

    at AchievementsTracker.Update()

    at AchievementsTracker.$Invoke13(Int64 instance, Int64* args)

    at UnityEngine.Internal.$MethodUtility.InvokeMethod(Int64 instance, Int64* args, IntPtr method)

    (Filename: <Unknown> Line: 0)

    Trimming D3D resources.

    InvalidCastException: Arg_InvalidCastException

    at IDsGoalTracker.TryRegisterID(String id)

    at IDsGoalTracker.RegisterIDsAndUpdateProgress(Collections.Generic.IEnumerable<System.String> ids)

    at FindAllLogBookEntriesGoalTracker.Reconcile(Inventory inventory)

    at AchievementsTracker.ReconcileAgainstInventory(Inventory inventory)

    at AchievementsTracker.UpdateReconciliation()

    at AchievementsTracker.Update()

    at AchievementsTracker.$Invoke13(Int64 instance, Int64* args)

    at UnityEngine.Internal.$MethodUtility.InvokeMethod(Int64 instance, Int64* args, IntPtr method)

    (Filename: <Unknown> Line: 0)

    InvalidCastException: Arg_InvalidCastException

    at ItemCraftedGoalTracker.Reconcile(Inventory inventory)

    at AchievementsTracker.ReconcileAgainstInventory(Inventory inventory)

    at AchievementsTracker.UpdateReconciliation()

    at AchievementsTracker.Update()

    at AchievementsTracker.$Invoke13(Int64 instance, Int64* args)

    at UnityEngine.Internal.$MethodUtility.InvokeMethod(Int64 instance, Int64* args, IntPtr method)

    (Filename: <Unknown> Line: 0)

    Trimming D3D resources.
  4. Catherine Cus. Win User

    Recore Black screen windows 10

    Hi,

    Availability of updates for the device and the game are the possible reasons why you're having issues playing games on Windows 10. Answer the following questions and we'll provide you with the best approach of resolving this issue:

    • Have you made any changes to your device before encountering this issue?
    • Have you tried playing other games and check if the same instance occurs?
    • Are you playing the game offline or online?

    In the meantime, we suggest running the Windows apps troubleshooter provided on this

    link
    . This can help resolve issues regarding digital contents downloaded from the Windows Store.

    We also recommend that you check if there are updates available for the app and the device. Refer to the following links for the steps:

  5. Catherine Cus. Win User

    Recore Black screen windows 10

    To further isolate your concern, may we know if this is the only game affected?

    To eliminate software conflicts when running a game on Windows 10, we suggest that you follow the steps provided on this

    link
    on how to perform a clean boot.

    If this is caused by a corrupted profile data associated with the game, running the System File Checker can help resolve this. See Using
    System File Checker in Windows 10
    for the steps.
  6. MisterBishi Win User

    Install Disc 1?

    Thanks, I got it sorted in the end... :)

    My screen went black for about 3mins and then magically it started installing on its own, very weird!?
Thema:

Recore got to end of armory not easy and the black screened

Loading...
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