Kinect support by Independant Developers

Discus and support Kinect support by Independant Developers in XBoX on Mobile to solve the problem; Before everyone starts cringing and making NEGATIVE comments. You don't like Kinect then just pass on by this post. For those that love Kinect still... Discussion in 'XBoX on Mobile' started by ThefloXboxOne, Aug 24, 2020.

  1. Kinect support by Independant Developers


    Before everyone starts cringing and making NEGATIVE comments. You don't like Kinect then just pass on by this post. For those that love Kinect still and use it on the regular chime in.

    Are there ANY independent developers out there developing for the Kinect or have Kinect games unfinished on their hard drives? If so will you be releasing them for purchase anytime soon.

    I LOVE the kinect for my XBOX ONE I had one for my 360 and very pissed that Microsoft could not at least allow the 360 Kinect games to work with the XBOX ONE it is the least they could have done to help those who like to play their games standing up not
    sitting down like a couch potato.

    If anyone can point me in the right direction to purchase please let me know I am still interested.

    :)
     
    ThefloXboxOne, Aug 24, 2020
    #1
  2. Lofty Who Win User

    The Power of Independent Developers

  3. Fear2Eternity Win User

    The Power of Independent Developers

    I meant to say I can't believe no man's sky is an indie.
  4. Galactic Geek Win User

    The Power of Independent Developers

    Blue Illusion, I think you're a little confused - what you want is what every gamer wants. Many Indy games DO utilize what the console has to offer to the fullest - it's just harder for them and as a result they are harder to find. However, that's not what
    separates Indy from AAA (although it often can be); the only thing that separates them really is the publisher - developers of many AAA titles have publishers that support them and give them a lot of money to complete and sell the game; on the other hand,
    Indy game developers generally, for the most part, only have themselves to rely on. Indy developers, if successful, can often find support from publishers (if they choose to sign on the dotted line) or can grow into bigger studios (Double Fine is wonderful
    example of this).
  5. Dakrkplayer2 Win User

    The Power of Independent Developers

    If i had the cash to make games in the ID@XBOX. I make pool game with team base gameplay. I had this Idea for this game since the 360 days. Back then. I had system link touramants mode. But XB1 lack that opion. So it had to be cut from planning board. But
    it gain more players locally. When I drafth it for the 360. It was made had 2 on 2 team matches. But with controller count doubble from the 360. I think I gived it a 4 on 4 local match. And sinces server technoey advaniested. That online lobbeys can handle
    10 player in the sub lobbey. So if there 64 sub lobbeys. Each lobbey can hold 640 players each. And that just the team lobbeys. Single online lobbeys can hold 128 players. There be 4 season mode. Single seaion,single online season, team season and team online
    season. There also going be a trick shot mode. Aswell pool golf mode. And you can make you owned pool ball,stick and pool table faifth designs. And i think with the cloud. Computer controlled be base on how people played around the world.
  6. Burst Axe Win User

    The Power of Independent Developers

    There is nothing inherently wrong with lower budget games. I wouldn't have paid in excess of $400 to play games my Mac, PC, 360 and PS3 can run. THAT is the foolish part.
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Kinect support by Independant Developers

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