Deadcells on gamepass crashes as soon as i hit "play"

Discus and support Deadcells on gamepass crashes as soon as i hit "play" in XBoX Games and Apps to solve the problem; after it loads and i hit play it crashes and a window opens that says.. The game will launch but as soon as I hit play game I get the following pop up... Discussion in 'XBoX Games and Apps' started by Nicholas_kingK, Aug 13, 2023.

  1. Deadcells on gamepass crashes as soon as i hit "play"


    after it loads and i hit play it crashes and a window opens that says..

    The game will launch but as soon as I hit play game I get the following pop up window and the game crashes. I have restarted my computer multiple times, made sure OS, xbox app, and graphic drivers are up to date. No change.

    Null access

    Called from tool.SpeedrunData.saveBestRunTime (D:\Gitlab-Runner\builds\HQ33PpjF\0\motion-twin\deadcells\client\src/tool/SpeedrunData.hx line 44)

    Called from tool.SpeedrunData.newGame (D:\Gitlab-Runner\builds\HQ33PpjF\0\motion-twin\deadcells\client\src/tool/SpeedrunData.hx line 22)

    Called from User.endMainGame (D:\Gitlab-Runner\builds\HQ33PpjF\0\motion-twin\deadcells\client\src/User.hx line 569)

    Called from tool.$Save.tryLoad (D:\Gitlab-Runner\builds\HQ33PpjF\0\motion-twin\deadcells\client\src/tool/Save.hx line 185)

    Called from pr.TitleScreen.playMenu (D:\Gitlab-Runner\builds\HQ33PpjF\0\motion-twin\deadcells\client\src/pr/TitleScreen.hx line 418)

    Called from pr.TitleScreen.~mainMenu.0 (D:\Gitlab-Runner\builds\HQ33PpjF\0\motion-twin\deadcells\client\src/pr/TitleScreen.hx line 341)

    Called from pr.TitleScreen.~addMenu.0 (D:\Gitlab-Runner\builds\HQ33PpjF\0\motion-twin\deadcells\client\src/pr/TitleScreen.hx line 683)

    Called from h2d.Interactive.handleEvent (D:\Gitlab-Runner\builds\HQ33PpjF\0\motion-twin\deadcells\client\.haxelib\heaps/git-haxe4,0,2/h2d/Interactive.hx line 163)

    Called from h2d.Scene.handleEvent (D:\Gitlab-Runner\builds\HQ33PpjF\0\motion-twin\deadcells\client\.haxelib\heaps/git-haxe4,0,2/h2d/Scene.hx line 312)

    Called from hxd.SceneEvents.emitEvent (D:\Gitlab-Runner\builds\HQ33PpjF\0\motion-twin\deadcells\client\.haxelib\heaps/git-haxe4,0,2/hxd/SceneEvents.hx line 128)

    Called from hxd.SceneEvents.checkEvents (D:\Gitlab-Runner\builds\HQ33PpjF\0\motion-twin\deadcells\client\.haxelib\heaps/git-haxe4,0,2/hxd/SceneEvents.hx line 279)

    Called from hxd.App.mainLoop (D:\Gitlab-Runner\builds\HQ33PpjF\0\motion-twin\deadcells\client\.haxelib\heaps/git-haxe4,0,2/hxd/App.hx line 159)

    Called from Boot.mainLoop (D:\Gitlab-Runner\builds\HQ33PpjF\0\motion-twin\deadcells\client\src/Boot.hx line 685)

    Called from hxd.$System.mainLoop (D:\Gitlab-Runner\builds\HQ33PpjF\0\motion-twin\deadcells\client\.haxelib\heaps/git-haxe4,0,2/hxd/System.hl.hx line 70)

    Called from hxd.$System.runMainLoop (D:\Gitlab-Runner\builds\HQ33PpjF\0\motion-twin\deadcells\client\.haxelib\heaps/git-haxe4,0,2/hxd/System.hl.hx line 127)

    Called from module @0xC2FF5890

    Called from haxe.$Timer.~delay.0 (D:\Gitlab-Runner\builds\HQ33PpjF\0\motion-twin\deadcells\client\.tools\haxe\std/haxe/Timer.hx line 143)

    Called from haxe.$Timer.~__constructor__.0 (D:\Gitlab-Runner\builds\HQ33PpjF\0\motion-twin\deadcells\client\.tools\haxe\std/haxe/Timer.hx line 76)

    Called from haxe.$MainLoop.tick (D:\Gitlab-Runner\builds\HQ33PpjF\0\motion-twin\deadcells\client\.tools\haxe\std/haxe/MainLoop.hx line 174)

    Called from haxe.$EntryPoint.processEvents (D:\Gitlab-Runner\builds\HQ33PpjF\0\motion-twin\deadcells\client\.tools\haxe\std/haxe/EntryPoint.hx line 99)

    Called from haxe.$EntryPoint.run (D:\Gitlab-Runner\builds\HQ33PpjF\0\motion-twin\deadcells\client\.tools\haxe\std/haxe/EntryPoint.hx line 125)

    :)
     
    Nicholas_kingK, Aug 13, 2023
    #1
  2. EzequielNeves19 Win User

    Deadcells on gamepass crashes as soon as i hit "play"

    Hello Nicholas_kingK how are you?
    My name is Ezequiel. I'm an Independent Consultant. I suggest you delete the game and download it again.
  3. Tristan Reese Win User

    Deadcells killing pc?

    My pc is unable to run long enough to even bring up a menu at this point and all I have attempted to do was the steps you listed. After launching deadcells my PC has degraded to a point of being unable to even repair it. I am beyond words at this point. I am using windows 11 and this pc is decently up to date hardware wise. I'm having to reply on my phone. How is Xbox gamepass allowing this to continue on their gamepass when this seems to be a known issue from my digging. It killed my computer just by launching it. I am furious, and unable to do anything because it crashes roughly 5 minutes after launch.
  4. SaiyanSmooth Win User

    What You Playing This Weekend? (21 - 23 February 2020)

    Loving this info on the gamepass, its been a great hit so far for everyone. Also i can’t believe ninja gaiden 2 is back what a throwback loved that classic. But i i will be playing siege ranked haha getting for the season soon
  5. Shaggy B 206 Win User

    game crashing!!!!!

    Same here as far as crashing all the time, but I pre ordered it from Amazon. Last year I had a problem with it crashing when I would score, as soon as it hit the net it would freeze.
  6. Niiru Win User

    Dead cells on PC Gamepass crashes and is unplayable

    Hi

    So I have Dead Cells installed on the XBox launcher and if I whether I launch the game from there or from the Desktop, I allways get this "Null access" error, when I try to start my first save slot. When I start my second save slot it works for some reason, but then I would loose my progress.

    This is the Error (for some reason it is impossible to insert an image)

    Null access

    Called from tool.SpeedrunData.saveBestRunTime (D:\Gitlab-Runner\builds\HQ33PpjF\0\motion-twin\deadcells\client\src/tool/SpeedrunData.hx line 44)

    Called from tool.SpeedrunData.newGame (D:\Gitlab-Runner\builds\HQ33PpjF\0\motion-twin\deadcells\client\src/tool/SpeedrunData.hx line 22)

    Called from User.endMainGame (D:\Gitlab-Runner\builds\HQ33PpjF\0\motion-twin\deadcells\client\src/User.hx line 569)

    Called from tool.$Save.tryLoad (D:\Gitlab-Runner\builds\HQ33PpjF\0\motion-twin\deadcells\client\src/tool/Save.hx line 185)

    Called from pr.TitleScreen.playMenu (D:\Gitlab-Runner\builds\HQ33PpjF\0\motion-twin\deadcells\client\src/pr/TitleScreen.hx line 422)

    Called from pr.TitleScreen.~mainMenu.0 (D:\Gitlab-Runner\builds\HQ33PpjF\0\motion-twin\deadcells\client\src/pr/TitleScreen.hx line 345)

    Called from pr.TitleScreen.~addMenu.0 (D:\Gitlab-Runner\builds\HQ33PpjF\0\motion-twin\deadcells\client\src/pr/TitleScreen.hx line 687)

    Called from h2d.Interactive.handleEvent (D:\Gitlab-Runner\builds\HQ33PpjF\0\motion-twin\deadcells\client\.haxelib\heaps/git-haxe4,0,2/h2d/Interactive.hx line 163)

    Called from h2d.Scene.handleEvent (D:\Gitlab-Runner\builds\HQ33PpjF\0\motion-twin\deadcells\client\.haxelib\heaps/git-haxe4,0,2/h2d/Scene.hx line 312)

    Called from hxd.SceneEvents.emitEvent (D:\Gitlab-Runner\builds\HQ33PpjF\0\motion-twin\deadcells\client\.haxelib\heaps/git-haxe4,0,2/hxd/SceneEvents.hx line 128)

    Called from hxd.SceneEvents.checkEvents (D:\Gitlab-Runner\builds\HQ33PpjF\0\motion-twin\deadcells\client\.haxelib\heaps/git-haxe4,0,2/hxd/SceneEvents.hx line 279)

    Called from hxd.App.mainLoop (D:\Gitlab-Runner\builds\HQ33PpjF\0\motion-twin\deadcells\client\.haxelib\heaps/git-haxe4,0,2/hxd/App.hx line 159)

    Called from Boot.mainLoop (D:\Gitlab-Runner\builds\HQ33PpjF\0\motion-twin\deadcells\client\src/Boot.hx line 735)

    Called from hxd.$System.mainLoop (D:\Gitlab-Runner\builds\HQ33PpjF\0\motion-twin\deadcells\client\.haxelib\heaps/git-haxe4,0,2/hxd/System.hl.hx line 70)

    Called from hxd.$System.runMainLoop (D:\Gitlab-Runner\builds\HQ33PpjF\0\motion-twin\deadcells\client\.haxelib\heaps/git-haxe4,0,2/hxd/System.hl.hx line 127)

    Called from module @0x37FFC00

    Called from haxe.$Timer.~delay.0 (D:\Gitlab-Runner\builds\HQ33PpjF\0\motion-twin\deadcells\client\.tools\haxe\std/haxe/Timer.hx line 143)

    Called from haxe.$Timer.~__constructor__.0 (D:\Gitlab-Runner\builds\HQ33PpjF\0\motion-twin\deadcells\client\.tools\haxe\std/haxe/Timer.hx line 76)

    Called from haxe.$MainLoop.tick (D:\Gitlab-Runner\builds\HQ33PpjF\0\motion-twin\deadcells\client\.tools\haxe\std/haxe/MainLoop.hx line 174)

    Called from haxe.$EntryPoint.processEvents (D:\Gitlab-Runner\builds\HQ33PpjF\0\motion-twin\deadcells\client\.tools\haxe\std/haxe/EntryPoint.hx line 99)

    Called from haxe.$EntryPoint.run (D:\Gitlab-Runner\builds\HQ33PpjF\0\motion-twin\deadcells\client\.tools\haxe\std/haxe/EntryPoint.hx line 125)
Thema:

Deadcells on gamepass crashes as soon as i hit "play"

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