Could Xbox App come to macOS through a Universal iOS / iPadOS / macOS (arm/x86) binary ?

Discus and support Could Xbox App come to macOS through a Universal iOS / iPadOS / macOS (arm/x86) binary ? in XBoX on Mobile to solve the problem; Hi ! I'm wondering if there is any chance seeing the new Xbox app coming to macOS in a near future ? I'm a macOS user for a long time, and an Xbox... Discussion in 'XBoX on Mobile' started by SunriiZe, Nov 10, 2020.

  1. SunriiZe
    SunriiZe Guest

    Could Xbox App come to macOS through a Universal iOS / iPadOS / macOS (arm/x86) binary ?


    Hi !

    I'm wondering if there is any chance seeing the new Xbox app coming to macOS in a near future ?

    I'm a macOS user for a long time, and an Xbox fan since the first Xbox.. And the only device i can't stream my Xbox on is my Mac...

    I already know that's possible using bootcamp and Windows 10 but i'm not up for this solution.

    Best regards,



    :)
     
    SunriiZe, Nov 10, 2020
    #1
  2. Sodangidni Win User

    Xcloud / Safari / An error occurred while processing your request.

    Hello, Mikael M. I'm Arturo, and I'll be glad to provide assistance with your inquiry today.

    However, I find it appropriate to ask some questions:

    — Do you experience the same behavior when trying to start a cloud gaming session on a different device, like another PC, or a mobile phone?

    — Do you notices this behavior on macOS, iOS, or iPadOS?

    — What version of macOS, iOS, or iPadOS the affected device runs?

    — What potential solutions have you tried to solve this issue?
    Please describe each one.

    I'll look forward to hearing from you.

    Kind regards,

    Arturo.
  3. ArminatorX Win User

    xbox app for Mac computers

    Don't wait for Microsoft.

    There is already an app for MacOS and iOS called
    OneCast
    . You can download it from the iTunes Store, and allows you to stream your Xbox One to your iOS or Mac device.
  4. Janet_C Win User

    Minecraft Bedrock on macOS (Minecraft for iOS but on macOS)

    Hello!

    Hope you are well. I'll be glad to assist you.

    I understand your point perfectly, your suggestion is completely valid, it would be enough for the developer to check the availability option for macOS in the App Store, no need to redo the app or offer additional dedicated support. Keep in mind that this is a public forum and those who participate in it are other gamers, this kind of suggestions should be reported directly to the game developers at the following link:

    https://feedback.minecraft.net/hc/en-us

    Hopefully this request will be considered by the development team.

    Thanks again for your input, we hope that in the future Mojang will reconsider this option.

    Best regards.
  5. ngocphi Win User

    Minecraft Bedrock on macOS (Minecraft for iOS but on macOS)

    Then run the optimized version not a emulated version

    Yes proton does make some games compatible but its meant for steamdeck NOT m series cpu

    The steam deck still uses x86 cpus as it's using an AMD proccessor

    The m1 is only better in certain cases not all

    Should.be noted that there is a bedrock on Mac os you just need the buy the MAC os version not the xbox version from.the app store

    How.developers make their games is their business not yours

    You can choose to buy a compatible system or not

    You will.find a lot of games Wont.run on Mac os as it's a smaller market it's still.less then 21% of the overall pc market

    Not exactly the good market conditions for developers to make.native games
  6. WilliamhelleOff Win User

    Minecraft Bedrock on macOS (Minecraft for iOS but on macOS)

    Hi ngocphi, as for both os (Linux, Chrome OS, macOS) the "Linux Minecraft Launcher" is the only unofficial way to play Minecraft PE (Android) on those device.

    For the linux version, someone said on reddit long time ago, that he get "Minecraft for PC Edition"/"Minecraft for Windows" working through a custom setup of WineXProton with custom fixes but wasn't able to start a game or contact Xbox Game server to play on online world, he used the UWP version of the store, decompressed it, fix some file and run it using something like 'wine ./UWP-Minecraft/bin/minecraft.exe' or something similar.

    For the macOS Version, there's also no official release of the game on the Mac, the only official release was to extract from a jailbroken iPhone/iPad or unJailbroken iPhone/iPad using Apple Configurator 2 and some script from GitHub to force Copy the file to other folder while it's downloading, and yes that wasn't easy as it seams.
    Then you place this ipa in the Sideloading app (from GitHub), connect to your Apple Account to partially sign the app, then it does what it does, run the game and play.
    But this doesn't work now as the dev of Minecraft PE for iOS/iPadOS version is now made to quit when launching on a Mac.
    Same as Linux we need to use "Linux Minecraft Launcher" it gives you a warning that openGl will be deprecated in the Launcher and in the game, but for the moment it works fine.
    Surely the "Linux Minecraft Launcher" works on Intel based Mac, but it still doesn't is the official way to play Mcpe on a Mac or Linux.

    I talked about Proton before, but proton is only available on Linux and old Macs (Intel Macs) because Apple decided to kill lib32 and OpenGL, so every games on Mac run with a freking old driver made in 2018 or something similar, but they work well so no need to fix them for the moment.
    The MCPE for iOS/iPadOS game works on aarch64/arm64 devices on iPhone/iPad and previously on macOS when the ipa wasn't patch to force quit the app at launch on a non iPhone/iPad device.

    The hardware doesn't care for Minecraft Bedrock Edition, the game itself is already build for macOS, iOS/iPadOS/macOS are now a derivative to their main OS, there all the same inside, same way to start/build/update apps, it uses mostly the same GPU/CPU/RAM/DISK call for every app, and as for the M1/2/3/4 Macbook and iPad, there on the same hardware. Also iPadOS run 100% on a Mac, the only thing that cannot be done on a Mac is fixes for the screen input which are only available using the mouse, but people that we're able to test the MCPE on Mac using the ipa, where totally able to play the game using a mouse and a keyboard, a controller is native to the macOS system as well as iPhone and iPad and work the same, what does the game on a Mac ? It does work just as the iPad, iPhone does with a gamepad, it simply work like a charm.

    Anyway, according to the Documentation of "Linux Minecraft Launcher" the launcher check if it run in a Flatpak container (only on Linux as I remember), then check the system hardware, kernel, and other info like free ram and free disk space, then it launches the launcher ui "minecraft-ui-qt" and the user choose between each version to install and play, there are many of it from the play store, and that's where it choses to install a specific or latest version of the game. It mostly is x86-64 but this work on (armv7, armv8, and x86 architecture can use the launcher and version of the game) but the thing is we need to brought the game using a Google Play account (or own it):
    Source : https://github.com/minecraft-linux/appimage-builder/releases | It's now an archive also

    • You need to own Minecraft on the google play store and login with your google account to use this launcher
    • Only Systems with OpenGL ES 3.0 GPU's e.g. intel integrated GPU first sold in 2012 (those from 2011 might work as well) or later can run versions after Minecraft 1.20.15
    • Only Systems with OpenGL ES 3.1 GPU's can continue using the GPU after March 2025

    I personally use this one, but at your risk if you try so : https://github.com/minecraft-linux/mcpelauncher-manifest
    Same here :
    Warning

    Once the new OpenGL ES 3.1 system requirement for "Vibrant Visuals" aka "Deferred Technical Preview" of 31. March 2025 no longer allow the game to start using classic "Fancy" Graphics on OpenGL ES 3.0 the macOS port Minecraft updates are going to be on hold

    Here is why I'm interested if they ever allow macOS to run MCPE directly from the Apple App Store and because it's super easy for them to just allow it to run, Mac and iPhone/iPad share the same way to interact from the system, to the app, to the user. Only the way the user can access the app/folder/file are changed

    Anyway, have a nice day and same as below, apologize for the first post, I was a bit angry of what I think about the whole thing and about Windows, I'll never going back to Windows, 7 to almost 8 years I past on Linux instead of Windows and it was so much better than a system that ask you if you're super duper sure to delete a file/folder.
    Bye & Cia
Thema:

Could Xbox App come to macOS through a Universal iOS / iPadOS / macOS (arm/x86) binary ?

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