BHL GAMING! SPONSORED BY EVIL CONTROLLER AND MACHINIMA PARTNER!

Discus and support BHL GAMING! SPONSORED BY EVIL CONTROLLER AND MACHINIMA PARTNER! in XBoX Games and Apps to solve the problem; What is BHL Gaming? We are a Community of Gamers looking to improve the Online gaming experience through Teamwork and Collaboration. WE ARE one of... Discussion in 'XBoX Games and Apps' started by MichaelbWelch, Aug 30, 2014.

  1. BHL GAMING! SPONSORED BY EVIL CONTROLLER AND MACHINIMA PARTNER!


    What is BHL Gaming?

    We are a Community of Gamers looking to improve the Online gaming experience through Teamwork and Collaboration. WE ARE one of the largest gaming communities in the WORLD, but we only got there because of gamers like you. OUR community is community
    based everybody has a pull in what we do. We believe that each BHL member is a Leader -- from the rookie member hosting a game lobby to the BHL Management Team. Each member has an opportunity for advancement, and the opportunity to create a better community
    for all members.




    We play every kind of game! BHL gives you a fun platform to find players with the same gaming style as yours. Looking to become a Professional Gamer or turn gaming into a career? We
    can help you get started! Just looking for a fun group of players to game with? We've got you covered!




    We have been around for over 5 years with nearly 100,000 registered members and growing and we are sponsored by Evil Controllers. We are also a part of Machinima Youtube which our channel has over 38,000 subscribers! We help you play your best,
    Rank up in the fastest and most efficient way, Unlock in-game items quicker and most of all, Work as a team and have fun!




    Why Should You Join Us?



    When you join BHL you you will have the opportunity to join in on such events like "Midweek Mayhem" which is a weekly event where you will play a determined FFA or Team game which consist of different kinds of class set up! Then there is "Throwback
    Thursday" which consist of classic Call Of Duty games and fun FFA or Team based games with unlikely class set ups! And then there is the 2 times a month "Evil Controllers Event" in which is a 3 day FFA Tournament in which the winner gets a brand new Evil Controller!
    For people that have art as a passion we have "Signature of the Week" event in which a theme is picked and then you can put your Photoshop skills to the test and win a profile prize!




    All these events also add up to a Seasonal Leaderboard in which the top player on the Leaderboard will receive a BHL Jersey from RAZA! Earn awards to show off in your own BHL personal profile and signature! Play all the hottest (and classic)
    multiplayer games as a party through 5 different platforms! We also have a Sniper team, YouTube team, Graphics Team and News Team!




    We may be a very large community but here at BHL everybody matters!



    I Joined BHL gaming what should i do next?

    Well you can use our website's Shoutbox (normally called sb) to meet our fellow members and staff. Unlike other gaming clans and communities out there where they have a boring military rank system or worst of all no rank, You can earn the
    ranks of Certified, Elite, Hardcore and Pro! The way you do that is you play with a fellow BHL Captain on the site and earn a review!




    What Is A Review And How Do I Earn One?

    A review is when you play with a BHL staff member for the purpose of seeing if you can play to the standards of our community! Don't be mistaken by what I mean like that reviews are just ways of seeing if you have a good personality it's
    not really about your skill, reviews are meant to be fun! They are a great way to rank up on the site and get to now your fellow members! Now whats the point of ranking up when you rankup you get special things such as every time you rank up you name gets
    cooler and cooler as you progress through the rank you even get some special perks like the ability to use your own Shoutbox Banner!




    So i have confined you to sign up, If so click the link below and sign up on the site and become a member of a amazing community!



    Recruiter



    Sign Up Now!



    Please make sure my name is in the referral box and if you have any question make sure to hit me up on my skype Michae232

    :)
     
    MichaelbWelch, Aug 30, 2014
    #1
  2. Nuke kV
    Nuke kV Guest
    Join BHL Gaming today! Machinima Partner! Sponsored By Evil Controllers!

    What is BHL?

    We play all types of games on every console out there, including Cod4, Cod Waw, Cod MW2, Black Ops, MW3 , Black ops 2, Cod Ghost, Minecraft, Forza 5, Titanfall, and Destiny when it releases.

    Partnered by machinima.

    24/7 chatbox.

    BHL is more than just a Gaming Clan. We are a Community of like minded Gamers looking to improve the Online gaming experience through Teamwork and Collaboration. WE ARE one of the largest gaming communities in the WORLD,
    but our success is measured one member at a time. OUR community is dedicated to all of its members and every member has a voice. We believe that each BHL member is a Leader -- from the rookie member hosting a game lobby to the BHL Management Team. Each member
    has an opportunity for advancement, and the opportunity to create a better community for all members.

    We are dedicated and focused on all things gaming! Old School or New School, Core or Hardcore, Campaign or Multiplayer, Professional or Just for fun: HOW you play is up to you! BHL gives you a fun platform to find players
    with the same gaming style as yours. It's High Octane Social Networking for Gamers! Looking to become a Professional Gamer or turn gaming into a career? We can help you get started! Just looking for a fun group of players to game with? We've got you covered!

    We have been around for over 5 years with nearly 100,000 registered members and growing and we are sponsored by Evil Controllers. We are also a part of Machinima Youtube which our channel has over 38,000 subscribers!
    We help you play your best, Rank up in the fastest and most efficient way, Unlock in-game items quicker and most of all, Work as a team and have fun!

    Why Join BHL?

    When you join BHL you have access to weekly events including "Midweek Mayhem" which is a weekly event where you will play a determined FFA or Team game which consist of fun class setups! Then there is "Throwback Thursday"
    which consist of classic Call Of Duty games and fun FFA or Team based games with crazy class setups! And then there is the 2 times a month "Evil Controllers Event" in which is a 3 day FFA Tournament in which the winner gets a shiny new Evil Controller! Handy
    with a digital paintbrush? We have weekly "Signature of the Week" event in which a theme is picked and then you can put your Photoshop skills to the test and win a profile prize!

    All these events also add up to a Seasonal Leaderboard in which the top player on the Leaderboard will receive a BHL Jersey from RAZA! Earn awards to show off in your own BHL personal profile and signature! Play all
    the hottest (and classic) multiplayer games as a party through 5 different platforms! We also have a Sniper team, YouTube team, Graphics Team and News Team!

    So I joined BHL now what?

    Well you can use our website's Shoutbox to meet and greet our fellow memers and staff since by signing up you are a full fledged member of BHL but wait, There's more! Unlike other gaming clans and communities out there
    where they have a boring military rank system or worst of all no rank, You can earn the ranks of Certified, Elite, Hardcore and Pro! The way you do that is you play with an approved BHL Captain and earn a review!

    What is a review?

    A review is when you play with a BHL staff member for the purpose of seeing if you can play to the standards of our awesome community! You might be thinking "oh gee I'm gonna have to deal with the pressure of playing
    with someone who is watching and judging my behavior" but no, it is nothing like that! Reviews are fun! They are a great way to rank up on the site and get antiquated with your fellow members! We don't care about K/D or how good you are, if you are willing
    to play the objective, try your best, give call outs, not rage and have FUN notice the caps you will earn a review and rank up on the site! You might be thinking "why would I need to rank up?" well guess what, you will love ranking up, trust me! Also ranking
    up on BHL lets you use some pretty cool site features one of them being the ability to use your own Shoutbox Banner!

    Help us shape the future of BHL!

    We are gonna celebrate the new console generation with a BANG! Let's work as a team and rank up on the Xbox One, Xbox 360 and Playstation 4, Playstation 3 with the newest titles like GTA5, COD:Ghosts, Battlefield 4,
    Titanfall, Forza Motorsport 5 and Help us reach the top of the leaderboards in game score and score per min! You will be the envy of your friends when they see how high of a level you are in such a quick amount of time and watch your K/D and W/L ratios skyrocket!

    So why are you still reading this, JOIN BHL GAMING TODAY!!!!!

    Nuke



    *** VERY IMPORTANT*** Please remember to leave my name as a referral - "Nuke"

    Sign up here! Why not?! It's free. Atleast give it a shot BHL GAMING! SPONSORED BY EVIL CONTROLLER AND MACHINIMA PARTNER! :)

    http://bhlgaming.com/forums/index.php?app=core&module=global&section=register&referral_name=Nuke
     
    Nuke kV, Aug 30, 2014
    #2
  3. iPupz
    iPupz Guest
    BHLGaming.com join today!

    Hello! My name is Pupz from
    http://www.BHLGaming.com
    we are a large community of gamers that are always looking for new members to play video games and chill with, we have over 90,000 members as of May 2014 and a large active fan base of cool members and staff!

    BHL is sponsored by Evil Controllers
    http://www.evilcontrollers.com
    and we hold events where the winner can win a free BHL gaming controller!

    BHL also has a YouTube channel partnered with Machinima! You can see our YouTube here:
    BHLxGaming

    Any member is welcome to join to the site and we look forward to seeing you on the site! Thanks for clicking on my post BTW!
     
    iPupz, Aug 30, 2014
    #3
  4. pd730 Win User

    Games crashing before they start

    Happened to me with digital Titanfall Beta, with physical Titanfall game (many times), physical Need for Speed (prolly 3 times), physical Assassin's Creed (once), physical Forza stuck on splash screen and unresponsive to button presses on controller (once).
    Also Achievements, Settings, and Machinima have all crashed at one point and failed to start. Machinima needed a reinstall, the others needed a reboot but with Titanfall and NFS it just eventually happens again and I need to reboot again.
  5. Mister Carebear Win User

    Looking for recruits for a machinima.

    send me a friends request

    alittle about me:

    I have been part of over 150+ machinima episodes (not over exaggerating) since unreal championship. Be it body extras, voice overs, main characters or putting in multiple action scenes and the creator working from them. I do not have a capture card anymore
    so I am forced to lower my standards but am still able to help out in machinimas. I take direction well and stick to what is given to me. If add-lib is a part I do well with that too. I DO have a mic as well as Reach with all maps. Also have Halo 3, Halo 3:ODST
    as well as Halo Anniversary.

    Not sure when your runtime for recording is but I am distinctly a night owl gamer. I have a full-time job and do not get home until around 11pm (central). If need be, I have multiple controllers for body extras and can do multiple voice overs. 1 specific
    machinima I helped out on I did 4 DIFFERENT voices, just glad there was only 5 episodes lol (series was titles Spawnsored). I play for fun but do take machinima seriously when it comes down to recording time.

    I'll be looking forward to a response, thank you for your time

    Carebear
  6. ibFallen Win User

    As Bo2 approachs

    Yep, in my opinion Halo 3 was much less competitive than Halo 2--with Halo 3, the Halo series became one focused on custom games and machinima when it comes to multiplayer. Nowadays I would argue that Halo and CoD take about (emphasis: about) the same amount
    of skill. What type of skill that is varies. CoD is reaction time, accuracy, playing smart, etc. Halo is about accuracy, ability to avoid gunfire, tactics, etc. And even within those categories of skill, there are subcategories; for example, Halo tactics
    revolve around controlling power weapons in many cases while Call of Duty tactics revolve around choke points a bit more intensely.
  7. Getsuga Tensho S Win User

    MW3 game play ?

    This isn't really a technical issue. Play through the campaign to get used to the controls. Don't run around in the open and don't camp, both will just get you killed. Check your corners, only run when you have to cross an open space quickly to avoid being
    shot, spray from the hip first and if the enemy is at mid-long mid range then aim down the sites after and while still firing, it'll be more effective than just aiming down sights then firing. The class you pick will make a difference t how you play, try and
    find one you feel more comfortable with.

    And apart from that, look up some gameplay videos online. Seananners has some videos showing him playing well, Machinima Respawn has a lot of those as well. They'll normally describe what they're doing or go over specific point they want to talk about, those
    alone may help but watching those videos will show you exactly what they are doing. It'll show you how to play better, they're good at describing them and you should pick up a few tips from it. It's all a combination of playing, watching videos and thinking
    about what you're doing wrong when it comes to learning to get decent at a game like this.
  8. The1337gamer Win User

    Halo 4 First screens

    We’ll never tell.

    Before Monday, I think some people pictured our studio as a makeshift infirmary, filled with bed after bed of hospital-gown-clad 343 employees, eerily singing “I’ll never tell” as if the haunting tune was stuck in an endless loop. The reality of our situation,
    however, was the majority of us spent our days curled up in a fetal position under our desk, tears streaming down our faces, sobbing about our need to share something, anything, with our information-starved fans.

    While it’s been difficult for us to keep our cards so close to our chest, I know it’s been even more difficult on all of you, as your hunger for Halo 4 knowledge went from a slight rumbling in the pit of your stomach to a sonic boom–like roar heard by anybody
    within a one-million-mile radius. We hope Monday’s taste not only whetted your appetite but also provided enough satiation to help you survive just a little bit longer….

    In case you have no idea what I’m talking about (because you live under something that is a natural formation, perhaps), Monday was the day we officially released the first in-game look at Halo 4, in the form of a behind-the-scenes
    video
    and threescreenshots featuring the Master Chief and the Battle Rifle. Even if you’ve already seen
    the aforementioned pieces, go ahead and take a gander at them again, because today, for your weekly Halo Bulletin, we’re answering several of your Halo 4–related inquiries.

    So watch the video, check out the screenshots, and then begin digesting the Frankie-provided morsels below because, as you are about to see, your favorite Scottish Franchise Development Director was kind enough to tackle each and every question I hastily threw
    his way. Well, beside the one about his sudden lack of facial hair, anyway.

    PLEASE ENTER YOUR DATE OF BIRTH

    JanuaryFebruaryMarchAprilMayJuneJulyAugustSeptemberOctoberNovemberDecember 12345678910111213141516171819202122232425262728293031 20122011201020092008200720062005200420032002200120001999199819971996199519941993199219911990198919881987198619851984198319821981198019791978197719761975197419731972197119701969196819671966196519641963196219611960195919581957195619551954195319521951195019491948194719461945194419431942194119401939193819371936193519341933193219311930192919281927192619251924192319221921192019191918191719161915191419131912191119101909190819071906190519041903190219011900 Submit


    [​IMG]



    [​IMG]



    [​IMG]


    Frankie tells.

    What do the media mean when they say "perks?" –Krevilz

    Well, I think they’re talking about performance-enhancing abilities from Call of Duty, if we’re going to be perfectly honest. I should clarify that we never used the terms “perks,” other than when asked about them. That was a term coined in questions about
    our admittedly mysterious content.

    The systems in Halo 4, and I say that in the plural because there is no single element that defines that aspect of our game, are interconnected and related directly to your in-game experience as a Spartan IV, but they’re not exactly like any specific existing
    template or scheme. We’ll be explaining more about the Campaign and Multiplayer systems as the year progresses, but suffice it to say that the new features we’re hinting at for Halo 4 will not be mirror images of the stuff they’re being compared to now in
    online conversations.

    Can you elaborate a little more on the armor customization and how it affects gameplay? I'm expecting a vague answer, but anything new on the subject (even a little sliver) would be extremely appreciated. –ZippingFilly812

    You will have a wide degree of control over your appearance, of course, but as we have hinted, there will also be elements of your ability and performance as a Spartan IV that you will have some control over, that will actually impact your gameplay experience,
    although it should be noted this will not allow players to arrive in a game session with what are traditionally called “power weapons” or a massively asymmetrical advantage over opponents. Now, there’s a lot of speculation about how this will affect balance
    – and when we have more details to share, that experience will start to come into focus, but our philosophy is still to provide a balanced and enjoyable game for all types of players, regardless of skill or experience.

    Will there be a public multiplayer Beta, like the Halo 3 and Halo: Reach Betas, where everyday people got to play them? With this being 343's first Halo game and entry in the franchise, it seems like something very important.

    –UnanimousCrab42


    While we are testing Halo 4 code, gameplay, and systems at significant scale to get excellent data, input, and feedback, we are focused on polishing and shipping our experience for the duration of the year, and splitting resources to manage and build a beta
    is not on our schedule.

    [​IMG]

    Will Armor Abilities and/or Equipment return? –Daedalos42

    Without going into too many details, in Halo: CE, you’d fight for control over armor abilities based on timing and map control, and that’s something that evolved over time until it became the Equipment pick-ups in Halo 3 and eventually the Armor Ability loadouts
    in Reach. Halo 4’s system will be a logical evolution, but based on lessons and inspiration from the (matchmaking) successes and less-than-successes in prior titles.

    What is your general approach to the marketing of Halo 4? Can we expect more/bigger info blowouts before release or will you keep things closer to your chest this time (compared to other Halo games)? –Sempik

    We have some surprises in store. We’re not simply cruel teases—it’s a combination of genuinely wanting to surprise fans and, of course, the production reality of making sure everything is cool before revealing things. Previous Halo marketing campaigns have
    kind of taken on a life of their own and are definitely a part of the overall launch experience for some hardcore fans. I think we have some ideas, traditional and not-so-traditional, that certainly embrace marketing, but a couple of things that go beyond
    product marketing into what I can only tease as a fairly different experience. More on that later in the year, but expect at least a human presence from 343 Industries at many of the big events in the gaming calendar year.

    So you guys mentioned that the Multiplayer will have its own story and explanations. Will they intertwine with the single-player Campaign and story? –DS xHunterZx SD

    That’s an interesting question and the short answer is that they are connected, but you shouldn’t spend too much time wondering how. All of our current experiences, games, terminals, books, etc., are all interconnected. Sometimes directly, sometimes tangentially,
    but from this point on, everything matters. If you’re new to the series, don’t panic. None of the external experiences are necessary to understand the game plot, and vice versa. Each Halo story will work as a standalone piece, but the more you experience,
    the more resonance (and Easter Eggs) you’ll get.

    When will the full game be released? –Burninhell647

    In precisely 2012. The actual ship date (and other details) will be rolled out in the not-too-crazy-distant future.

    [​IMG]

    Seeing how Halo 4 is the return of Master Chief, when can we expect to get some Campaign information? –Maggot081608

    We’re going to be rolling out more information throughout the year, and you will certainly find out more about both Campaign and Multiplayer relatively soon. Of course, now you have to define “relatively.”

    Is there going to be a nice balance of playlists in Halo 4, like ranked and social? –A Critical H1T

    We aren’t going to go into detail about matchmaking systems or playlists for a little while, but there will definitely be options for traditional Halo fans to enjoy, and some very new experiences that we’re pretty excited about. Our playlists will be tightly
    focused, consistent, and properly polished. This will be especially evident at launch, but like with prior Halo games, these playlists will be organic and will evolve, but sensibly and appropriately.

    What is the difference of philosophy of visuals between Campaign and Multiplayer, and will we see a more cinematic look in the Multiplayer with different techniques usually reserved for single-player? –DemonCarnotaur

    The technology for both Campaign and Multiplayer graphics is effectively identical, but the philosophies will vary depending on the game mode/map. Certainly the traditional MP stuff we’ve already shown continues Halo’s tradition of clean lines of sight and
    recognizable environments designed to propel and lubricate map flow and fast-paced gameplay. The technology in Campaign will be used differently to accommodate a more cinematic experience, but there are a lot of approaches we’re taking to the whole game this
    time that will add layers of nuance to those approaches.

    With all the care being put into improving and pushing the Multiplayer and single-player experiences forward, will the same care be put into features such as Forge and Theater? What are your goals for improving community content in Halo 4? –AtlasIsShruggin

    We will do our best not to disappoint fans of the existing Halo feature set. Every aspect of the game is being approached with a passion and fervor to improve, grow, or streamline. More detail soon, but I suspect most folks will be pretty happy.

    [​IMG]

    How close to a traditional Halo experience will we be able to get? Will there be a place for fans of the original trilogy to get to play Halo as they remember it? –MATCLAN x MT

    Every Halo game is different, sometimes subtly, sometimes radically. You can expect that tradition to continue here, but the short answer is that the core things that make Halo Campaign and Multiplayer feel like Halo will be intact and immediately available
    to players.

    Will other characters, besides Master Chief and Cortana, from the previous games or novels appear in Halo 4? –Assassin 11D7

    One of the luxuries of being in the game business is the ability to keep story and surprises completely shrouded in secrecy for a very long time. I can at least confirm that there will be some very interesting new characters joining the fray.

    What stage of development are you at currently? –UnrealCh13f

    Crunch. We’re finishing levels. Improving perf. Finishing gameplay. Finishing UI. The Campaign is playable from beginning to end. Cinematics are being fully realized. Music is composed, final orchestra sessions are booked. Some levels are graphically polished
    and beautiful, others waiting their turn in the schedule. Testing and polishing of systems continues. Crunchy.

    [​IMG]

    Are there going to be more, fewer, or the same number of guns in Halo 4 compared to Halo: Reach? Is there one gun that when you saw it you just went "WOW!" –Someone

    It is not the same number of guns. I can state bluntly that we have made significant changes to the sandbox. Perhaps the most radical overhauls and additions it’s ever had in a single iteration. Fans should expect to see very new stuff. And not just weapons.
    As usual a couple of things will get deleted (or changed), but on balance, it will be more new stuff. And yes, a lot of guns have made me go wow. New ones and old ones. Almost every single gun sound effect makes me go wow.

    The HUD shown in the gameplay clips lacks a health bar. Will this change, has this changed, or will Halo 4 use the same health system as the one in Halo 2 and 3? –Gravemind

    Health has been changed. There are no health pickups, but we’ll have more news on how that system works in gameplay at a later date.

    What will the ranking system be like? –xMcCarthee

    It will be altered. More news later.

    [​IMG]

    In the new footage we see the game type set as Slayer yet the score goes up not by individual kills but by points. Is this a custom game? A new Slayer variant? Or is this how the default Slayer scoring is going to be? –zNiTeY

    The footage of MP you saw is taken from our internal Network test build and actually features a mashup of various game styles and UI elements, so don’t spend too much time trying to figure out what’s happening in it, because outside of surface elements, it’s
    not going to teach you a lot about any particular game mode. However, our new implementation of Slayer will score differently than the traditional 0-50 method of yore, and is one of 100 things we’ll share with you more deeply in the coming months.

    Is the music in the video that was released on Monday from Halo 4's score? Furthermore, who is the lead composer? And if you can't tell us who it is, can we have a hint? –Neloms

    Effectively, all of the music you hear from this point out is going to be from the game. It’s one of the things we’re most excited about. We can never emulate Marty’s legendary scores, so we’re taking it in a different direction, but one that still, we think,
    fits the Halo universe beautifully. Our composer will be revealed soon enough, and as soon as a fairly dry contractual date arrives, we will be ecstatic to introduce him to you. And it will be soon-ish.

    Will skulls be returning to Halo 4? –Negative 9

    There will be interesting ways to replay Halo 4, as is traditional in the series.

    Will there be any Covenant presence in Campaign or Multiplayer? Be it weaponry, equipment, architecture, etc. –Lloyd Jo en es

    Yes. The Covenant will definitely return, albeit in a completely (graphically, politically and sonically) overhauled form, but they may be the least of your problems.

    [​IMG]

    Will the mid-construction mech seen on one of the Multiplayer levels appear in some form in the campaign of Halo 4? –Franc and Co

    The Cyclops 2 seen in the center of War House will not be playable. But we will have some vehicle surprises, at least one of which will dwarf that weapon.

    Any chance we'll be getting Forge info anytime soon? –Nuclear Taco 42

    We will discuss the future of Forge later this year. It will not be sad news.

    Does the BR have spread? Is it hitscan? –xBrutaIity

    The BR is a three-shot burst weapon. It is hitscan. In its current tuning, it has recoil (not bloom) which causes it to rise slightly (in a predictable and suppressible way). It is not a replacement for the DMR as has been discussed in the community. You will
    not see bloom as it currently exists in Vanilla Reach on any weapon, but there will be different methods for reticle targeting that vary depending on the weapon, and players will have a wide arsenal of weapons to choose from. More news about that later.

    Will there be multiple editions like with previous Halo titles? (Standard, limited, legendary) –Revenant1988

    After we announce the release date, we will announce what content will be available at retail.

    Will assassinations return and if yes, will we have more unique weapon moves, for example the Energy Sword in Halo: Reach? –D4RKNESS 360

    Short version, yes. Assassinations are altered, but they’re back. The weapon question isn’t something we’re going to answer today.

    [​IMG]

    Will there be any other media (books, comics, etc.) released in the lead-up to Halo 4, or will we have to gather our clues and form theories about the Campaign primarily from Cryptum, Primordium, Glasslands, and the Halo: Anniversary terminals? –Monkey
    Bloke


    At least one more Karen Traviss novel, with important connective elements, will arrive between now and launch, although the final Forerunner chapter from Greg Bear will arrive afterwards. For some pretty specific strategic reasons. As you can imagine, juggling
    all these things is crazy hard.

    Is Jen Taylor voicing Cortana? Who were the woman and man in the motion capture part of the Halo 4 video? –Jedi Otter

    The man and woman in the video were incredibly talented actors. Their roles in Halo 4 are pivotal and essential to the story we’re telling, but we’ll talk more about those and other actors in the future. I think Halo fans will be calm and happy about our casting,
    including MP V/O, but we’re not revealing more at this time.

    What kind of features will Halo 4 provide to the machinima community? –farmer scott21

    Halo has been a cornerstone of the machinima community. It’s also a personal passion of mine (and others here on the team), so we will continue to embrace and support that community, but I honestly don’t have too many details to share at this point.

    Will Halo 4 include Gravity Hammers and Energy Swords (or adequate replacements) for Grifball? –Kalbelgarion

    It will be (more or less) possible to play Grifball in Halo 4.

    Will there be remakes from Halo 3 maps like Guardian? –xRCNx VorteX

    We aren’t discussing MP maps beyond Wraparound and War House, and while the vast majority of our maps will be brand new, we also know what the ladies (and gents) like.

    [​IMG]

    Why the decision to use Spartan IVs in Multiplayer instead of the ol' Spartan IIs? –randomrosso93

    That will become apparent in the fiction of the game components, but the “feel” of Chief as it relates to the “feel” of a Spartan IV will be practically identical for gameplay purposes.

    Will there be a color-blind option? Even in Reach where contrast is high, people such as myself have a hard time even with Blue Team’s colors against the dark grays of Countdown. –HamboBlank

    We have a lot of color-blind players in the studio, including myself (100% red/green, which is why I seldom break the Tashi Ceiling), but we will not be producing a color-blindness “mode.” However, we have considered it as an art team, in how we choose palettes
    and types of contrast. The Spartans and UI elements help tremendously, and so far I am doing a bit better than I’d expect in that area.

    Now that we conquered the heavier stuff, I thought we could throw some lighter questions and answers in as well. Off we go!

    [​IMG]

    When will we see more Mister Chief? –Spec ops Grunt

    Unfortunately, and I apologize personally, but yes.

    bs angel note: What is this I don't even

    Does Frankie really have a shrine to Star Wars - Episode 1? –FireSharter

    Yippee!

    How much Mountain Dew will I need to drink when Halo 4 releases? –Assassin 11D7

    A healthy, delicious, and sensible quantity.

    Why am I playing better when I sit uncomfortably on the floor? Will this apply to Halo 4 as well? –Naqser

    I thought I was the only one who did the floor thing.

    Can you describe your favorite addition to the game? –Snipers Recon

    Something that Jeremy Clarkson would cause a traffic jam with.

    Pancakes or waffles? –SomeLuckyCharms

    They are both equitable bacon/syrup conveyances.

    Why is it when people ask me if I've got questions, I always draw a blank? –RC Master

    Try drawing live rounds.

    How on earth do you manage to feed the 200+ people who work in your office? Do you have a canteen or do you just let them out at lunchtime to wander the streets in packs scavenging for scraps? –scarab

    Catered meals, obviously, but also hoppers full of junk food, like how you’d feed a cat if you went on vacation. This is not a joke.

    How's the water looking? –UnrealCh13f

    Looks wet and wild.

    Considering there’s nothing I can say that will top that last line, this officially brings today’s edition of your Halo Bulletin to a conclusion. Until next week, my friends….

    <3,

    bs angel

    P.S. Just in case you didn't get your fill of images today, here is your customary Friday Caption Fun picture. Embiggen, snag, and then contribute your witty quip to the
    latest round of caption festivities
    . Off you go!


    [​IMG]
Thema:

BHL GAMING! SPONSORED BY EVIL CONTROLLER AND MACHINIMA PARTNER!

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