Audio Bit Depth

Discus and support Audio Bit Depth in XBoX on Consoles to solve the problem; Does the Xbox One support 24 bit audio in-game? b294ab1f-6923-4e44-ae4a-42c240f0269c Discussion in 'XBoX on Consoles' started by SuitedBadge401, Nov 28, 2017.

  1. Audio Bit Depth


    Does the Xbox One support 24 bit audio in-game?

    :)
     
    SuitedBadge401, Nov 28, 2017
    #1
  2. GroovBox
    GroovBox Guest
    color depth causes audio problem

    I had some experiment adjusting different settings in the display & sound setting menu and noticed that when I set the colour depth to 36 bits per pixel, the output audio would irregularly pops or glitches. I'm currently using the pc monitor as the main
    display and my hdmi cable does support 36 bits color depth. However, the audio issue would not occur when i set the color depth to 30 bits per pixel. I hope this information helps to fix this audio issue as I do notice the color depth different between 30
    and 36 bits setting.
     
    GroovBox, Nov 28, 2017
    #2
  3. Habenero
    Habenero Guest
    Kinect 2

    I've found some comparisons of the two Kinects, but still nothing on physical dimensions:

    .

    Nex gen Kinect
    Field of View: 70˚ horizontal by 60˚ vertical

    Resolvable Depth: 0.8 m -> 4.0 m

    Colour Stream: 1920 x 1080 x 16 bpp 16:9 YUY2 @ 30 fps

    Depth Stream: 512 x 424 x 16 bpp, 13-bit depth

    Infrared Stream: 512 x 424, 11-bit dynamic range

    Registration: Colour <-> depth and active IR

    Audio Capture: 4-mic array returning 48K Hz audio

    Data Path: USB 3.0

    Latency: ~60 ms with processing

    Tilt Motor: No tilt motor



    Current gen Kinect
    Field of View: 57.5˚ horizontal by 43.5˚ vertical

    Resolvable Depth: 0.8 m -> 4.0 m (in fact the Kinect for Windows device can detect starting at 0.4 m)

    Colour Stream: 640 x 480 x 24 bpp 4:3 RGB @ 30fps640 x 480 x 16 bpp 4:3 YUV @ 15fps

    Depth Stream: 320 x 240 16 bpp, 13-bit depth (in fact this is 640×480 from the current Kinect for Windows SDK)

    Infrared Stream: No IR stream (in fact this is accesible from the current Kinect for Windows SDK just not simultaneously with the video stream)

    Registration: Color <-> depth

    Audio Capture: 4-mic array returning 48 Hz audio

    Data Path: USB 2.0

    Latency: ~90 ms with processing

    Tilt Motor: Vertical only
     
    Habenero, Nov 28, 2017
    #3
  4. Mister Cizl
    Mister Cizl Guest

    Audio Bit Depth

    Hey SuitedBadge401! The Xbox One is able to support 24 bit audio. For information on what a specific game supports, you will need to contact the developer directly. Thanks!

    _______________________________________________________



    Xbox Forums Staff

    Be sure to check out the Xbox Forum Guidelines for the Do's and Don'ts as well as the Xbox
    Insider Program Forums
    for help with Xbox Insider Program troubleshooting. Achievement issues? Check our sticky

    HERE
    for the best info.
     
    Mister Cizl, Nov 28, 2017
    #4
  5. Mister Cizl Win User

    Audio Bit Depth

    Hey SuitedBadge401! The Xbox One is able to support 24 bit audio. For information on what a specific game supports, you will need to contact the developer directly. Thanks!

    _______________________________________________________



    Xbox Forums Staff

    Be sure to check out the Xbox Forum Guidelines for the Do's and Don'ts as well as the Xbox
    Insider Program Forums
    for help with Xbox Insider Program troubleshooting. Achievement issues? Check our sticky

    HERE
    for the best info.
  6. Habenero Win User

    Kinect 2

    I've found some comparisons of the two Kinects, but still nothing on physical dimensions:

    .

    Nex gen Kinect
    Field of View: 70˚ horizontal by 60˚ vertical

    Resolvable Depth: 0.8 m -> 4.0 m

    Colour Stream: 1920 x 1080 x 16 bpp 16:9 YUY2 @ 30 fps

    Depth Stream: 512 x 424 x 16 bpp, 13-bit depth

    Infrared Stream: 512 x 424, 11-bit dynamic range

    Registration: Colour <-> depth and active IR

    Audio Capture: 4-mic array returning 48K Hz audio

    Data Path: USB 3.0

    Latency: ~60 ms with processing

    Tilt Motor: No tilt motor



    Current gen Kinect
    Field of View: 57.5˚ horizontal by 43.5˚ vertical

    Resolvable Depth: 0.8 m -> 4.0 m (in fact the Kinect for Windows device can detect starting at 0.4 m)

    Colour Stream: 640 x 480 x 24 bpp 4:3 RGB @ 30fps640 x 480 x 16 bpp 4:3 YUV @ 15fps

    Depth Stream: 320 x 240 16 bpp, 13-bit depth (in fact this is 640×480 from the current Kinect for Windows SDK)

    Infrared Stream: No IR stream (in fact this is accesible from the current Kinect for Windows SDK just not simultaneously with the video stream)

    Registration: Color <-> depth

    Audio Capture: 4-mic array returning 48 Hz audio

    Data Path: USB 2.0

    Latency: ~90 ms with processing

    Tilt Motor: Vertical only
  7. airmattdog Win User

    Having issue with bit depth

  8. Rashad Rivera Win User

    Having issue with bit depth

    Seriously! This forum sucks. It does not even have a way to track my posts
  9. Robborboy-BA59BA8C-A Win User

    Color Depth (bits per pixel)... No difference? or Better?

    If your screen does not support a higher bit depth(as most don't) you will not notice any thing other then increased input lag cause by the television down sampling to the supported bit depth,
Thema:

Audio Bit Depth

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