Alpha Skip Ahead - Xbox One X outputs HDR in 8 bit instead of 10 bit (details in comments)

Discus and support Alpha Skip Ahead - Xbox One X outputs HDR in 8 bit instead of 10 bit (details in comments) in XboX Insiders to solve the problem; [IMG] submitted by /u/Derpcrawler [link] [comments] Discussion in 'XboX Insiders' started by /u/Derpcrawler, Mar 29, 2020.

  1. Alpha Skip Ahead - Xbox One X outputs HDR in 8 bit instead of 10 bit (details in comments)

    /u/Derpcrawler, Mar 29, 2020
    #1
  2. Crooked Delight Win User

    Okay please read the whole paragraph before reply, this issue is very funky and specific.

    Test aborted to tomorrow.

    Alpha Skip Ahead Update is causing the X to whine a bit more than usual.

    This is frustrating.
  3. Tomm_A Win User

    HDR, 8-Bit, 10-Bit

  4. Tomm_A Win User

    HDR, 8-Bit, 10-Bit

    Hello Richard Jr Dagenais,



    Greetings!



    Thank you for posting in Microsoft Community.



    Based on the description, your query is related to the settings if you can get HDR with your current monitor that you will be using to connect to your Xbox console. Let us check and see on what we can do to help resolve your concern in a timely manner.

    To use HDR on your Xbox Series X and your monitor, you need to make sure that both devices support HDR10 and have the necessary settings enabled. You can also check if your monitor has an HDMI 2.0 or 2.1 port, which is required for 4K resolution at 120Hz with RGB (4:4:4) chroma subsampling.



    If your monitor supports HDR10 and has an HDMI 2.0 or 2.1 port, you can enable HDR on your Xbox Series X by following these steps:

    • Connect your Xbox Series X to your monitor using a high-speed HDMI cable.
    • Turn on your Xbox Series X and go to Settings > General > TV & display options.
    • Under Video modes, make sure that Allow 4K, Allow HDR10, and Allow variable refresh rate are checked.
    • Under Resolution, select 4K UHD.
    • Under Refresh rate, select 120Hz.
    You may also need to enable HDR on your monitor’s settings, depending on the model and brand. You can refer to your monitor’s manual or online support site for more details.

    For your reference, see: Xbox recommended TV settings for HDR | Xbox Support

    We look forward to your response. Kindly let us know, if there is any misunderstanding or clarifications of our description by sending us a reply.



    Sincerely,

  5. Red264 Win User

    Xbox formats for her tv's

    hdr10 is an open standard and the only HDR standard used for games, the default hdr standard for video content, this is what Xbox uses. Their are other niche hdr formats but nothing that competes with hdr10 as the basic standard.

    hdr10 is the most common format supported by TV's, if a TV doesn't work then it requires manual configuration to enable whats often referred to as UHD Color of which there is nothing Xbox can do to change as it's a TV side setting.

    If hdr still doesn't work then the TV maker has not done any device testing to ensure compatibility and I would avoid such a brand.

    Xbox requires a display with 10-bit panel to display HDR, you will not get it without that. If there is no 10-bit panel then 8-bit output is limited to 4k SDR output.

    Fake HDR via 8-bit is not supported, 12-bit is for Dolby Vision they are only ones who use it and if you have a DV display it should support 10-bit to begin with.
  6. Obsessive Power Win User

    xbox one x posterization artifacts banding almost in every game and menu

    What type of TV are you using ?
    The OP has stated their TV is a LG LE7500 which is a 1080P TV.

    I'm pretty sure that those games look how they are meant to look when the Xbox One X is using a 1080P TV. The TV is outputting an 8-bit colour depth, which is why the games have banding.

    It's normal for that TV. If they want to remove the banding or at least minimise it, they will need a true 10-bit supported TV. The best option for the One X is a 4K TV or monitor with 10-bit HDR support.
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Alpha Skip Ahead - Xbox One X outputs HDR in 8 bit instead of 10 bit (details in comments)

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