Allow Zombies to choose teleporter area.

Discus and support Allow Zombies to choose teleporter area. in XBoX Games and Apps to solve the problem; A big flaw with Garden's & Graveyard is not allowing Zombies to CHOOSE the teleporter location. First off, the teleporter is barely an advantage. In... Discussion in 'XBoX Games and Apps' started by THE ACTI0N MAN, Mar 8, 2014.

  1. Allow Zombies to choose teleporter area.


    A big flaw with Garden's & Graveyard is not allowing Zombies to CHOOSE the teleporter location. First off, the teleporter is barely an advantage. In some maps it only gives the zombies like 10ft more than their spawn area.

    The big problem is that once the plants know where the zombies are FORCED to build. They can corn strike/chili bomb it into oblivion. And those turrets are nothing more than a decoration. Fully upgraded they do nothing unless the enemy is standing still.

    :)
     
    THE ACTI0N MAN, Mar 8, 2014
    #1
  2. monosocratic
    monosocratic Guest
    Moon ridiculous lol

    Hmm. Not surviving a minute means that you're not taking the teleporter out of the starting area, I think. When you do it teleports you to the moon and you begin your normal zombie action. The first area is just a quick staging place and somewhere that you
    return to later. Yes, moon is tough, but if you're dying within one minute it means that you're in the wrong place.
     
    monosocratic, Mar 8, 2014
    #2
  3. Moon pyramid EE solo help

    After the excavator breaches tunnel #6 - you need to go back to the receiving area and hack the excavator. If you've already let the excavators breach both tunnels you can't get back to the receiving area unless you teleport via a gersch device or by letting
    an Astronaut zombie grab you.
     
    Patrick M. Martin, Mar 8, 2014
    #3
  4. uait
    uait Guest

    Allow Zombies to choose teleporter area.

    And while plants are bombing teleport location into an oblivion, zombies could get the garden zone by feet and kill all of them.

    .

    It looks like you spent your time looking for game flaws instead of playing and enjoyin it.

    This is sad cause this is a great game, lot of fun from it.
     
    uait, Mar 9, 2014
    #4
  5. No, not really. A corn strike is an effortless attack that destroys teleporters without leaving the garden unattended. Tossing a chili bomb is no different.

    Unfortunately the plants have so many powerful attacks it only takes 1-2 players to completely disrupt the teleporters.

    I'm nearing level 90 so I've put in some extensive time anaylzing pros and cons of each class. I'm pretty sure we'll be seeing some nerfs for plants in the first ptch.
     
    THE ACTI0N MAN, Mar 10, 2014
    #5
  6. uait
    uait Guest
    90!

    OMG! Allow Zombies to choose teleporter area. :D

    .

    I am sure you are liking the game.

    What i want to say you is i am sure that every change affects the entire game: i have seen so many products ruined by patches in these years...

    .

    Game is fun like it is (and this is a fact).

    Is it perfectly balanced? Probably not.

    But is fun like it is.

    Sometimes playing with zombies is like playing basketball vs kevin duran: you loose (but still get fun).

    Next match he will be on your side, btw.
     
    uait, Nov 1, 2018
    #6
  7. THE ACTI0N MAN Win User

    Allow Zombies to choose teleporter area.

    No, not really. A corn strike is an effortless attack that destroys teleporters without leaving the garden unattended. Tossing a chili bomb is no different.

    Unfortunately the plants have so many powerful attacks it only takes 1-2 players to completely disrupt the teleporters.

    I'm nearing level 90 so I've put in some extensive time anaylzing pros and cons of each class. I'm pretty sure we'll be seeing some nerfs for plants in the first ptch.
  8. uait Win User

    Allow Zombies to choose teleporter area.

    And while plants are bombing teleport location into an oblivion, zombies could get the garden zone by feet and kill all of them.

    .

    It looks like you spent your time looking for game flaws instead of playing and enjoyin it.

    This is sad cause this is a great game, lot of fun from it.
  9. uait Win User

    Allow Zombies to choose teleporter area.

    90!

    OMG! :D

    .

    I am sure you are liking the game.

    What i want to say you is i am sure that every change affects the entire game: i have seen so many products ruined by patches in these years...

    .

    Game is fun like it is (and this is a fact).

    Is it perfectly balanced? Probably not.

    But is fun like it is.

    Sometimes playing with zombies is like playing basketball vs kevin duran: you loose (but still get fun).

    Next match he will be on your side, btw.
  10. monosocratic Win User

    Moon ridiculous lol

    Hmm. Not surviving a minute means that you're not taking the teleporter out of the starting area, I think. When you do it teleports you to the moon and you begin your normal zombie action. The first area is just a quick staging place and somewhere that you
    return to later. Yes, moon is tough, but if you're dying within one minute it means that you're in the wrong place.
  11. Gulf Coast Girl-74EC Win User

    ***Officialy Zombies TranZit thread***

    I've been watching YouTube videos to try and help me get better at this zombie game and found one that shows there are Teleporters in Tranzit that will teleport you from one area to another (instead of riding the bus).

    Here's a link showing how to use them http://www.youtube.com/watch?v=O9cAlitWUDo
Thema:

Allow Zombies to choose teleporter area.

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