Additional Network Ports for Multiplayer Gaming: port that are bad & good in its own way

Discus and support Additional Network Ports for Multiplayer Gaming: port that are bad & good in its own way in XboX Networking Hardware to solve the problem; Additional Network Ports for Multiplayer Gaming: port that are bad & good in its own way Hey Ozark! Let's see if I can give you some help. I have a lot... Discussion in 'XboX Networking Hardware' started by OZARKFOX, Oct 28, 2016.

  1. OZARKFOX
    OZARKFOX Guest

    Additional Network Ports for Multiplayer Gaming: port that are bad & good in its own way


    Additional Network Ports for Multiplayer Gaming: port that are bad & good in its own way
    Hey Ozark! Let's see if I can give you some help. I have a lot of experience with forwarding and can definitely feel your pain in the sense that a lot of times, game companies will list specific ports that need to be forwarded, but it actually ends up causing
    a conflict!



    First, the official list of Xbox One ports is:

    • Port 88 (UDP)
    • Port 3074 (UDP and TCP)
    • Port 53 (UDP and TCP)
    • Port 80 (TCP)
    • Port 500 (UDP)
    • UDP Port 3544 (UDP)
    • UDP Port 4500 (UDP)
    I would also strongly suggest forwarding UDP and TCP ports 3075 and 3076, as these are used by a number of multiplayer games (especially Activision games like Call of Duty.) If you don't forward those, although your Xbox itself will have an Open NAT, when
    you go to the multiplayer menu in-game, you will see a message saying your NAT is Moderate until you forward those developer-specific ports.



    Though too many to list here, each game may have its own port that needs to be forwarded - I know EA games like Titanfall and Battlefront have ports listed, though I have had success with Open NAT by only using the Titanfall ports and NOT the Battlefront
    ports - it results in a conflict, somehow, which slows down the entire system.



    On that subject, I would STRONGLY suggest, once you have the official Xbox ports, and the 3075 and 3076 ports forwarded, from there, I would go one port at a time and test your network speed after each one. If your Download, Upload, latency, and packet loss
    remain strong after each forwarding, then you should be safe to leave the port forwarded. Unfortunately, that was how I stumbled onto the problem when I forwarded the Battlefront ports - My packet loss went from 0 to several, and my speeds dropped severely
    (especially my upload speed.) By going through one at a time, I ensured that I could delete/un-forward the port in question, and then continue from there. This allowed me to make sure my NAT was open in my Xbox AND in all in-game multiplayer menus, without
    causing my overall network performance to suffer. EA has a long list of ports between Titanfall, Battlefield, and Battlefront, and it's best to try them and test them out one at a time.

    Likewise, Ubisoft's The Crew has a specific port which needs to be forwarded - if you have a Moderate NAT in-game, there is a button to press to test your connection which tells you what to check to make sure you have the right port. I had this happen to
    me, forwarded the port suggested by the game, and my NAT was immediately Open in-game. This port did not appear to cause any problems, unlike some of the EA ports.



    So, unfortunately it's not a strict black-and-white answer, but the ports listed above will give you the start that you need! I hope this helps, and let me know if you have any questions!

    :)
     
    OZARKFOX, Oct 28, 2016
    #1
  2. GR33N X RAY
    GR33N X RAY Guest
    Additional Network Ports for Multiplayer Gaming: Gears 4 Ports?

    Additional Network Ports for Multiplayer Gaming: Gears 4 Ports?
    Is there any additional ports for Gears of War 4?
     
    GR33N X RAY, Oct 28, 2016
    #2
  3. Additional Network Ports for Multiplayer Gaming: why wont it work

    Additional Network Ports for Multiplayer Gaming: why wont it work
    oh now its working wow network is savage xD
     
    CodWithFireKill, Oct 28, 2016
    #3
  4. OZARKFOX
    OZARKFOX Guest

    Additional Network Ports for Multiplayer Gaming: port that are bad & good in its own way

    i have too have bight house net work's to see wuy the ports live gave me is daming my internet speed after opening it damed my speed after closeing did not fix bight house has to send some 1 to my house to fix the modom from opening the's ports this is a
    pain in my a$$ .
     
    OZARKFOX, Oct 28, 2016
    #4
  5. Jaymo1978
    Jaymo1978 Guest
    Hey Ozark! Let's see if I can give you some help. I have a lot of experience with forwarding and can definitely feel your pain in the sense that a lot of times, game companies will list specific ports that need to be forwarded, but it actually ends up causing
    a conflict!



    First, the official list of Xbox One ports is:

    • Port 88 (UDP)
    • Port 3074 (UDP and TCP)
    • Port 53 (UDP and TCP)
    • Port 80 (TCP)
    • Port 500 (UDP)
    • UDP Port 3544 (UDP)
    • UDP Port 4500 (UDP)
    I would also strongly suggest forwarding UDP and TCP ports 3075 and 3076, as these are used by a number of multiplayer games (especially Activision games like Call of Duty.) If you don't forward those, although your Xbox itself will have an Open NAT, when
    you go to the multiplayer menu in-game, you will see a message saying your NAT is Moderate until you forward those developer-specific ports.



    Though too many to list here, each game may have its own port that needs to be forwarded - I know EA games like Titanfall and Battlefront have ports listed, though I have had success with Open NAT by only using the Titanfall ports and NOT the Battlefront
    ports - it results in a conflict, somehow, which slows down the entire system.



    On that subject, I would STRONGLY suggest, once you have the official Xbox ports, and the 3075 and 3076 ports forwarded, from there, I would go one port at a time and test your network speed after each one. If your Download, Upload, latency, and packet loss
    remain strong after each forwarding, then you should be safe to leave the port forwarded. Unfortunately, that was how I stumbled onto the problem when I forwarded the Battlefront ports - My packet loss went from 0 to several, and my speeds dropped severely
    (especially my upload speed.) By going through one at a time, I ensured that I could delete/un-forward the port in question, and then continue from there. This allowed me to make sure my NAT was open in my Xbox AND in all in-game multiplayer menus, without
    causing my overall network performance to suffer. EA has a long list of ports between Titanfall, Battlefield, and Battlefront, and it's best to try them and test them out one at a time.

    Likewise, Ubisoft's The Crew has a specific port which needs to be forwarded - if you have a Moderate NAT in-game, there is a button to press to test your connection which tells you what to check to make sure you have the right port. I had this happen to
    me, forwarded the port suggested by the game, and my NAT was immediately Open in-game. This port did not appear to cause any problems, unlike some of the EA ports.



    So, unfortunately it's not a strict black-and-white answer, but the ports listed above will give you the start that you need! I hope this helps, and let me know if you have any questions!
     
    Jaymo1978, Nov 5, 2018
    #5
  6. Jaymo1978 Win User

    Additional Network Ports for Multiplayer Gaming: port that are bad & good in its own way

    Hey Ozark! Let's see if I can give you some help. I have a lot of experience with forwarding and can definitely feel your pain in the sense that a lot of times, game companies will list specific ports that need to be forwarded, but it actually ends up causing
    a conflict!



    First, the official list of Xbox One ports is:

    • Port 88 (UDP)
    • Port 3074 (UDP and TCP)
    • Port 53 (UDP and TCP)
    • Port 80 (TCP)
    • Port 500 (UDP)
    • UDP Port 3544 (UDP)
    • UDP Port 4500 (UDP)
    I would also strongly suggest forwarding UDP and TCP ports 3075 and 3076, as these are used by a number of multiplayer games (especially Activision games like Call of Duty.) If you don't forward those, although your Xbox itself will have an Open NAT, when
    you go to the multiplayer menu in-game, you will see a message saying your NAT is Moderate until you forward those developer-specific ports.



    Though too many to list here, each game may have its own port that needs to be forwarded - I know EA games like Titanfall and Battlefront have ports listed, though I have had success with Open NAT by only using the Titanfall ports and NOT the Battlefront
    ports - it results in a conflict, somehow, which slows down the entire system.



    On that subject, I would STRONGLY suggest, once you have the official Xbox ports, and the 3075 and 3076 ports forwarded, from there, I would go one port at a time and test your network speed after each one. If your Download, Upload, latency, and packet loss
    remain strong after each forwarding, then you should be safe to leave the port forwarded. Unfortunately, that was how I stumbled onto the problem when I forwarded the Battlefront ports - My packet loss went from 0 to several, and my speeds dropped severely
    (especially my upload speed.) By going through one at a time, I ensured that I could delete/un-forward the port in question, and then continue from there. This allowed me to make sure my NAT was open in my Xbox AND in all in-game multiplayer menus, without
    causing my overall network performance to suffer. EA has a long list of ports between Titanfall, Battlefield, and Battlefront, and it's best to try them and test them out one at a time.

    Likewise, Ubisoft's The Crew has a specific port which needs to be forwarded - if you have a Moderate NAT in-game, there is a button to press to test your connection which tells you what to check to make sure you have the right port. I had this happen to
    me, forwarded the port suggested by the game, and my NAT was immediately Open in-game. This port did not appear to cause any problems, unlike some of the EA ports.



    So, unfortunately it's not a strict black-and-white answer, but the ports listed above will give you the start that you need! I hope this helps, and let me know if you have any questions!
  7. OZARKFOX Win User

    port that are bad & good in its own way

    i have too have bight house net work's to see wuy the ports live gave me is daming my internet speed after opening it damed my speed after closeing did not fix bight house has to send some 1 to my house to fix the modom from opening the's ports this is a
    pain in my a$$ .
  8. fusy22 Win User

    Additional Network Ports for Multiplayer Gaming: Port forwarding

  9. Jaymo1978 Win User

    Additional Network Ports for Multiplayer Gaming: port forwarding

    Hi I Rundis33! The official list of Xbox One ports is:

    • Port 88 (UDP)
    • Port 3074 (UDP and TCP)
    • Port 53 (UDP and TCP)
    • Port 80 (TCP)
    • Port 500 (UDP)
    • UDP Port 3544 (UDP)
    • UDP Port 4500 (UDP)
    I would also strongly suggest forwarding UDP and TCP ports 3075 and 3076, as these are used by a number of multiplayer games (especially Activision games like Call of Duty.) If you don't forward those, although your Xbox itself will have an Open NAT, when
    you go to the multiplayer menu in-game, you will see a message saying your NAT is Moderate until you forward those developer-specific ports.

    Though too many to list here, each game may have its own port that needs to be forwarded - I know EA games like Titanfall and Battlefront have ports listed, though I have had success with Open NAT by only using the Titanfall ports and NOT the Battlefront
    ports - it results in a conflict, somehow, which slows down the entire system.

    Likewise, Ubisoft's The Crew has a specific port which needs to be forwarded - if you have a Moderate NAT in-game, there is a button to press which tells you what to check to make sure you have the right port. I had this happen to me, forwarded the port
    suggested by the game, and my NAT was immediately Open in-game.

    So, unfortunately it's not a strict black-and-white answer, but the ports listed above will give you the start that you need! You'll have to play it by ear from there if you have issues with specific games. Hope this helps!
  10. DesertStrider Win User

    Additional Network Ports for Multiplayer Gaming: Connection And Ports

    Hello,

    Are you able to post a screenshot of the port configuration screen?

    Also please make sure you have the correct Protocol for each port!

    They are as follow:

    • Port 88 (UDP)
    • Port 3074 (UDP and TCP)
    • Port 53 (UDP and TCP)
    • Port 80 (TCP)
    • Port 500 (UDP)
    • Port 3544 (UDP)
    • Port 4500 (UDP)
Thema:

Additional Network Ports for Multiplayer Gaming: port that are bad & good in its own way

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