Accessibility: make X-axis flippable

Discus and support Accessibility: make X-axis flippable in XBoX Accessibility to solve the problem; I noticed at the application/operating system level you can flop the y-axis so that down is to go up and up is to go down. But you cannot do that to... Discussion in 'XBoX Accessibility' started by TripleTopper321, Jul 25, 2022.

  1. Accessibility: make X-axis flippable


    I noticed at the application/operating system level you can flop the y-axis so that down is to go up and up is to go down.

    But you cannot do that to the x-axis.

    I can think of two reasons why the X axis should be invertible.

    The first reason is for right-handed joystick play if your joystick outputs to the left stick and you rotate your joystick 180°, you can make jumps and ducks correct but you can't make left and right correct.

    The second reason is for people who play certain 3D games with the camera control mentality of Super Mario 64. In order to see to your right you have to tell Lakitu the cameraman to move left. So you press the right analog stick to the left Other games have been following that same standard and then suddenly it changed.

    The standard which seems so natural to me is suddenly impossible to select.

    Please fix with an x axis flip on both LS and RS.

    :)
     
    TripleTopper321, Jul 25, 2022
    #1
  2. TripleTopper321 Win User

    How Do You Flip the X axis on a USB controller plugged into the Adaptive controller

    If you said all I could do is swap the left x axis with the right x-axis that doesn't no good except switching hands.

    I need the ability to invert the x-axis so that right becomes left and left becomes right for both the camera controls for Super Mario 64 like camera control and for making a right-handed fight stick left handed by rotating the physical fight stick 180 degrees, and flipping the left x axis and flipping the left y axis for both of those purposes.

    You could remap the left x axis to the right x-axis but you can't flip either axis there's a big difference between remapping axes and flipping axes

    Neither your application app for the standard controller nor the Adaptive controller will let you flip the axes. You could flip the y-axis for like flight games but you never thought of flipping the x-axis for Super Mario 64 and for right-handing a fight stick.

    I know if the digital inputs are used you could simply map up to be down down to be up as well as right to be left and left to be right on the d-pad and you got a perfectly inverted joystick but some games like ones that use digital movement can't do that easily.
  3. eber3 Win User

    X axis inversion

    Well that makes sense. I guess it's all in how you visualize it. Myself I tend to think of the camera as the eyes of the "subject" as you put it so moving the stick left to see left makes sense. I've never understood the default Y axis most games have, I
    always invert it... although I'd argue the default is the true inversion. But I never invert the X axis. And that is why I asked, I couldn't understand why you'd 'fix' the Y axis but then mess up (from my perspective) the X axis. Now I understand.
  4. SwordofWhedon Win User

    Using flight simulator 2020 and my turning directions have reversed. Left turn goes right and right turn goes left. Anyone know how to fix?

    Go into the game's settings and make sure the X axis isn't reveresed

    Or reassign the controls to the proper directions.
  5. Customer341705 Win User

    Where can I invert the x or y-axis for the analog stick on the Xbox Elite Series 2 Controller - SCREENSHOT

    Yes I found the option to invert the y-axis. But there is no option for the x-axis.
  6. THEOWENKILLER Win User

    inverted right stick?

    its sometimes called the Y axis for up and down and X axis for left and right.
Thema:

Accessibility: make X-axis flippable

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