Accessability: all sides invertable

Discus and support Accessability: all sides invertable in XboX Insiders to solve the problem; Another accessibility question. When in third person mode I usually think in terms of my first third person behind the back game I played which is... Discussion in 'XboX Insiders' started by /u/tripletopper, Aug 3, 2021.

  1. Accessability: all sides invertable


    Another accessibility question. When in third person mode I usually think in terms of my first third person behind the back game I played which is Super Mario 64.

    In that game you told Lakitu, your cameraman, where to go to point. So the right stick, or the C arrow buttons as they were called originally on the N64, told the camera man which way to go: up to raise altitude down to bring it closer to your level left to bring them over your left shoulder and right to bring them over your right shoulder.

    However I don't see that option in a lot of games that have third person behind the back perspective. Heck even Nintendo forgot that on legend of Zelda breath of the Wild because when you inverse the right stick to make it like a two cam all the motion controls are totally off whack and I can't find a way to unmarry them but that's a Nintendo issue.

    Back to the Xbox problem, quite a few games only have flip y axis of the right stick but not x axis.

    I thought the whole point of these OS based controller adjustments was so that you don't have to rely on individual game publishers and programmers / developers programming them on their own.

    What good is a system OS that cannot let you flip x and flip y for either stick?

    Another reason why you might want to flip X and flip y: if you want right handed play on a fight stick. If it are fighting game only the analog stick could be used, and not the digital dpad, there would be no way to 180 to stick and play with right hand stick in fighting games.

    Currently if you could control the fighters with the digital controller on a pad then in theory you could remap North to be South and South to be North and likewise flip east and west. And swap punches with kicks. And if the contour will write in both directions instant ambidextrous fightstick.

    Also there are games like Zaxxon when I was a little kid I always confused up and down because the game inverted up and down, emulating first person cockpit controls not third person isometric controls relative to your camera position.

    submitted by /u/tripletopper
    [link] [comments]
     
    /u/tripletopper, Aug 3, 2021
    #1
  2. Spazpol Win User

    upside down

    It sounds like you inverted your Y access. Should be a setting in controls to either turn inverting Y access off or on. (select opposite of what you have now).
  3. SwordofWhedon Win User

    My Xbox has every color inverted

    Go into the accessibility menu in settings and turn off invert colors
  4. cgJamie Win User

    Invert X Axis in Xbox one controller settings

    Well then yes, I already have it. The only option there is to invert the Y-axis. I'm not sure why this is the only option. I generally play all my games inverted and the invert X-axis option is NOT there for all games.

    It would be nice if Microsoft can add this option to the accessories app.

    Jamie
  5. IK I IL L IE IR Win User

    Helicopter and airplane controls

    I switch to inverted as that's how I flew and dominated in BC2. However, you are correct, the chopper is tough to fly and inverted or not, it doesn't fly the same at all. Just going to take time I guess...
  6. Altage Win User

    Invert X axis on xbox one x

    Usually, the x axis isnt inverted. The Y axis has an invert option for FPS games, or other games that you may invert the Y axis.
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Accessability: all sides invertable

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