2Wire: Xbox Pass & DRM

Discus and support 2Wire: Xbox Pass & DRM in XboX Networking Hardware to solve the problem; 2Wire (Modems/Gateways): Xbox Pass & DRM I like the idea of MS offering this download service. It sounds promising with a lot of positive potential. I... Discussion in 'XboX Networking Hardware' started by Applied Motion, Mar 2, 2017.

  1. 2Wire: Xbox Pass & DRM


    2Wire (Modems/Gateways): Xbox Pass & DRM
    I like the idea of MS offering this download service. It sounds promising with a lot of positive potential. I would like to know if the service will offer new release titles. If it doesn't I believe that will be a deal breaker for a lot of people. No one
    wants to pay for a service to play new releases games 6 months later.

    I would also like Xbox to take a further step in DRM. I know to many DRM is a dirty set of words, but used correctly with a consumer focus, both publishers and Xbox store can make money. I propose that a buy/sell/trade (at least the 1st two) be offered through
    Xbox store. As digital purchases become more mainstream many gamers are faced with huge libraries of titles that have been beaten, take up space and are no longer wanted/needed. There is currently no options for these games. That is were a consumer friendly
    DMR system could come into play. Xbox consumers are allowed to buy/sell/borrow old games via those game's licenses. The infrastructure for this is already in place. Each buy/sell transaction would have a small percentage skimmed from the top that would go
    to publisher/Xbox Store. All money generated within this market would be kept as store credit. There has to be some option to off load old titles. No one seems to be talking about this important issue in an all digital ecosystem.

    :)
     
    Applied Motion, Mar 2, 2017
    #1
  2. 2Wire 2Wire 2701 HG-G: Xbox Pass & DRM

    2Wire (Modems/Gateways) 2Wire 2701 HG-G (Bell-Alliant): Xbox Pass & DRM
    I like the idea of MS offering this download service. It sounds promising with a lot of positive potential. I would like to know if the service will offer new release titles. If it doesn't I believe that will be a deal breaker for a lot of people. No one
    wants to pay for a service to play new releases games 6 months later.

    I would also like Xbox to take a further step in DRM. I know to many DRM is a dirty set of words, but used correctly with a consumer focus, both publishers and Xbox store can make money. I propose that a buy/sell/trade (at least the 1st two) be offered through
    Xbox store. As digital purchases become more mainstream many gamers are faced with huge libraries of titles that have been beaten, take up space and are no longer wanted/needed. There is currently no options for these games. That is were a consumer friendly
    DMR system could come into play. Xbox consumers are allowed to buy/sell/borrow old games via those game's licenses. The infrastructure for this is already in place. Each buy/sell transaction would have a small percentage skimmed from the top that would go
    to publisher/Xbox Store. All money generated within this market would be kept as store credit. There has to be some option to off load old titles. No one seems to be talking about this important issue in an all digital ecosystem.
     
    Applied Motion, Mar 2, 2017
    #2
  3. C00D0BBE Zune can't verify usage rights

    It is my understanding from what I have seen around the internet that if you have windows 8 Microsoft intends for you to use the music app and not Zune. They are not fully compatable with the DRM. Read this article:

    www.wpcentral.com/xbox-music-pass-and-zune-pass-different-drm
     
    Da Wife Said No, Mar 2, 2017
    #3
  4. Da Wife Said No Win User

    C00D0BBE Zune can't verify usage rights

  5. Ookami Kurayami Win User

    Damn it real life friends

    NKDBL. /just to corect you for the future sence before you get troled. No check in required is true but as for DRM, no system DRM from sony but there can be DRM's like online passes from EA
  6. xEnvoy of Chaos Win User

    SONY ANNOUNCED NO USED GAME DRM, NOR NECESSARY ONLINE CONNECTIVITY - WAKE UP MICROSOFT!!

    You guys do realize that "Up to the publishers" is the exact same thing we have now. Online Passes are a form of online DRM.

    -

    The only difference is that MS's online DRM system is rooted on the console itself so it applies to all games and not select ones. Its much easier to just not buy games made by publishers with online passes and tons of DRM however you can't avoid it when
    the console is the source of the DRM.
  7. Elohmn Win User

    Here's the gig....

    [quote user="Draw176"]This allowed it to deliver a potential knockout punch with its "no DRM" announcement on Monday.[/quote]It has DRM built in. One is truly a fool to believe it does not have any DRM.

    There is a DRM Model on both Machines.

    The claim is, it is the same as this Gen.
    Just wait until the Title Screen ask for an Online Pass requiring an Internet Connection to Validate that Pass.
  8. o Carano o Win User

    Playstaion 4 knock out blow to xbox one. Will microsoft React. Your thoughts

    Correct, on that my previous posts' points have already been mentioned in this thread, but you have said Xbox One's DRM is the same as PS4's apparent 'DRM'. I'm not arguing or anything, it's just you were adamant that there is no difference between Xbox
    One's used games policies and PS4's. Online Passes is a tiny, if not, insignificant feature compared to the tight restriction of Xbox One's DRM.
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2Wire: Xbox Pass & DRM

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