Xbox Series X Audio w/Tipsy M1 dac/amp recommendations and setup

Discus and support Xbox Series X Audio w/Tipsy M1 dac/amp recommendations and setup in XboX Insiders to solve the problem; I have a few questions regarding the setup of my audio on an Xbox Series X using my Tipsy M1 in-ear monitors (IEMs). I prefer not to connect them... Discussion in 'XboX Insiders' started by /u/Few_Implement_5209, Aug 21, 2026 at 3:52 PM.

  1. Xbox Series X Audio w/Tipsy M1 dac/amp recommendations and setup


    I have a few questions regarding the setup of my audio on an Xbox Series X using my Tipsy M1 in-ear monitors (IEMs). I prefer not to connect them directly into the controller. My goal is to optimize audio quality within my budget for gaming, particularly for FPS games where footsteps and environmental sounds are critical. Any guidance would be greatly appreciated.

    Current hardware setup:
    1. Xbox Series X console
    2. Xbox Elite Series 2 controller
    3. Tipsy M1 IEMs
    4. Samsung Neo Odyssey G7 4K gaming monitor with high refresh rate and adaptive sync features

    submitted by /u/Few_Implement_5209
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    /u/Few_Implement_5209, Aug 21, 2026 at 3:52 PM
    #1
  2. IllSPaRTaCuzZ Win User

    Will XBox Series X support external DAC/Amp hardware via USB?

    Thank you for posting this, I am currently in this same position.

    Buying my Sundaras, which need an amp/dac combo or individually, But I dont want to buy another dac/amp when the series X releases.

    I will keep an eye out on this thread.
  3. Modo44 Win User

    Will XBox Series X support external DAC/Amp hardware via USB?

    I am far from an audiophile but recently have taken interest in improving my audio. I invested in a pair of Beyerdynamic mmx 300 2 (based on the the dt770 model). The sound is great but I was looking for a dac/amp with mic input that I could use with party
    chat that would be "future proof" with the series x and the loss of the optical output make it complicated.

    I was maybe looking at the xblaster g6 but at the moment it doesn't seems to support the party chat and not sure will be compatible with the series x.

    Anybody would have any advice for an amp/dac outside the the astro mixamp which I keep hearing very mix review.
  4. SpeleoFool Win User

    Will XBox Series X support external DAC/Amp hardware via USB?

    I am far from an audiophile but recently have taken interest in improving my audio. I invested in a pair of Beyerdynamic mmx 300 2 (based on the the dt770 model). The sound is great but I was looking for a dac/amp with mic input that I could use with party
    chat that would be "future proof" with the series x and the loss of the optical output make it complicated.

    I was maybe looking at the xblaster g6 but at the moment it doesn't seems to support the party chat and not sure will be compatible with the series x.

    Anybody would have any advice for an amp/dac outside the the astro mixamp which I keep hearing very mix review.
    Again, I wish we could get someone from Microsoft to take an interest in getting some answers for us. I'm pessimistic about the relative priority that will be given to sound devices and expect we'll be stuck with "official licensed products" using proprietary
    hardware and connectivity protocols.

    On PC this would be an easy problem to solve--there are myriad options from which to choose.

    One possible approach would be to use a DAC/Amp with integrated microphone controls like the Schiit Hel: https://www.schiit.com/products/hel

    Another approach would be to use an audio-only DAC + Amp stack or combination DAC/AMP then use a USB mic, for example, for chat. I use a Blue Yeti mic for chat and any of several DAC + Amp stacks that I own for audio. This works great if I happen to be
    playing a Windows 10 game, and it works OK if I happen to be using streaming to pay an XBox game through my laptop, but it has serious limitations and doesn't work at all straight from a console.

    The best answer I've had for pure XBox One gaming was to build my own headset from a Focal Elegia heapdhone with a modmic, then I plug that straight into my controller. It works, but I'm sacrificing audio quality by going through the controller, and plenty
    of headphones require more amplification than the controller could hope to provide.
  5. SpeleoFool Win User

    Will XBox Series X support external DAC/Amp hardware via USB?

    For most dac/amp combos for chat on xbox, I believe you'll need a Y splitter cable, put that in your controller and connect the Y splitter to your separate microphone (antlion, vmoda what have you) and your hdphns
    into the dac/amp combo and your good to go with party chat and audio ( I believe!)


    This is correct. Plug the Y into the controller and your mic into the mic half of the Y. Run the other half of the Y into an amp using either a 3.5mm to 3.5mm stereo ("line in") cable, or a 3.5mm to dual RCA adapter cable, depending on what kind of inputs
    your amp has. In this case you won't need / can't use a DAC because the controller already does the conversion to analog for you.

    --

    With the current Xbox One, it is possible to use an optical (TOSLINK) cable of virtually any length to a DAC/Amp for game audio, then simply plug a mic into the controller for chat. I briefly looked into lavalier microphones (i.e., lapel mics) as a convenient
    alternative to boom mics like the VModa / Modmic, but I haven't tried any.

    With the upcoming XBox Series X, there's no clear path to getting game audio into a headphone except to pull it off of HDMI using a receiver, an HDMI switch/splitter with audio out, or possibly a TV with an optical out.

    If the XSX will support general purpose audio out and USB microphones, that sort of opens up a lot more possibilities--although the console looks to be short on USB ports when you might need as many as 3 of them for a controller, a DAC and a microphone.

    Bluetooth support would be a nice half-measure since there are some DACs that support Bluetooth as well as BT receivers like the Fiio BTR5 or Qudelix 5K that could allow you to beam game audio to the headphones or IEMs of your choice.

    The silence on this thread is only reinforcing my suspicion that audio is simply not a priority for XSX. It never really has been, and that has created a circular tragedy where better audio support is not implemented because it's not seen as a priority,
    and demand for better audio quality is stifled by a lack of support for it. LAME.
  6. AV8R 3O7 Win User

    Upload Studio issue

    Tipsy's answer fixed the problem. Audio works fine for me.
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Xbox Series X Audio w/Tipsy M1 dac/amp recommendations and setup

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