Xbox One is rotating UUID on Network.

Discus and support Xbox One is rotating UUID on Network. in XBoX on Consoles to solve the problem; Hello, Since the November update my Xbox One is rotating it's UUID on my network each time it is activated. It didn't do this before. Is there a... Discussion in 'XBoX on Consoles' started by Chefbennyj, Nov 16, 2015.

  1. Chefbennyj
    Chefbennyj Guest

    Xbox One is rotating UUID on Network.


    Hello,

    Since the November update my Xbox One is rotating it's UUID on my network each time it is activated. It didn't do this before.

    Is there a setting where I can make the Xbox One UUID static?

    thanks so much,

    Ben

    :)
     
    Chefbennyj, Nov 16, 2015
    #1
  2. Add-On (resource pack) doesn't work in Minecraft Realms

    I figured out the problem.

    When creating a Minecraft resource pack, you have to create 2 new UUIDs and put them in the manifest.json file.
    I did this but I used Visual Studio to create the UUIDs (by using the "Create GUID" tool). Visual Studio creates UUIDs with capital letters (ABCDEF). Minecraft wouldn't download/install the resource pack because of this. Everything worked fine once
    I used a different tool to create the UUIDs - a tool that uses lower case letters (abcdef): Online UUID Generator Tool

    Thanks!
     
    ThorsTweezers, Nov 16, 2015
    #2
  3. Xbox one day one controller left thumb stick fault

    hello my xbox one day one controller thumb stick has a fault, when rotating it gets clicked in and stuck while playing games. on the bottom right corner on the stick is where it happens. what do i do? how can i repair it?
     
    Zavid-9B537BCC-21AB-4BCA-AF91-1D7E2B757D8D, Nov 16, 2015
    #3
  4. Chefbennyj
    Chefbennyj Guest

    Xbox One is rotating UUID on Network.

    Don't mean to sound impatient, but it is better for me to detect device in my network from a developers point of view, by id then by name. Device could potentially have the same name. IDs are always different, but I need it static.

    Thanks again

    Ben
     
    Chefbennyj, Nov 17, 2015
    #4
  5. Hordie
    Hordie Guest
    Hi Chef Benjamin J,

    Are you able to use a static IP rather than using the UUID for looking for your Xbox via network? Setting the UUID is not something you'll be able to do within the Xbox Settings.

    Network Settings on Xbox One
     
    Hordie, Nov 17, 2015
    #5
  6. Chefbennyj
    Chefbennyj Guest
    Thank you for the reply. The IP isn't quite what I needs.

    I use the device name and id as a reference in my media server to play items through DLNA to the Xbox.

    The app I wrote watches through network discovery (DLNA Server) for my Xbox to turn on and then it sends commands to control my home automation. It is a cool work around to get lights to dim when a movie starts on my Xbox, or the Xbox turns on/off. But,
    since the ID changes I can only search for the name of my Xbox. It was pretty concrete before using the name and id, but now it would seem there could be room for error, should a user have two xboxs named "XboxOne" on their network.

    I suppose the best thing to do will be to make note of this in my app.

    I am wishing I could just develop an Xbox one app, so I wouldn't have to do all these "work arounds", but I wasn't selected to join ID@XBOX... So I wait patiently Xbox One is rotating UUID on Network. :)

    Thanks again,

    Ben

    I suppose I will
     
    Chefbennyj, Oct 31, 2018
    #6
  7. Hordie Win User

    Xbox One is rotating UUID on Network.

  8. Chefbennyj Win User

    Xbox One is rotating UUID on Network.

    Thank you for the reply. The IP isn't quite what I needs.

    I use the device name and id as a reference in my media server to play items through DLNA to the Xbox.

    The app I wrote watches through network discovery (DLNA Server) for my Xbox to turn on and then it sends commands to control my home automation. It is a cool work around to get lights to dim when a movie starts on my Xbox, or the Xbox turns on/off. But,
    since the ID changes I can only search for the name of my Xbox. It was pretty concrete before using the name and id, but now it would seem there could be room for error, should a user have two xboxs named "XboxOne" on their network.

    I suppose the best thing to do will be to make note of this in my app.

    I am wishing I could just develop an Xbox one app, so I wouldn't have to do all these "work arounds", but I wasn't selected to join ID@XBOX... So I wait patiently :)

    Thanks again,

    Ben

    I suppose I will
  9. Chefbennyj Win User

    Xbox One is rotating UUID on Network.

    Don't mean to sound impatient, but it is better for me to detect device in my network from a developers point of view, by id then by name. Device could potentially have the same name. IDs are always different, but I need it static.

    Thanks again

    Ben
  10. peachyheart Win User

    Can i delete my account and make a new one with the same email?

    I bought Minecraft. I want to have another UUID. UUID is permanent and cannot be changed. So I want to create a new Microsoft account to have another UUID.
  11. Hoskayra Win User

    Minecraft Bedrock Texture Pack

    Hello Jonathan *. my name is Oskayra, and I will be happy to help you.

    Beforehand, it is important that you keep in mind that this is a public community forum, so we are players like you, we are not employees of Microsoft or Xbox. All users help each other with common problems.

    I'm very sorry for the problem you're going through, with the intention of being able to help you, I did an internal search on the Microsoft forum and found a post where they mentioned how to create a manifest file and I thought it was good information that you should take into account:

    Create a manifest file

    To load a resource pack in Minecraft, you will need to create a manifest file. The manifest file is a JSON file that contains the following information:

    Description: This is the game's description of what the resource pack does.

    Name: The name of the resource pack in the game.

    UUID: The universal unique identifier.

    Version: The version of the resource pack.

    Minimum engine version: This is the version of Minecraft required for this pack to work.

    Minecraft will parse the information from the manifest file and display it in the Addons section of the game. Within the file, the information will be divided into two distinct sections: header and modules. The header section will contain the general pack information and the modules section will contain the information for the dedicated packs.

    Right-click in the Explorer window and select New > Text Document.
    Call it manifest.json.

    You will need to change the file extension from .txt to .json. If Filename Extensions are not displayed in the Explorer window, you can enable them in the View tab. image of the newly created file with the name manifest.json located in the My_RESOURCE_Pack folder

    Double-click the manifest.json file to open it in a text editor.

    Copy and paste the following code into your file.

    {

    "format_version": 2,

    "header": {

    "description": "My dirt resource pack Add-On!",

    "name": "My Resource Pack",

    "uuid":"",

    "version": [1, 0, 0],

    "min_engine_version": [1, 16, 0]

    },

    "modules": [

    {

    "description": "My First Add-On!",

    "type": "resources",

    "uuid": "",

    "version": [1, 0, 0]

    }

    ]

    }

    UUID

    The Universal Unique Identifier, or UUID, is a unique number used to identify different software. In Minecraft, the UUID is used to define a specific pack and prevent any duplicate software from causing problems. For the header and modules, you will need to enter two different UUID numbers in each "uuid" field between the quotes. You can use an online UUID generator like https://www.uuidgenerator.net/

    Copy and paste a UUID into the header section. You will need to paste the UUID in the "uuid":"" field between the quotes ("") for it to be read correctly.

    Refresh the web page to generate a new UUID that you can use in the modules section.

    Copy and paste the new UUID into the modules section, in the "uuid" field between the quotes.

    Save the manifest.json file.

    Information Source (Credits): https://learn.microsoft.com/minecraft/creator/documents/resourcepack#uuid

    Sincerely,
    Oskayra.
Thema:

Xbox One is rotating UUID on Network.

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