Xbox One Gamma issue.

Discus and support Xbox One Gamma issue. in XBoX on Consoles to solve the problem; Hello, I think I'm posting this in the right place, i'm new to the forums! I just wanted to report a problem with the xbox one's gamma curve. It's... Discussion in 'XBoX on Consoles' started by JuicyBaNaNamaN, Jul 2, 2014.

  1. Xbox One Gamma issue.


    Hello, I think I'm posting this in the right place, i'm new to the forums!

    I just wanted to report a problem with the xbox one's gamma curve.

    It's causing black crush on reference levels 14 and below.

    My screen is calibrated correctly and through other devices 0-255

    is all perfectly visible at each step.

    I hope this makes sense, thanks!

    :)
     
    JuicyBaNaNamaN, Jul 2, 2014
    #1
  2. SandM1tch
    SandM1tch Guest
    Reference Levels and HDMI Color Space Settings

    The most optimal settings are RGB, 1080p, and 1.9 gamma. Over time, I've learned that the 360 does an extra gamma conversion step after the sRGB gamma correction step. This is called Piece-wise Linear gamma correction or Xenon Gamma. It falls somewhere between
    1.9 and 2.0 gamma so if you can calibrate close to 1.9 since black levels are the offset issue, then the 360's picture will look near perfect. So i use 1.9 gamma for Xbox 360 and 2.2 gamma for my PC using my LG's gamma setting.
     
    SandM1tch, Jul 2, 2014
    #2
  3. J.R.G.
    J.R.G. Guest
    4K 30bits and 36 bits combined with full-rgb output broken.

    Gamma curve skewed? This is the final straw M.S.! Will now sell my basement full of X Box One consoles and "invest" in something else...
     
    J.R.G., Jul 2, 2014
    #3
  4. SandM1tch Win User

    Reference Levels and HDMI Color Space Settings

    The most optimal settings are RGB, 1080p, and 1.9 gamma. Over time, I've learned that the 360 does an extra gamma conversion step after the sRGB gamma correction step. This is called Piece-wise Linear gamma correction or Xenon Gamma. It falls somewhere between
    1.9 and 2.0 gamma so if you can calibrate close to 1.9 since black levels are the offset issue, then the 360's picture will look near perfect. So i use 1.9 gamma for Xbox 360 and 2.2 gamma for my PC using my LG's gamma setting.
  5. CornéW Win User

    4K 30bits and 36 bits combined with full-rgb output broken.

    To add salt to the wound. The gamma curve is still skewed on the Xbox One S. I wonder how MS wants to do HDR with an incorrect gamma curve.
  6. J.R.G. Win User

    4K 30bits and 36 bits combined with full-rgb output broken.

    To add salt to the wound. The gamma curve is still skewed on the Xbox One S. I wonder how MS wants to do HDR with an incorrect gamma curve.
    Gamma curve skewed? This is the final straw M.S.! Will now sell my basement full of X Box One consoles and "invest" in something else...
  7. SandM1tch Win User

    Reference Levels and HDMI Color Space Settings

    This is where I get the acertation that the Xenon/ Xbox 360 gamma is best around a 1.9 and 2.0 gamma:

    http://filmicgames.com/archives/14

    To test this, I took the Xbox 360 Gears of War with my TV set to 1.9 gamma and the Windows version of Gears of War with my TV set to 2.2 gamma. They were both set to default brightness and post process type ingame options and the darkest details i saw on
    2.2 gamma, I could see at 1.9 gamma on the respective versions.

    Like I said, the Xbox 360 does an extra gamma step after sRGB correction.
  8. Karch V Amadeo Win User

    Video Quality... Shiny/sparkly faces

    No issues here? Did you properly set the gamma right?
Thema:

Xbox One Gamma issue.

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