Xbox graphic stretching, frame lag, pixel issues

Discus and support Xbox graphic stretching, frame lag, pixel issues in XBoX on Consoles to solve the problem; Xbox One S has been experiencing game issues. The graphics in games tend to stretch and spaz out, frame rate drops with normal internet connection, and... Discussion in 'XBoX on Consoles' started by KawaiiPotato95, Aug 30, 2017.

  1. Xbox graphic stretching, frame lag, pixel issues


    Xbox One S has been experiencing game issues. The graphics in games tend to stretch and spaz out, frame rate drops with normal internet connection, and pixels are either missing or discolored. I have soft reset, hard reset, and reset the console while keeping
    the games and apps. I'm not sure if this is a defective issue, or maybe a RAM issue, but this needs to be fixed and I am looking for a permanent solution. Please help ASAP. Thank you.

    :)
     
    KawaiiPotato95, Aug 30, 2017
    #1
  2. Nielo TM
    Nielo TM Guest
    Can my 360+TV do 1080p over Component?

    [quote user="Endgamez"]

    @AssassinG. You didn't read the thread before you posted...strike one, for being an Xbox Ambassador. The Xbox does scale 1080p over component, provided the display will accept it. Your information is wrong, too. 1080i isn't lesser graphic quality, or detail,
    as all 1080 lines are in fact displayed, just as alternate interlaced frames of 540 lines. HDTVs cannot display interlaced images, so all will deinterlace and display the image in 1080p, anyway...strike two. The issue this may introduce is a frame of post-processing
    lag, slowing most LCD response times to 16-24ms. This doesn't affect graphic quality, just response...strike three. So far, your bid to be an Xbox Ambassador ain't going too well.

    [/quote]

    1. There have been several HDTVs perfectly capable of displaying interlaced natively: HD-CRT and ALiS Plasma. Granted they are no longer being produced but you shouldn't said it

    -

    2. Pixel response has nothing to do with input lag or responsiveness of the game. All LCDs have certain amount of lag. On the panel side, it can be caused by overdrive (which causes ~16ms delay) and dithering (only applies to non-8-bit LCDs). Then there's
    the processing lag.
     
    Nielo TM, Aug 30, 2017
    #2
  3. Razor777
    Razor777 Guest
    MW3 gameplay

    There is absolutely nothing wrong with the MW2 graphic engine, it is brilliant and frame rate is superb.

    If it is a pretty much untouched MW2 graphic engine and If they sort out the Multiplay issues then MW3 will be a fine game indeed.
     
    Razor777, Aug 30, 2017
    #3
  4. Mister Beep
    Mister Beep Guest

    Xbox graphic stretching, frame lag, pixel issues

    Hey there,

    Is this issue occurring across multiple games? Or has this been a specific title? Another method you can try is holding the power button on your Xbox One until the console fully powers down. Once it has powered down, unplug the power from the back and let
    it sit for 5 minutes without being plugged in. Once the time passes, plug everything back in and give it a shot.

    Keep us posted!
     
    Mister Beep, Aug 31, 2017
    #4
  5. Mister Beep Win User

    Xbox graphic stretching, frame lag, pixel issues

    Hey there,

    Is this issue occurring across multiple games? Or has this been a specific title? Another method you can try is holding the power button on your Xbox One until the console fully powers down. Once it has powered down, unplug the power from the back and let
    it sit for 5 minutes without being plugged in. Once the time passes, plug everything back in and give it a shot.

    Keep us posted!
  6. JWIL83 Win User

    Xbox Series X HDR / YCC 4:2:2 Issue

    No, When HDMI is selected, the image looks stretched and very pixelated.
  7. Nielo TM Win User

    Can my 360+TV do 1080p over Component?

    [quote user="Endgamez"]

    @AssassinG. You didn't read the thread before you posted...strike one, for being an Xbox Ambassador. The Xbox does scale 1080p over component, provided the display will accept it. Your information is wrong, too. 1080i isn't lesser graphic quality, or detail,
    as all 1080 lines are in fact displayed, just as alternate interlaced frames of 540 lines. HDTVs cannot display interlaced images, so all will deinterlace and display the image in 1080p, anyway...strike two. The issue this may introduce is a frame of post-processing
    lag, slowing most LCD response times to 16-24ms. This doesn't affect graphic quality, just response...strike three. So far, your bid to be an Xbox Ambassador ain't going too well.

    [/quote]

    1. There have been several HDTVs perfectly capable of displaying interlaced natively: HD-CRT and ALiS Plasma. Granted they are no longer being produced but you shouldn't said it

    -

    2. Pixel response has nothing to do with input lag or responsiveness of the game. All LCDs have certain amount of lag. On the panel side, it can be caused by overdrive (which causes ~16ms delay) and dithering (only applies to non-8-bit LCDs). Then there's
    the processing lag.
  8. Faithful Weapon Win User

    Resident Evil: Code Veronica X Graphical Issues?

    There can be a simple issue which depends on your setup. Problems can be the communication between your xbox and tv set. If a person is running 1080i on a 720p tv, that can create lag issues between audio and video. Code Veronica X is made to fit on an updated
    screen but with barely much graphical improvements. Due to older graphics running 1080i on a 720p tv set can put stretch the picture and distort it. My tip to you is to make sure both your tv and xbox are on the right settings.
  9. Murder Midnight Win User

    Pixels & Graphics Issues

    Yeah I just tried to update my TV and everything was up to date. I actually just hooked up my old TV to the Xbox and it's happening on that TV also. :(
Thema:

Xbox graphic stretching, frame lag, pixel issues

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