Xbox 360 controller on PC - Awful physical movement to in-game movement translation

Discus and support Xbox 360 controller on PC - Awful physical movement to in-game movement translation in XBoX on Consoles to solve the problem; I have recently bought an xbox360 controller and dongle for my PC but the controller is nearly useless due to the translation between the physical... Discussion in 'XBoX on Consoles' started by BenWilli, Jun 14, 2024.

  1. BenWilli
    BenWilli Guest

    Xbox 360 controller on PC - Awful physical movement to in-game movement translation


    I have recently bought an xbox360 controller and dongle for my PC but the controller is nearly useless due to the translation between the physical movement of the analogue sticks to the in-game registration. On the emulator I am using (PCSX2), Steam, Windows, etc, I have set the analogue stick deadzones and anti-deadzones to 0%, however the sticks behave like those values are both set very high. This means that aiming in games is extremely difficult since there is an extremely small physical window where the analogue stick isn't registering either no movement or full movement.

    For example if I play Minecraft for Windows, about half the real movement of the analogue stick won't move the character and the other half turns at maximum speed so wiggling the stick doesn't reduce the turn speed from it's maximum. There is a terribly small slither of real space on the analogue stick for small adjustments.

    I have tried the calibration settings in Windows, Steam, and x360ce to no avail. The Xbox accessories app only supports extremely expensive controller.

    How can I map the xbox360 controller so that the analogue sticks' physical movement between no push and a full push maps linearly to a virtual input of no input to a full input?

    :)
     
    BenWilli, Jun 14, 2024
    #1
  2. SwordofWhedon Win User

    Xbox 360 controller on PC - Awful physical movement to in-game movement translation

    i'm afraid we can only support the default configuration. But since the newest Xbox 360 controllers are 10 years old, I would go with the defective controller first and foremost
  3. Slain X Win User

    Horrible Camera movement

    Gameplay and camera movements are awful.

    Graphics are awful too : geometry & textures.....
  4. voteDC Win User

    XIM3 giving gamers unfair advantage

    It is worth remembering that this does not give true keyboard and mouse support. All the device does is trick the console into thinking that a controller is connected.

    -

    This means that you are still going to be tied to the limitations of what a controller can do. So while arguably it will give you better accuracy, the smoothness of motion given by the analogue sticks will be lost because of using WASD.

    -

    In fact movement will be hampered because not only are you going to be tied to just four directions by WASD but slight movements will be made more difficult because of the translation of a digital input from a keyboard into the analogue movements of a controller.
  5. Big Red Husker Win User

    Yeah, I'll pass.

    has anyone actually used a kinect while watching movies, if you make the slightest damn movement, or talk about another movie. it just starts searching or detecting your movements. it's more annoying that the low battery flashing lights on the 360 controller.
  6. MissGeekness Win User

    Pyro For Your Thoughts?

    A body armor that will translate your movements into the game.

    Put this in a sphere that can turn 360 degrees horizontally.

    Place this whole contraption on a ball, so you can walk in any direction you want...
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Xbox 360 controller on PC - Awful physical movement to in-game movement translation

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