WHY YOU SHOULD USE A COMPUTER MONITOR FOR GAMING

Discus and support WHY YOU SHOULD USE A COMPUTER MONITOR FOR GAMING in XBoX on Consoles to solve the problem; Display technologies[edit]Response time is the amount of time a pixel in an LCD monitor takes to go from one value to another and back again. It is... Discussion in 'XBoX on Consoles' started by M3G4N0V4GJ4H0V4, Feb 25, 2014.

  1. WHY YOU SHOULD USE A COMPUTER MONITOR FOR GAMING


    Display technologies[edit]Response time is the amount of time a pixel in an LCD monitor takes to go from one value to another and back again. It is measured in milliseconds (ms). Lower numbers mean faster transitions and therefore fewer visible image artifacts.
    Older monitors with long response times would create a smear or blur pattern around moving objects, making them unacceptable for moving video. Long response times can be annoying to a viewer depending on the type of data being displayed and how rapidly the
    image is changing or moving. Current LCD monitor models (such as those with 120 Hz or 240 Hz refresh rates) have improved to the point that this is only seen with extreme contrasts. For causes of motion blur, see Display motion blur. For an LCD display, typical
    response times are 8 to 16 ms for black-white-black, or 2 to 6ms for grey-to-grey. The response time was traditionally recorded at the full black > white transition, which became the ISO standard for this specification on LCDs. Grey transitions are far more
    common in practice but in terms of pixel latency, they remained significantly behind the ISO transition. In recent years there have been a wide range of Response Time Compensation (RTC) / overdrive technologies[1] introduced which have allowed panel manufacturers
    to significantly reduce grey transitions. Response times are now commonly quoted in "GTG" (alternately but less commonly "G2G," both meaning "grey-to-grey"[2]) or "GLRT" (meaning "Gray Level Response Time"[3]). There are various names used for RTC technologies,
    and these vary from one manufacturer to another. Terms such as ClearMotiv (Viewsonic), AMA (BenQ), MagicSpeed (Samsung) and ODC (LG/Philips) are widely used to identify RTC enabled displays. With a CRT the response times are much faster, and CRTs do not have
    the same problems with smearing or ghosting. The same is true for plasma displays. However, older CRTs and plasma displays can have problems with flicker at any refresh rate, and even newer ones can at refresh rates less than about 80 Hz. LCD screens with
    a slow response time are often unsuitable to play fast paced computer games. A worst-case response time of >16ms is insufficient for video gaming, due to the human eye being able to perceive differences in response times greater than 5ms. The difference between
    response times once below 10ms at 60 Hz begin to become harder to perceive due to limitations of the human eye.[4][5] The pixel response time is often confused with the LCD input lag which adds another form of latency to pictures displayed by LCD screens.
    An LCD screen with high response time and significant input lag will not give satisfactory results when playing fast paced computer games or performing fast high accuracy operations on the screen (e.g. CAD). Manufacturers only state the response time of their
    displays and do not inform customers of the input lag value. To address input lag, some modern televisions will offer some sort of "gaming mode" where the TV passes the signal through with minimal processing to minimize any potential image lag.

    :)
     
    M3G4N0V4GJ4H0V4, Feb 25, 2014
    #1
  2. Mollari
    Mollari Guest
    Need help buying a converter

    Why can't you use the computer monitor inputs on the monitor instead (VGA) ?
     
    Mollari, Feb 25, 2014
    #2
  3. [LOCKED] banned xbl account

    wow for 8000 dollars why did he not just get a bada$$ gaming computer then he could have hacked all day.

    this user is a clear example to kids why you should not use drugs.
     
    PCunrecognized, Feb 25, 2014
    #3
  4. WHY YOU SHOULD USE A COMPUTER MONITOR FOR GAMING

    I think the TV is going to integrate to become the media hub of the family houshold and frame rates will improve regardless because even the latest TVs are 240hz with quad core processor chip sets with inbuilt wifi etc.. Smart technology also looks at design
    ergonomics more closely today only to prove it has move away from the dark ages of lazy design and economic constraint.

    A worse case scenario is not really this technology drive but the waste that is creating. There are few high end manufacturers integrating recycling of the plastics and core materials like dioxins, cadmium, chromium, radioactive isotopes and mercury.

    We are free to buy and use these products but there is greater expense of management that will become critical at some stage in the future. Probably not this generation of use it once and meet the trend set for buying a newer product every month. There is
    far more regard today for what we create to entertain our tiny minds. But less we turn a blind eye from the mound of waste that rises on the horizon.

    Why can't manufacturers agree to absorb some of their own doing and consumers accept that new products made from recycled products are not used and rotting rubbish.
     
    itsonlyacomputa, May 8, 2014
    #4
    Error:Failed to connect to localhost port 9200: Connection refused
Thema:

WHY YOU SHOULD USE A COMPUTER MONITOR FOR GAMING