Why doesn't Vibrant Visuals work normally on Intel HD/UHD?

Discus and support Why doesn't Vibrant Visuals work normally on Intel HD/UHD? in XBoX on Windows to solve the problem; CPU: Intel Core i5-8250u GPU: Intel UHD 620 Graphics Driver Version: 31.0.101.2130 DirectX Feature Level: 12_1 WDDM: 3.1 Windows Version: Windows... Discussion in 'XBoX on Windows' started by Dylan Adkins, Jun 26, 2025 at 1:13 AM.

  1. Dylan Adkins
    Dylan Adkins Guest

    Why doesn't Vibrant Visuals work normally on Intel HD/UHD?


    • CPU: Intel Core i5-8250u
    • GPU: Intel UHD 620 Graphics
    • Driver Version: 31.0.101.2130
    • DirectX Feature Level: 12_1
    • WDDM: 3.1
    • Windows Version: Windows 11 22H2
    • Minecraft Graphics Setting: Set to "High Performance" via Windows Graphics Settings

      I found a way to make the option available for me so why do I have to do all that Mumbo Jumbo to get it working when you guys can just make it available for everyone to use?

    :)
     
    Dylan Adkins, Jun 26, 2025 at 1:13 AM
    #1
  2. SwordofWhedon Win User

    Why doesn't Vibrant Visuals work normally on Intel HD/UHD?

    On board GPUs are intended for Microsoft Office, not Minecraft

    They accelerate the dashboard, they're not for gaming

    You're trying to access a high end feature that requires high end hardware on a baseline GPU.

    Save your money and you can afford whatever you want
  3. Dylan Adkins Win User

    Why doesn't Vibrant Visuals work normally on Intel HD/UHD?

    Let me type this again, I already have the option working with some tweaks done, you know what that means? it means it works without "the full direct x 12 feature set", I just want to know why it doesn't work out of the box. And if it the minimum specs are not a "Windows PC running Minecraft on DirectX 12" because you wouldn't have the full dx12 feature set then they should specify what version is compatible, meaning that this is just plain misinformation and they should tell everybody you need a DX12 Ultimate compatible card which is feature set 12_2 and not 12_1 (dx12). Also, try and be a little more respectful with someone else's stuff, iGPUs ARE "REAL GPUs" as you say, unless you were referring to a discrete/dedicated graphics card, after all not everyone can get an RTX or RX card which I believe you DO have since you are insulting iGPUs, it would be very hypocritical if you didn't.
  4. Obsessive Power Win User

    Why doesn't Vibrant Visuals work normally on Intel HD/UHD?

    Minimum requirements are a DX12 gpu, Mojang doesn't care if you have a potato that can only be used as a display adapter, as long as it supports DX12 it should run
    That in itself doesn't mean it should 100% work. Even the Minecraft Support page says the same.

    'Older graphics cards that support DirectX 12 may not work'

    the UHD 620 Graphics in your Core i5-8250u is considered pretty old now from circa 2017.


    [​IMG]
  5. ngocphi Win User

    Why doesn't Vibrant Visuals work normally on Intel HD/UHD?

    No you aren't understanding what a gpu is

    A gpu had trexel shaders and not l gpus are created equal

    You don't seem to understand the difference between a graphics processor and an gpu

    Yes UHD IS a graphics processor but it doesn't have shaders

    Which you NEED for modern games

    It's not a setting you to fix it's hardware processor which are co proccessors that have their own paths

    That's like saying my 286 can run doom 3 if I rename my proccessor to Pentium 7 and it should run

    Hardware requirements dont work the way you think it does

    Uhd is not a gaming gpu what insult are you trying to imply

    Your hardware doesn't meet the requirements as you been told many times already

    No amount of tweaking fixes lack of hardware

    Uhd is budget display adapter meant for businesses not gaming

    Even Intel's failed larabee apus had more power then uhd if you don't meet the requirements no tweaking will help you that'd not an insult

    You just need better hardware
  6. Dylan Adkins Win User

    Why doesn't Vibrant Visuals work normally on Intel HD/UHD?

    Minimum requirements are a DX12 gpu, Mojang doesn't care if you have a potato that can only be used as a display adapter, as long as it supports DX12 it should run
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Why doesn't Vibrant Visuals work normally on Intel HD/UHD?

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