Who Designed This!?!

Discus and support Who Designed This!?! in XBoX Games and Apps to solve the problem; ^Oh yes, car chases in games like GTA! Those always annoyed me too, but its gotten to the stage where I've done so many of them now I can generally... Discussion in 'XBoX Games and Apps' started by DigitalAssassin, Apr 8, 2015.

  1. Who Designed This!?!


    ^Oh yes, car chases in games like GTA! Those always annoyed me too, but its gotten to the stage where I've done so many of them now I can generally knock them out pretty quick. I still get caught out by the ones where you're not meant to actually catch them,
    I restart it a few times till I realise, haha.

    I'm proud to say that I finally got gold on that ball traversal challenge! There was one method I figured out which was pretty much the key to finishing it, still the hardest ball traversal though.
     
    DigitalAssassin, Apr 13, 2015
    #16
  2. Random Fires
    Random Fires Guest
    Any game that after loosing to a Big boss battle, the retry includes a manditory cut scene.

    Dead Risings, Res Eve's
     
    Random Fires, Nov 1, 2018
    #17
  3. Boidster Win User

    Who Designed This!?!

    Destiny sparrows without guns. I'm sorry, but it simply is not plausible that the grimy Fallen's Pikes have guns, but somehow Earth hasn't managed to figure out how to bolt a dang blaster onto the side of a Sparrow. It's actually worse than that - apparently
    some time between
    the early 20th century
    and the time of The Traveler, we forgot how to mount guns to personal vehicles!

    Also the inability to directly trade with other Guardians. Let's create this "MMO" and then remove one of the most basic ways for people in any community to interact. I get that they wanted to control the economy a bit and that grinding is The One True Path
    to Loot, but it just breaks the game. If you make a world where dozens or hundreds of players are running around, ya gotta model "This thing, let me give it to you" somehow.
  4. SparkStormrider Win User

    Who Designed This!?!

    [quote user="x24hrs2livex"]

    GTAV load screens. Forget asking the wofe to make me a sandwich, I can breed the animals myself, kill them and slice them up in the time it takes for GTA to load.

    Destiny writers, developers, spouses, anyone who knows someone who use to work for Bungie needs a talking to. Whether its the lack of story or the anemic amount of content, I need to know how they thought it was cool to release the game the way they did.

    Ubisoft upper management needs a good kick in the teeth too. Whats with the *** towers in their games? Far Cry, Assassin's Creed, Watch Dogs and even The Crew has towers. Its ridiculous that they can't think of something different.

    Activision needs to give the trio of COD devs a bit of breathing room. Make a new engine, develop some new stories or maybe try Third Person. Its very stale now.

    [/quote]I completely agree on Destiny and on Activision with CoD.
  5. Argontheos Win User

    Who Designed This!?!

    There's the Capcom Baddy-intro - I hate cutscenes whether cinematic or in-game that plant the protagonists on the spot while they either...A: allow themselves to be completed surrounded while not firing their gunsies
    or waving their fisties. Or B: Allow some giant something to get in position without so much as a fart in its direction.

    Who still thinks this is okay design?

    Staying with Capcom-like design. The boss/guardian that isn't - "Rawr I'm a big spider-monster thing coming to eat you rawr! I'm impervious to your precious few rockets and your priceless magnum ammo...
    rawrrrr! Okay now I'm in the designated scripted place that you knew nothing about, because we didn't tell you, and can now take damage."

    Which genius thinks this is okay in modern games?

    Assassin's Creed chases with schoolyard invincibility rules -
    "Guy needs to be caught, GO!" So you go and you parkour over a building, jump off a flag pole, pirouette and land on the dudes head blade-first!
    "Failed dude! Wow, so you're dumb, you have to let him get to the field over yonder before you can kill or interrogate him."

    Grr.

    The NFS "Hey look at this!" - Hot Pursuit had the worst of this, but pretty much ever entry has something like it. So you hit a car with a spike strip? Here's a close-up of that before this hairpin corner! Zoom, slow-mo, and here's control
    of your car back as you're about to hit a wall! A cop car, look, look at it in this awesome cutscene just as you were about to pass the car in front while going 200 MPH. Here's control back, no idea where that car went man, I guess you weren't paying
    attention.

    What is that?

    NFS, Midnight Club, Project Gotham... many-a-racing games F.U onscreen text - So you've just entered District 9, regardless of what you're doing we're going to put text right in the middle of the screen, right on the horizon point most gamers
    look at while racing... now try and judge the gap between those cars with "District 9" right in your face.

    Dragon Age: Origins, Dead Space 3-type buy-me's - A quest-giver whose quest is behind a paywall. Wow did that make me want to spend my money, or did it anger me to the point that I didn't play the DA:O dlc
    until the physical GOTY was in the bargain bin at a rock-bottom price! When businesses do that, "Pay what you think it's worth." - thing, they invariably make more money. Or the, "If you're interested in X thing, no pressure, let
    me know and I'll give you more information." People will curiously ask what the deal is.

    But constantly being reminded that you can buy more crap, whether it be in a store clerk riding your back
    like a devil-thing from devilsville, or a menu in a game peeing on the aesthetic and immersion, or even a British National Treasure in John Cleese trying to choke you on content in a Happy Place
    [Fable III]... it's super-annoying, and poor design.



    I have more but I'm
    tl;dr -ing as usual. {=D
  6. DigitalAssassin Win User

    Who Designed This!?!

    Hahaha, I love them all, I'm actually getting a good laugh out of some people gripes!

    @Bowski - Did you get gold? I guess I should have qualified that when I said 'completed' I meant getting the gold, I have the silver and I've even gone back to try again and I'm nearly under the assumption it's impossible without blind luck or the bounces
    going 100% your way.

    I guess another frustration of mine is how different platforms all use a different button systems, like the 3DS still uses X, A, B and Y, but they're all in a different spot to the Xbox. Why can't they just be universal! Haha.
  7. NonSportsGirl Win User

    Who Designed This!?!

    I remember thinking the thread title about X-Men on the MegaDrive (Genesis to you US folk), where you had to reset the computer.

    How annoyed did I get on that level until in frustration I hit the reset button on the console and discovered that was how you moved onto the next level.

    Ingeniously evil design.
Thema:

Who Designed This!?!

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