where is the digital ver of titanfall on xbox 360???

Discus and support where is the digital ver of titanfall on xbox 360??? in XBoX Games and Apps to solve the problem; Has this got anything to do with not being able to install the disc to the hfd?? Discussion in 'XBoX Games and Apps' started by D353RTPUNK86, Apr 8, 2014.

  1. TimSell
    TimSell Guest

    where is the digital ver of titanfall on xbox 360???


    Has this got anything to do with not being able to install the disc to the hfd??
     
    TimSell, Apr 18, 2014
    #16
  2. DanDowty
    DanDowty Guest
    To me just seems another tactic to try sell more xbox ones, there's is no logical reason why a hard copy would play any better than a digital copy! Surely you would of though EA would have been more pro digital sales of the game giving them more profit rather
    than getting no profit from a secondhand market via re-sales of hard copies!

    There's a technical reason: the game is loading from the HDD cache and the DVD at the same time. If the game image were installed to HDD or had been downloaded, trying to read from both areas of the HDD at the same time would cause thrashing and reduce performance.
    (hence why you can't install the game atm)

    Those who were gaming on the 360 when HDD installation was new might remember that Halo 3 needed to not be installed for the same reason until there was an update.
     
    DanDowty, Apr 21, 2014
    #17
  3. J3RS3Y DEVIL
    J3RS3Y DEVIL Guest
    Bluepoint games has stated that the will be no digital version of the game because the 360 version of Titanfall requires a disc.

    From the
    Digital Foundry Interview
    :

    Digital Foundry: Texture-streaming was a notable omission on PC and Xbox One. Respawn wanted all the graphics available all the time. How do you get the best possible experience on Xbox 360 bearing in mind that this extreme approach wasn't available to you?

    Andy O'Neil: Yeah, that an interesting one, though I wouldn't call it extreme, because that's exactly what we would do if we had gobs of memory!

    Anyway, you can't really compress textures much beyond DXT1 in memory and still have them immediately usable by the GPU. There are a few tricks you can do with assets that are really memory-hungry - we used the old vertex colour trick to reduce the memory
    footprint of the skyboxes - but aside from a few tricks, you can't dial texture quality up and down like a JPEG email attachment.

    So, there something like 600 materials and 2000-odd textures in the Fracture map alone. That's a lot of material variation, and one of things that I think sets Titanfall apart from other games. It's also a real nightmare on Xbox 360 due to GPU memory alignment
    restrictions etc.

    We've got enough memory, including fixed overhead for UI and dynamic model textures, for 64x64 resolution DXT1 on the Xbox 360 with all those materials. That's N64 quality, and that's really going to be problem. So, to keep the texture quality up, and to
    squeeze something like 1GB of DXT1/5 textures into an 80MB RAM cache, we stream the textures in dynamically on top of super low res version.

    So, in a single-player game, say like Metroid Prime, you enter a new area or elevator or something, and you quietly stream the new textures in, and 'bing', the door opens when they've finished loading.

    Getting this working for Titanfall multiplayer was a bit trickier; the maps are massive, there's loads of interior detail and tunnels, and the player can double jump and run like crazy. Not to mention those giant robots again, and, 'Eject! EJECT!' etc...
    You get the idea.

    So we have to be able to load these high-res textures into a 'tiny' cache, really fast. Basically, we're always streaming like crazy, and to get the best streaming performance we stream from the HDD and DVD at the same time. We also stream UI textures and
    audio, and keeping everything prioritised correctly while still avoiding the overhead of seeks is pretty tricky.

    For the technically minded, we stream medium-resolution textures from the HDD, which has the best seek time and can load textures quickly. The top texture mips are streamed from the DVD with some additional compression for throughput. Also, having the top
    mips on the DVD avoids us having to copy them to the cache partition, which is good because we're pretty tight on space there!

    This is why there's no Games on Demand download available as we didn't want fob people off with an inferior experience. Similar deal for 4GB Arcade kits and USB sticks, flash devices have much better seek times than a DVD, but the throughput is lower.
    For lot of games, the seek time dominates loading, but on Titanfall 360, we worked really hard to optimise loading for DVD/HDD, and running off flash just didn't give the same performance
    .

    So, we copy the texture-streaming data to the Xbox 360 cache partition, which is located on the fastest, outside part of the drive. I'm pretty sure this is what Halo is doing when it's showing the pretty particle effects before you start a new level. Also,
    using the cache partition guarantees that the installed files aren't fragmented, giving really consistent streaming performance. I tested it at home on an original 20GB HDD that I've had since 2005 and never re-formatted, it works great!

    I think people are used to installing games because generally they load faster from HDD, but in our case it just increases load times and degrades streaming performance.
     
    J3RS3Y DEVIL, Apr 22, 2014
    #18
  4. Buick350X
    Buick350X Guest

    where is the digital ver of titanfall on xbox 360???

    sort of a playstation thing, ya know how they often have to wait a while after Xbox 360 gets it first, well X1 gets things before we get them now too.
     
    Buick350X, Apr 22, 2014
    #19
  5. COD 2 HALO
    COD 2 HALO Guest
    What bs and poor customer service!
     
    COD 2 HALO, Apr 29, 2014
    #20
  6. J3RS3Y DEVIL
    J3RS3Y DEVIL Guest
    Do you people not read?

    It has nothing to do with customer service.

    The game needs the disc to spin up certain textures.

    No Games on Demand. EVER!
     
    J3RS3Y DEVIL, Apr 30, 2014
    #21
  7. wow that suck i bought a pre order card and went to the store on the release date and found out it was only for xbox one i had to wait till the next month to get it so *** lol
     
    demonfleshwund, Apr 30, 2014
    #22
  8. where is the digital ver of titanfall on xbox 360???

    oh ok i get it but but will the dlc's be the same like old school download packs like new vegas were i haft to go to the store to get them
     
    demonfleshwund, Apr 30, 2014
    #23
  9. J3RS3Y DEVIL
    J3RS3Y DEVIL Guest
    The DLC content will be able to be downloaded to your hard drive.
     
    J3RS3Y DEVIL, May 1, 2014
    #24
  10. COD 2 HALO
    COD 2 HALO Guest
    Customer service is the provision of service to customers before, during and after a purchase. According to Turban et al. (2002),[1] "Customer service is a series of activities designed to enhance the level of customer satisfaction – that is, the feeling
    that a product or service has met the customer expectation."

    The importance of customer service may vary by product or service, industry and customer. The perception of success of such interactions will be dependent on employees "who can adjust themselves to the personality of the guest,"[2] according to Micah Solomon.
    Customer service can also refer to the culture of the organization - the priority the organization assigns to customer service relative to other components, such as product innovation or low price. In this sense, an organization that values good customer service
    may spend more money in training employees than average organization, or proactively interview customers for feedback.

    From the point of view of an overall sales process engineering effort, customer service plays an important role in an organization's ability to generate income and revenue.[3] From that perspective, customer service should be included as part of an overall
    approach to systematic improvement. A customer service experience can change the entire perception a customer has of the organization

    Now me. So basically the company has not satisfied it's clientele thus provided poor CUSTOMER, CUSTOMER, BUYER, PURCHASER,CUSTOMER, CONSUMER, MONEY SPENDER, HARD EARNED MONEY SPENDER, service. The RESPAWN gaming company had over 2 years and they did not
    create a product that conforms with the 360 standards. Knowing that 99% of XBOX 360 gamers DOWNLOAD THEIR GAMES TO THE HARD DRIVE. And we all know why we do the games right or need to explain why we do so? Thus RESPAWN provided poor CUSTOMER service.
     
    COD 2 HALO, May 9, 2014
    #25
  11. J3RS3Y DEVIL
    J3RS3Y DEVIL Guest
    Respawn didn't make the game for the 360. Bluepoint Games did.

    Your argument, or lack thereof, is severely flawed. Where did you paste that from? Some customer service handbook?

    Would it be better not to release Titanfall for the 360 at all? I for one am happy they let last generation players experience the same game the players on PC and Xbox One are playing even though there is a requirement to use the DVD to spin up textures.
    The other alternative was to buy an Xbox One and play that way. Not everyone can afford that.

    Your obvious disdain for Respawn is both confusing and unwarranted.
     
    J3RS3Y DEVIL, May 10, 2014
    #26
  12. COD 2 HALO
    COD 2 HALO Guest
    Respawn had to allow blue point or whatever the company name is to develop the 360 version. So therefore Respawn is responsible. What is so confusing. Respawn has provided or allowed ANOTHER developer to release an inferior version of THEIR GAME.

    Poor customer service.

    Now please tell me in your opinion where my point is flawed. You failed to do so in your last post. The floor is yours.

    Lol.
     
    COD 2 HALO, Nov 1, 2018
    #27
  13. COD 2 HALO Win User

    where is the digital ver of titanfall on xbox 360???

    Respawn had to allow blue point or whatever the company name is to develop the 360 version. So therefore Respawn is responsible. What is so confusing. Respawn has provided or allowed ANOTHER developer to release an inferior version of THEIR GAME.

    Poor customer service.

    Now please tell me in your opinion where my point is flawed. You failed to do so in your last post. The floor is yours.

    Lol.
  14. J3RS3Y DEVIL Win User

    where is the digital ver of titanfall on xbox 360???

    Respawn didn't make the game for the 360. Bluepoint Games did.

    Your argument, or lack thereof, is severely flawed. Where did you paste that from? Some customer service handbook?

    Would it be better not to release Titanfall for the 360 at all? I for one am happy they let last generation players experience the same game the players on PC and Xbox One are playing even though there is a requirement to use the DVD to spin up textures.
    The other alternative was to buy an Xbox One and play that way. Not everyone can afford that.

    Your obvious disdain for Respawn is both confusing and unwarranted.
  15. demonfleshwund Win User

    where is the digital ver of titanfall on xbox 360???

    oh ok i get it but but will the dlc's be the same like old school download packs like new vegas were i haft to go to the store to get them
  16. Buick350X Win User

    where is the digital ver of titanfall on xbox 360???

    sort of a playstation thing, ya know how they often have to wait a while after Xbox 360 gets it first, well X1 gets things before we get them now too.
  17. COD 2 HALO Win User

    where is the digital ver of titanfall on xbox 360???

    Just ridiculous on RESPAWN and EA. Micro$oft You guys are not far behind. A lot of questionable issues.
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where is the digital ver of titanfall on xbox 360???

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