What's with all the hate for Mass Effect: Andromeda?

Discus and support What's with all the hate for Mass Effect: Andromeda? in XBoX on Consoles to solve the problem; You can always play the other 3 games after MEA. They are backwards comp. Would be interesting to see what someone thinks of the first 3 after... Discussion in 'XBoX on Consoles' started by Daft Badger, Aug 30, 2017.

  1. Daft Badger
    Daft Badger Guest

    What's with all the hate for Mass Effect: Andromeda?


    You can always play the other 3 games after MEA.

    They are backwards comp.

    Would be interesting to see what someone thinks of the first 3 after playing MEA first.
     
    Daft Badger, Sep 3, 2017
    #31
  2. brandiesel1
    brandiesel1 Guest
    So I didn't look up what the architects were like so I assumed they were like the regular Kett, but maybe a little bigger with armour, lol was I wrong. I've been stuck on the first one on Eos for two nights. Tonight will be my third night trying. I can get
    it to within a hair of dying, but then it stops exposing it's leg/head and doesn't stop regenerating enemies. It's quite annoying, but I'm almost there. I'm only lvl 14 and on insanity.

    Hopefully the others will be easier.
     
    brandiesel1, Sep 21, 2017
    #32
  3. BluSwirl
    BluSwirl Guest
    No, they won't. If memory serves, Badger says he turned in a grandiose performance, but it's been some time since I closed the book on Andromeda and I'm pretty sure I was more leveled up than you... is there a cap? Idk, but lvl 14 suggests you won't be able
    to finish these bosses without exploits. I *really* wanted to beat the Architects but there's a path of least resistance and you're either able to follow it or not. I dunno, perhaps if you've been weaned on the masochistic Dark Souls, you might see an opening
    that mere mortals cannot, but it's telling that Andromeda has been officially shelved (by EA) and it's REALLY not worth your while to sweat the deets.

    It's kinda like when I chose to take on 'Crushing' difficulty (for Uncharted: the Lost Legacy) despite never having played a PS4 game on its hardest setting before. I wanted to challenge myself. It's hardly big or clever because there's a thing called ADAPTIVE
    AI and it really does beat you senseless. But what the hey, I finished the game and then opened up The Last of Us on GROUNDED difficulty - the hardest (or so I thought). Apparently there's a Grounded PLUS difficulty... okay, you can keep that one to yourselves.
    I've been playing games since 1993, and I'd like to think my battle scars have me left me hardened; impenetrable to pain. But it still smarts when I have to constantly replay checkpoints (or encounters) because there's only *one* LINEAR outcome. And sure,
    you can try to outsmart the house, but the house ALWAYS WINS!

    Ditto for Andromeda. Don't waste your time, brandiesel.
     
    BluSwirl, Sep 21, 2017
    #33
  4. Daft Badger
    Daft Badger Guest

    What's with all the hate for Mass Effect: Andromeda?

    Level 14 is waaay to low.

    You might scrape through the first one but it will be hard,as you've found out.

    There isn't a level cap,you can max out every ability.Problem is you will run out of ways to level up in one playthrough.

    I think the gear level you can craft is capped on the first playthrough.

    There's no point in trying the Architects until at least all the loyalty missions are done & near the end of the game.

    The one on Eos is the easiest.
     
    Daft Badger, Sep 21, 2017
    #34
  5. Daft Badger
    Daft Badger Guest
    Nice one.

    That was the easy one by the way.

    The one on the ice planet ( can't remember the name) is the hardest as you are also fighting the cold as well as the Architect,i really would leave that one until last.
     
    Daft Badger, Sep 21, 2017
    #35
  6. BluSwirl
    BluSwirl Guest
    This ^_o

    By way of congratulating you (and simultaneously updating the thread - it had slipped to page 2), I'd hazard a guess that the Ice Architect was where I spat the dummy... as you may've found out, while you're dealing out damage to its tendrils, everything's
    quite doable. It's when the boss regains health or shields or whatever and starts summoning minions that you've got to be on your toes (while at the same time contending with safe zones). All praise to you, and Badger, for persevering, but to give you an example
    of how each of us has a different threshold for pain...

    I'm playing The Last of Us on its hardest setting (Grounded) and last night I spent an eternity - well, at least 150 minutes - replaying one insufferable room in the sewers. There's a bunch of clickers and while stealth is technically an option, there's
    no way round the male ones (or those packing headcrabs). With ammo scarce, no melee weapon, and no means of triggering the exit until the room was cleared, it's safe to say that this kind of cheap and nasty barrier would leave a lesser gamer fuming. But that's
    where my LEGENDARY 'edumacation' from the Halo School kicks in... you just keep on keeping on until the road is clear What's with all the hate for Mass Effect: Andromeda? :)

    All things being equal (or decidedly unpleasant), I'd still take that 150 minutes of hard labor over any stultifying attempt to beat the Architects on Insanity! Good luck with that, brandiesel What's with all the hate for Mass Effect: Andromeda? :p
     
    BluSwirl, Sep 22, 2017
    #36
  7. BluSwirl
    BluSwirl Guest
    This ^_o

    By way of congratulating you (and simultaneously updating the thread - it had slipped to page 2), I'd hazard a guess that the Ice Architect was where I spat the dummy... as you may've found out, while you're dealing out damage to its tendrils, everything's
    quite doable. It's when the boss regains health or shields or whatever and starts summoning minions that you've got to be on your toes (while at the same time contending with safe zones). All praise to you, and Badger, for persevering, but to give you an example
    of how each of us has a different threshold for pain...

    I'm playing The Last of Us on its hardest setting (Grounded) and last night I spent an eternity - well, at least 150 minutes - replaying one insufferable room in the sewers. There's a bunch of clickers and while stealth is technically an option, there's
    no way round the male ones (or those packing headcrabs). With ammo scarce, no melee weapon, and no means of triggering the exit until the room was cleared, it's safe to say that this kind of cheap and nasty barrier would leave a lesser gamer fuming. But that's
    where my LEGENDARY 'edumacation' from the Halo School kicks in... you just keep on keeping on until the road is clear What's with all the hate for Mass Effect: Andromeda? :)

    All things being equal (or decidedly unpleasant), I'd still take that 150 minutes of hard labor over any stultifying attempt to beat the Architects on Insanity! Good luck with that, brandiesel What's with all the hate for Mass Effect: Andromeda? :p
     
    BluSwirl, Sep 22, 2017
    #37
  8. brandiesel1
    brandiesel1 Guest

    What's with all the hate for Mass Effect: Andromeda?

    Daft, that world is Voeld. I'm gonna level up first before I fight another architect.

    BluSwirl, I loved TLoU. I played it on PS3. It's a pretty long game. I think it took me around 25 hours to beat. I don't remember what difficulty I beat it on. My PSN ID is
     
    brandiesel1, Sep 23, 2017
    #38
  9. Daft Badger
    Daft Badger Guest
    Good idea lol.

    I tended to use Peebee & the Krogan as my squadmates for the Architects,both had maxed out abilities.

    The Krogan is a beast once maxed out & can take a ton of damage,plus the conversations between him & Peebee are quite funny at times.

    The one on Voeld (thanks for that) is ok if you can stay inside the buildings but you do need to come out for ammo etc & that's when it becomes a real pain.
     
    Daft Badger, Sep 23, 2017
    #39
  10. brandiesel1
    brandiesel1 Guest
    2nd architect down, two to go. I got the one on Voeld and it only took about 3 hours of retrying instead of a few days lol. Now I’m up to lvl 21.

    Are the planets after this much more difficult? I found the ice planet to be a real pain. I have it at 97% viability so need to get it to before I move on.
     
    brandiesel1, Oct 8, 2017
    #40
  11. Daft Badger
    Daft Badger Guest
    Voeld is probably the hardest just because of the cold affecting you.

    I think you need to progress a bit further & then go back there for 100% viability or it could be connected to a side quest,can't remember the exact thing you have to do but if you are doing everything then you will get 100% on every planet.
     
    Daft Badger, Nov 1, 2018
    #41
  12. Daft Badger Win User

    What's with all the hate for Mass Effect: Andromeda?

    Good idea lol.

    I tended to use Peebee & the Krogan as my squadmates for the Architects,both had maxed out abilities.

    The Krogan is a beast once maxed out & can take a ton of damage,plus the conversations between him & Peebee are quite funny at times.

    The one on Voeld (thanks for that) is ok if you can stay inside the buildings but you do need to come out for ammo etc & that's when it becomes a real pain.
  13. BluSwirl Win User

    What's with all the hate for Mass Effect: Andromeda?

    That was the easy one by the way.

    The one on the ice planet ( can't remember the name) is the hardest as you are also fighting the cold as well as the Architect,i really would leave that one until last.
    This ^_o

    By way of congratulating you (and simultaneously updating the thread - it had slipped to page 2), I'd hazard a guess that the Ice Architect was where I spat the dummy... as you may've found out, while you're dealing out damage to its tendrils, everything's
    quite doable. It's when the boss regains health or shields or whatever and starts summoning minions that you've got to be on your toes (while at the same time contending with safe zones). All praise to you, and Badger, for persevering, but to give you an example
    of how each of us has a different threshold for pain...

    I'm playing The Last of Us on its hardest setting (Grounded) and last night I spent an eternity - well, at least 150 minutes - replaying one insufferable room in the sewers. There's a bunch of clickers and while stealth is technically an option, there's
    no way round the male ones (or those packing headcrabs). With ammo scarce, no melee weapon, and no means of triggering the exit until the room was cleared, it's safe to say that this kind of cheap and nasty barrier would leave a lesser gamer fuming. But that's
    where my LEGENDARY 'edumacation' from the Halo School kicks in... you just keep on keeping on until the road is clear :)

    All things being equal (or decidedly unpleasant), I'd still take that 150 minutes of hard labor over any stultifying attempt to beat the Architects on Insanity! Good luck with that, brandiesel :p
  14. BluSwirl Win User

    What's with all the hate for Mass Effect: Andromeda?

    It's quite annoying, but I'm almost there. I'm only lvl 14 and on insanity. Hopefully the others will be easier.
    No, they won't. If memory serves, Badger says he turned in a grandiose performance, but it's been some time since I closed the book on Andromeda and I'm pretty sure I was more leveled up than you... is there a cap? Idk, but lvl 14 suggests you won't be able
    to finish these bosses without exploits. I *really* wanted to beat the Architects but there's a path of least resistance and you're either able to follow it or not. I dunno, perhaps if you've been weaned on the masochistic Dark Souls, you might see an opening
    that mere mortals cannot, but it's telling that Andromeda has been officially shelved (by EA) and it's REALLY not worth your while to sweat the deets.

    It's kinda like when I chose to take on 'Crushing' difficulty (for Uncharted: the Lost Legacy) despite never having played a PS4 game on its hardest setting before. I wanted to challenge myself. It's hardly big or clever because there's a thing called ADAPTIVE
    AI and it really does beat you senseless. But what the hey, I finished the game and then opened up The Last of Us on GROUNDED difficulty - the hardest (or so I thought). Apparently there's a Grounded PLUS difficulty... okay, you can keep that one to yourselves.
    I've been playing games since 1993, and I'd like to think my battle scars have me left me hardened; impenetrable to pain. But it still smarts when I have to constantly replay checkpoints (or encounters) because there's only *one* LINEAR outcome. And sure,
    you can try to outsmart the house, but the house ALWAYS WINS!

    Ditto for Andromeda. Don't waste your time, brandiesel.
  15. Zen Like Calm Win User

    What's with all the hate for Mass Effect: Andromeda?

    In regard to the original trilogy, I actually like the combat more in the first game.

    The 'better' combat in the two sequels seem to come from the dice roll being removed from the gunplay and thus it becoming a twitch shooter. Unfortunately the balance of the combat was shifted squarely in the favour of the gun based classes in ME2 and 3.

    Ammo became a power and so a class such as an Adept who used Cryo ammo in the first game was now unable to do so (it wasn't even one you could gain as a bonus ability) and so an ammo type was cut off from certain classes.

    Biotics became next to useless in the sequels at the higher difficulty levels, with all enemy types gaining levels of shields, barriers, or armour. The most you could hope for now was a brief stagger or hold while you took them down with your guns. That or
    hide behind the plentiful chest high walls in order to spam biotic combos. Though I must admit that Charge, Nova, Shotgun was a pretty fun way to fight.

    The dice roll in the gunplay may have annoyed some but the enemies in Mass Effect 1 were also tied to it, they could actually miss. In the sequels unless the enemies were using heavy weapons, they all had supernatural aim and could hit you unerringly as soon
    as your head appeared. Which was a bit of a shame really as the effective shield systems of the first game were now seemingly replaced with wet toilet tissue generators they were that weak. That meant that actually leaving the loving embrace of the chest high
    wall was something that almost seemed frowned upon.

    A small side must be given over to my hatred of your squadmates heads which really looked as if they were imprinted on Shepard's bum in ME2.

    That's not to say I hated everything about the combat changes. The sound effects were certainly better, and each gun (even in the same type) felt different to use. But oh the separate melee button was a godsend, a true godsend.

    Sliding back to Andromeda. If the cover system had just been something the player had to make a choice to enter, instead of being distance sensitive, then I would have said it was the best of the franchise so far.
  16. BluSwirl Win User

    What's with all the hate for Mass Effect: Andromeda?

    The way I see it, MEA doesn't measure up to the previous series, much in the way that J3rs3y Devil said. The characters only generated a bit of interest on the surface for me, at best. They did little to nothing to make me feel drawn to them. Ryder is nothing
    special right out of the box... and despite what the story charges him/her to accomplish... does little to become more than that. I almost found the enemies to be more intriguing than my squad mates and my squad mates were more interesting than Ryder.
    Perhaps a big part of the disappointment surrounding so-called 'big' releases these days might be down to player fatigue, or that sense of entitlement that everything should be bigger, badder and brasher than before. Interestingly, the Metacritic for Andromeda
    shows that it's nestled (just) inside the favorable zone - 76, but not by much (if the rating dips below 75, then it would merely be classed as average). And that's where Agents of Mayhem - a revisionist take on the Saints Row universe - has also ended up,
    at least on Xbox.

    I've played both games obsessively, and I'd certainly agree that both suffered from a sense of being not-quite-there yet, but in the case of Andromeda it's almost universally regarded as a write-off. Shame really, but I do believe that the more you put into
    a game the more you'll derive from it - especially if you're already invested in the world or the characters. Ryder may've been a hollow shell to you, but the beauty of these 'big' games is that you're asked to actively engage with them, and if you spend any
    quality time in customization (which is a hallmark of BioWare's games), then you can certainly pick up the slack for any creative shortfalls.

    Andromeda may have its faults, but whatcha gonna do? Cry about it? Alternatively, you could easily choose *not* to play it, or rate it (as many have done). Just goes to show how spoiled for choice we are in these modern times!
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