What exactly does the xbox one do to determine that nat is open?

Discus and support What exactly does the xbox one do to determine that nat is open? in XBoX on Consoles to solve the problem; Hi Xbox support What exactly does the xbox one do to determine that NAT is open? I have noticed that on my firewall, which is running Linux, a rule... Discussion in 'XBoX on Consoles' started by csMax, Mar 29, 2016.

  1. csMax
    csMax Guest

    What exactly does the xbox one do to determine that nat is open?


    Hi Xbox support

    What exactly does the xbox one do to determine that NAT is open?

    I have noticed that on my firewall, which is running Linux, a rule is added to the NAT table - often udp 3074, but not always.

    If i let my UPNP daemon add the NAT entry the xbox reports NAT as open, but no packages/traffic hits the nat rule, do what exactly does the xbox one do to determine NAT status.

    Regards



    :)
     
    csMax, Mar 29, 2016
    #1
  2. {Parity}
    {Parity} Guest
    Network settings block party chat (random occurrences)

    What is your NAT Type? You say there is no NAT error but that does not answer the question. This link will help to determine that. support.xbox.com/.../nat-error-solution
    the NAT issue can cause a lot of issues with party chat and online gaming. Let us know the information.
     
    {Parity}, Mar 29, 2016
    #2
  3. XBF Brad A
    XBF Brad A Guest
    Party chat

    Hello Darren

    You could try
    nat error solution
    and let me know what exactly is going on with the party chat.

    I do know from personal experience there been different issues here and there thru the past few months. Any information you provide can help us determine what going on

    Thanks

    brad

    Xbox Forum Team
     
    XBF Brad A, Mar 29, 2016
    #3
  4. What exactly does the xbox one do to determine that nat is open?

    Hello, csMax!

    I am not an Official Xbox Representative but will still try to assist.

    Most of the time the NAT status on the Xbox One console is determined by network strength and the speed of the network (if the speed is below the recommended the NAT may be moderate or strict)
     
    Kaleb Gookins, Apr 1, 2016
    #4
  5. {Parity}
    {Parity} Guest
    ^^ network strength really has nothing to do with NAT. It is a rather detailed subject and it would probably be best just to Google it.
     
    {Parity}, Apr 1, 2016
    #5
  6. taidara
    taidara Guest
    Hi csMAx,

    I'm not Xbox support, but I'll do my best to accommodate you in your request.

    [quote user="csMax"]What exactly does the xbox one do to determine that NAT is open?[/quote]Let's take STUN (Session Traversal Utilities for NAT), as the most known tool that provides a means for how an application discover and diagnose the presence and type
    of NAT/firewalls, as an additional layer between the application and the Internet-at-large.

    Applications that somewhat needs to initiate peer relationships, first has to determine if it's operating behind NAT/firewall. In other words, it has to have an understanding of the IPWhat exactly does the xbox one do to determine that nat is open? :port that might exist in a NAT binding. Thus being private IP to public
    IP binding.

    To solve this, an application which runs of an client machine take use of the STUN protocol, to send out a request to a well known STUN server. The request in layman terms ask the STUN server; What is the IP and Port that were used to send you this query.
    The receiving STUN server decapsulate the packet, inspects the clients IPWhat exactly does the xbox one do to determine that nat is open? :port address, and respond back with this "reflexive" address (mapped address) in its payload.

    When NAT is detected between the STUN client and the STUN server, meaning that the packet is altered in transit, the binding is to be accomplished between the NAT device and the STUN server. In such case, it's also important for applications that rely on peer
    communication to have an understanding of the NAT type it has to transit through.

    To determine and diagnose NAT type, the STUN server reply to the initial binding with a different IPWhat exactly does the xbox one do to determine that nat is open? :port, expecting to receive a query from the client, using the initial mapped address tuples. If success, the NAT type is then diagnosed as a full cone NAT.
    Full cone NAT is very similar to how NAT works (one to many). Where full cone NAT can multiplex many hosts to one mapped address tuples.

    In camparison to the Xbox 360, the Xbox One plays a bit different role, in the way it diagnose and discover NAT. The Xbox 360 uses a modified or custome made version of STUN. Where the Xbox One rely on the Teredo protocol for the same process.
     
    taidara, Oct 31, 2018
    #6
  7. {Parity} Win User

    What exactly does the xbox one do to determine that nat is open?

    ^^ network strength really has nothing to do with NAT. It is a rather detailed subject and it would probably be best just to Google it.
  8. Kaleb Gookins Win User

    What exactly does the xbox one do to determine that nat is open?

    Hello, csMax!

    I am not an Official Xbox Representative but will still try to assist.

    Most of the time the NAT status on the Xbox One console is determined by network strength and the speed of the network (if the speed is below the recommended the NAT may be moderate or strict)
  9. taidara Win User

    What exactly does the xbox one do to determine that nat is open?

    Hi csMAx,

    I'm not Xbox support, but I'll do my best to accommodate you in your request.

    [quote user="csMax"]What exactly does the xbox one do to determine that NAT is open?[/quote]Let's take STUN (Session Traversal Utilities for NAT), as the most known tool that provides a means for how an application discover and diagnose the presence and type
    of NAT/firewalls, as an additional layer between the application and the Internet-at-large.

    Applications that somewhat needs to initiate peer relationships, first has to determine if it's operating behind NAT/firewall. In other words, it has to have an understanding of the IP:port that might exist in a NAT binding. Thus being private IP to public
    IP binding.

    To solve this, an application which runs of an client machine take use of the STUN protocol, to send out a request to a well known STUN server. The request in layman terms ask the STUN server; What is the IP and Port that were used to send you this query.
    The receiving STUN server decapsulate the packet, inspects the clients IP:port address, and respond back with this "reflexive" address (mapped address) in its payload.

    When NAT is detected between the STUN client and the STUN server, meaning that the packet is altered in transit, the binding is to be accomplished between the NAT device and the STUN server. In such case, it's also important for applications that rely on peer
    communication to have an understanding of the NAT type it has to transit through.

    To determine and diagnose NAT type, the STUN server reply to the initial binding with a different IP:port, expecting to receive a query from the client, using the initial mapped address tuples. If success, the NAT type is then diagnosed as a full cone NAT.
    Full cone NAT is very similar to how NAT works (one to many). Where full cone NAT can multiplex many hosts to one mapped address tuples.

    In camparison to the Xbox 360, the Xbox One plays a bit different role, in the way it diagnose and discover NAT. The Xbox 360 uses a modified or custome made version of STUN. Where the Xbox One rely on the Teredo protocol for the same process.
  10. JPiLLa Win User

    Xbox One Nat not open???

    A couple of questions for you on this:

    1) when you run the "Test Multiplayer Connection", under the "Detailed NAT information" what does its say for you?

    2) do you have UPnP enabled?

    3) do you have DMZ host set to your Xbox One's IP address? or are you just doing port forwarding?

    My "Detailed NAT information" shows up as "Your Network is behind a cone NAT" Not exactly sure what this means, but I have noticed my NAT settings going from OPEN to STRICT this morning and now it is back to OPEN. lol
  11. NS ElecTrickz Win User

    Unable to connect to my friend's Windows 10 Minecraft world

    What exactly do you mean by that? We both already have open NAT types.
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What exactly does the xbox one do to determine that nat is open?

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