Unity VR project using Kinect V2

Discus and support Unity VR project using Kinect V2 in XBoX on Consoles to solve the problem; Hello everyone, I am a master student and currently I am working on a project Control of Virtual agents. We faced some problems, as we wanted to... Discussion in 'XBoX on Consoles' started by FawnPython97858, May 10, 2018.

  1. Unity VR project using Kinect V2


    Hello everyone,

    I am a master student and currently I am working on a project Control of Virtual agents. We faced some problems, as we wanted to develop a social anxiety therapy game in Unity and to use the Kinect V2 for motion tracking (so that the virtual agents in the game
    have the same moves as the therapist in real life). I would like to know if anyone has experience with using Kinect in Unity. We found some scripts, but there is a problem that some keywords are obsolate. Any help would be useful.

    Best regards.

    :)
     
    FawnPython97858, May 10, 2018
    #1
  2. R1CH5TER
    R1CH5TER Guest
    R1CH5TER, May 10, 2018
    #2
  3. Kinect 2 availability

    Hello,

    I am working on a R&D project involving the Kinect V2 (for Xbox One but with the adapter), and I was told by an employee from BestBuy Canada that the Kinect v2 (even the version for Xbox) was discontinued.

    Is it true? I see I can still buy it from the Microsoft Store, but is it still produced ? And if so, do you know since when there will be support/production for the Kinect v2.

    Thanks for your answer,
     
    ChuteTable9048, May 10, 2018
    #3
  4. ravary212 Win User

    do you think there be another kinect

    If I remeber well the project scarlet will have a vr, so I dont think they will make anothrr kinect, maiby some sensors and all of that but the kinect proyect is not longer popular anymore
  5. M3tal Daz3 Win User

    Project Scarlett

    Kinect was a project that failed. I don't think technology is there with VR for now. All titles I have seen only replicate 75% of movements.
  6. JohnnyXeo Win User

    Project Scarlett

    For the love of god can you please put VR or the Kinect on Project Scarlett.
    Won't bother me either way as long as I can purchase separately.
  7. R1CH5TER Win User

    Do you think that Project Scorpio is "next gen" or not?

  8. Mister Mascot Win User

    Kinect for Windows v2 sensor and Xbox One S

    Hey there Nixe Ahn,

    Using that adapter you, should be able to hook the Kinect Sensor up to an Xbox One S console. The

    FAQ guide
    for the Kinect for Windows v2 would suggest that when using the adapter the sensor should work on an Xbox One console, or Xbox One S console using the adapter since functionally it can be used in the reverse scenario.

    From the FAQ

    If you already own a Kinect for Windows v2 sensor, please be assured that our support for the v2 sensor remains unchanged and you can continue to use it for both commercial and non-commercial uses. If you don’t have a Kinect for Windows v2 sensor, we encourage
    you to purchase the Kinect for Xbox One sensor and Kinect Adapter for Windows—which together, are functionally identical to the v2 sensor for developing and running Kinect for Windows v2 applications. We no longer manufacture Kinect for Windows v2 sensors
    and have sold out of existing stock."

    Microsoft has consolidated the Kinect for Windows developer experience around the Kinect for Xbox One sensor and is no longer producing the Kinect for Windows v2 sensor. We encourage developers who do not already have the v2 sensor to use the functionally
    identical Kinect for Xbox One sensor and Kinect Adapter for Windows to create interactive v2 solutions and applications. The adapter enables you to connect a Kinect for Xbox One sensor to Windows 8.0, 8.1, and 10 PCs and tablets in the same way as you would
    a Kinect for Windows v2 sensor. Since the Kinect for Xbox One and Kinect for Windows v2 sensors are functionally identical, the Kinect for Windows SDK 2.0 works exactly the same with either."

    So by this information you should be able to use it without any issues, since it works in the reverse scenario.

    I hope that helps to clarify things for you. :)
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Unity VR project using Kinect V2

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