Unable to use sample PlayerRendezvous

Discus and support Unable to use sample PlayerRendezvous in XBoX on Consoles to solve the problem; Hello, I configured a dev kit for xbox one and my dev computer. Now I would like to test the sample PlayerRendezvous. I am able to open the solution... Discussion in 'XBoX on Consoles' started by GeckoChouette32, Oct 22, 2014.

  1. Unable to use sample PlayerRendezvous


    Hello,

    I configured a dev kit for xbox one and my dev computer. Now I would like to test the sample PlayerRendezvous.

    I am able to open the solution on VS 2012 Update 4 and build it.

    Then I can see the sample in the console and in the Xbox One Manager.

    My problem is that the sample does not seem to do anything when I launch it.

    The only thing I see is a blue screen with a clock and the letters ATG during 20 seconds then the sample stops and is no more running.

    Here are the logs in the VS console:

    Push deploying 'C:\Projects\Game\PlayerRendezvous_10_2014\live\PlayerRendezvous\Durango\Layout\Image\Loose' to '10.0.22.88'.

    Calculating payload.

    Evaluating fileset.

    Evaluated files: 31

    Transfer starting for 1 file (262144 bytes).

    Transferring 1/1: C:\Projects\Game\PlayerRendezvous_10_2014\live\PlayerRendezvous\Durango\Layout\Image\Loose\appdata.bin (262144 bytes)

    Package Full Name: 'PlayerRendezvous110_1.0.0.0_x64__zjr0dfhgjwvde'

    262144 bytes in 1 files over 4,927 seconds.

    Approximate transfer speed: 0,0507408159123199 MB/s.

    Aumids returned for this package:

    PlayerRendezvous110_zjr0dfhgjwvde!PlayerRendezvousDebug

    PlayerRendezvous110_zjr0dfhgjwvde!PlayerRendezvousProfile

    PlayerRendezvous110_zjr0dfhgjwvde!PlayerRendezvousRelease

    Project associated with aumid 'PlayerRendezvous110_zjr0dfhgjwvde!PlayerRendezvousDebug'

    Launching remote application: PlayerRendezvous110_zjr0dfhgjwvde!PlayerRendezvousDebug

    Launch request successful.

    I also used the option Capture debug output and here is what I get:

    XSF ExceptionHandler, MiniDumpWriteDump Result: 1

    XSF ExceptionHandler exited

    XSF ExceptionHandler, MiniDumpWriteDump Result: 1

    Does someone know how the sample should work and where I can find more logs to understand the problem?

    Thank you,

    Alexandre

    :)
     
    GeckoChouette32, Oct 22, 2014
    #1
  2. CRUZZifer
    CRUZZifer Guest
    CRUZZifer, Oct 22, 2014
    #2
  3. Kinectimal
    Kinectimal Guest
    Unbelievable

    I've encountered many glitches with SRIV. It's kind of sad.. I really liked this game, too. That's saying something considering my hatred for SR3. The glitches I've experienced so far: Game locking up (freezing), Co-op partner and myself got stuck and were
    unable to move/use weapons, switching my character's gender can cause my character to retain traits of the opposite gender, Image As Designed does not play voice samples.. The list goes on.
     
    Kinectimal, Oct 22, 2014
    #3
  4. Unable to use sample PlayerRendezvous

    Hey there, Gecko! Looks like you're a part of ID@Xbox. We here on the Xbox Support forums don't have much information about this. Check out the
    ID@Xbox page to see if there might be information on a community that will be able to look into this for you. Unable to use sample PlayerRendezvous :) Thank you for understanding!
     
    Misses Quinzel, Oct 23, 2014
    #4
  5. Misses Quinzel Win User

    Unable to use sample PlayerRendezvous

    Hey there, Gecko! Looks like you're a part of ID@Xbox. We here on the Xbox Support forums don't have much information about this. Check out the
    ID@Xbox page to see if there might be information on a community that will be able to look into this for you. :) Thank you for understanding!
  6. ArminatorX Win User

    "The sampling rate for your microphone is not supported" App XBOX on Windows 10

    The Steelseries Siberia 350 is an USB headset, which means, it has it's own built in "soundcard" so to speak.

    If that soundcard samples the microphone in a sampling rate that is not supported, you will need to check if the headset can be configured for a different sampling rate.

    For that however, you will need to
    contact the Steelseries support
    .
  7. CRUZZifer Win User

    Mortal Kombat

  8. GFx1 Win User

    Samsung HDR tv

    Dashes mean that the sampling for those color schemes are not available. The zeros are equivalent of checkmarks, that in this color scheme, sampling is available. And with UHD Color setting turned on, the 10-bit and 12-bit sampling for color depths YCbCr
    4:2:2 and YCbCr 4:2:0 are available. Xbox One S supports all of the color depths. And 10-bit sampling is the equivalent of HDR10. So as long as you turn UHD Color on the TV, you will get HDR color support with this TV set.
  9. Raiona Leijon Win User

    "The sample rate for your microphone isn't supported" error, no matter what sample rate I use

    Oh man I feel like an idiot

    THIS IS NOW RESOLVED

    I had checked that in the Privacy settings, "Let apps use my microphone" was enabled

    However, it was specifically disabled for Xbox

    I feel very silly.
Thema:

Unable to use sample PlayerRendezvous

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