Ultra Tech Enterprises

Discus and support Ultra Tech Enterprises in XBoX on Consoles to solve the problem; [quote user="Ultra Tech Tour Guide"]Welcome to Ultra Tech Enterprises - where everything is designed, and patented, to kill you. We hope you enjoy your... Discussion in 'XBoX on Consoles' started by Galactic Geek, Dec 17, 2014.

  1. Ultra Tech Enterprises


    [quote user="Ultra Tech Tour Guide"]Welcome to Ultra Tech Enterprises - where everything is designed, and patented, to kill you. We hope you enjoy your stay. After all, it won't last long. You're fortunate enough to be among the first to get a chance to
    see a sneak preview of our latest product line - the genetically-created and technologically-enhanced "Riptor" project, which is set to be released upon (unsuspecting) consumers very soon. Now, if you don't mind, please have a seat and fill out a few of these
    wavers before we continue on with the rest of the tour. Remember, safety first![/quote]

    [quote user="Testimonial from "satisfied" Riptor customer"]This new product from Ultra Tech is absolutely amazing! She comes complete with plasma-claws, an extendable tale-spike and drill, and even has really bad (for you) breath! The absolute best when
    it comes to home defense, she even makes a great house pet! The best part of all? She's not that expensive! She'll only cost you an arm and a leg!

    There, I did it - I'm done. So, can I go home now? No? Well how about some food then? Guys? Guys!? Where are you going!? Please don't leave me here!!!

    *RAAAWWWRRR*

    Oh no, not again...[/quote]





    For those of you who love to play Killer Instinct or even fighting games in general, the game's newest character, Riptor, was released yesterday for Ultra-edition owners and will be released soon for Combo-edition owners.

    I spent the entire day learning how to play with and against this technologically-enhanced dinosaur and despite technically being extinct, she is, literally, a beast! She's a great hit-and-run character and from what I've been able to figure out, she works
    best at medium distance from your opponent, where you can stay out of their reach and use certain moves as a "vortex" to force your enemies even closer into your waiting teeth, fiery breath, plasma claws, and deadly prehensile tail.

    In addition to this new character, numerous changes have been made to the game in order to update it for the better and prepare it for future updates. Among some of the changes include UI modifications, character adjustments, an all new visual upgrade in
    the form of motion blur that can be turned on or off, and even some holiday accessories for certain characters. If you'd like to learn more, you can see more details in the quote provided below.

    [quote user="Iron Galaxy"]Notable CU 2.2 Issues (Riptor Update)

    • Riptor’s Ultra Music is placeholder. This will be fixed in next update.

    Notable Enhancements

    - This build has a cybernetically enhanced, fire-breathing, female dinosaur in it.

    - Added Motion Blur system with on/off switch. (Default On)

    - Retro TJ Combo.

    - All-New Season 1 Story Mode (Formerly known as 'Arcade Mode')

    - Added Maya premium accessories.

    - Optimization improvements to Kan-Ra Sand Particles.

    - Character Select load time optimizations. We'll continue to improve these!

    Notable Bug Fixes

    • Fixed an issue where the game would unexpectedly crash when searching for online matches.

    • Fixed a bug where Kan-Ra’s wrap effect would remain on an opponent during a rollback situation.

    • Fixed a bug where TJ Combo’s name appeared as ‘TJCombo’ in leaderboards.

    • Fixed a bug where Kan-Ra’s name appeared as ‘Gauze’ in Leaderboards and Fight challenges.

    • Fixed an issue where Audio cues were not matching up in Stage Select.

    • Fixed an issue where Glacius can cover part of the Versus screen text.

    • Fixed an issue where some Shadow attacks were not being tracked properly for Shadow Efficiency in Match Outcome.

    • Fixed various Command List issues.

    • Fixed an issue where Win Streaks carry over between game modes.

    • Fixed an issue where Kan-Ra’s sand covers Orchid and TJ Combo’s hair unnaturally.

    • Fixed an issue in Arcade/Survival Mode where Fulgore’s glowing made went through the UI

    • Fixed a Lobby issue where Player 2’s Healthbar obscured Player 2’s Player Card.

    • Fixed an issue where Breaker Ratio was not calculating properly in Match Outcome.

    • Fixed an issue in Fight Challenges where the UI can overlap within itself.

    • Fixed an issue where the user can lose functionality of the Y button in Match Outcome if the Y button was mashed.

    • Fixed an issue where Kan-Ra would go back into neutral stance before his Outro begins in a Time Out situation.

    • Fixed an issue where backing out of the Collection Menu after entering Profile Card returned the user to the Landing Page.

    • Fixed an issue where the camera would wildly pan to the foreground when activating Instinct during an Ultra Ender.

    • Fixed an issue where the user is sent back to a blank screen when leaving a Multiplayer match after being invited at the Press Start screen.

    • Fixed an issue where Average Combo Damage was not calculating correctly in Match Outcome.

    System Changes:

    Fixed a bug that prevented Spinal and Sabrewulf from doing their Ultra attacks on Kan-Ra’s Stage (Forbidden Archive).

    Jago:

    -Light and Medium Windkick travel a little bit farther now.

    -Shadow Endokuken is no longer invulnerable for any period.

    Sabrewulf:

    -Fixed a bug that let Sabrewulf get a safe counter break attempt on a very specific frame of Shadow Ragged Edge.

    Glacius:

    -Liquidize can travel farther in the same amount of time, a bit less than sweep distance.

    Thunder:

    No changes

    Sadira:

    -Fixed a bug that allowed Sadira’s webs to hit during hitstop and remove breaker windows from attacks. We did this by preventing webs from actually hitting opponents who are already in hitstop. Instead, they will sit and wait for hitstop to end before hitting.

    -Fixed a bug preventing Sadira’s Shadow Widow’s Bite projectiles from destroying themselves properly when a counter breaker was attempted.

    -Performing an ender right after a Web without doing anything else first is now breakable as opener->ender.

    -Fixed a bug preventing Leg Launcher and Chain Leg Launcher from getting proper opener/manual labels, making them unbreakable in some situations.

    Orchid:

    No Changes.

    Spinal:

    -Shadow Searing Skull is no longer invulnerable for any period.

    Fulgore:

    -Shadow Energy Blast is no longer invulnerable for any period.

    -Devastation Beam changes are coming in a future update, please be patient.

    TJ Combo:

    -Light Tremor is now -6 on block. Medium Tremor is -8 on block. Heavy Tremor is -10 on block. Shadow Tremor is -4 on block.

    -Vortex hitboxes reduced to not beat crossup attempts as easily. Light vortex now hits on frame 6 and is active for 2 frames. Medium hits on frame 7 and is active for 3 frames. Heavy hits on frame 8 and is active for 5 frames.

    -Shadow Vortex is vulnerable for 1 additional frame during startup.

    Maya:

    -Leap Kick still hits on frame 6, but Light version is now vulnerable on Frame 5, Medium version is vulnerable on frame 2, and Heavy has no invulnerability. The Shadow version has not been changed.

    -Can no longer Counter Breaker attempt during the startup/release of Shadow Daggers. Performing a Counter Breaker while Shadow Daggers are active will cause them to separate immediately.

    -Third hit of Savage Strikes attack box extends a bit lower than before so it is less likely to whiff crouching Sabrewulf and Riptor.

    Kan-Ra:

    -Fixed a bug that caused Kan-Ra to act as if he was in the air during Sandsplosion recovery. Now you can combo him and throw him to your heart’s content.

    -Shadow Swarm lasts 60% as long as it used to if untouched.

    -C.HP hitbox reduced

    -C.HK hitbox reduced

    -Sand Spikes, Scorpion Strikes, and Antlion build much less meter.

    -Fixed a bug that caused Kan-Ra to get stuck in place when doing Whirl while cornered facing out.

    -Fixed a bug that let Kan-Ra dash under players in the corner.

    -Kan-Ra can still cancel out of the recovery of Clutch at the same time with special moves, but can no longer cancel out with movement (jumps and dashes).

    -Kan-Ra can no longer hop forward to adjust position on a successful Clutch when his opponent is already cornered, as this was breaking the animation and doesn’t change opponent positioning at all.

    -Fixed a bug that was cutting off the end part of his Ultra Ender animation.

    -Fixed a bug preventing Kan-Ra’s Swarm and Shadow Swarm projectiles from destroying themselves properly when a counter breaker was attempted.

    -Fixed a bug that caused the camera to go nuts during Kan-Ra’s ultra if you Instinct cancel.

    -Fixed a bug that could cause Super Flash to get stuck “On” when hit out of certain moves.

    -Fixed a bug that allowed Kan-Ra to kara cancel sand normals into Sacrifice, which resulted in Kan-Ra taking tons of Potential Damage.[/quote]

    So, what's your take on this new character and update for Killer Instinct? Are you happy with these changes? With Riptor? Please let me know in the posts down below.

    :)
     
    Galactic Geek, Dec 17, 2014
    #1
  2. Rolly2891
    Rolly2891 Guest
    Let's assume ARIA is an acronym

    I like your thoughts.

    Maybe robotic instead of reasoning given Ultra tech history with robots?
     
    Rolly2891, Dec 17, 2014
    #2
  3. sewer1
    sewer1 Guest
    Combo Breaker pack to Ultra Edition?

    it works i just did it... chat with microsoft tech and when you buy the ultra one they credit you the $20
     
    sewer1, Dec 17, 2014
    #3
  4. x24hrs2livex
    x24hrs2livex Guest

    Ultra Tech Enterprises

    I just wish they'd stop releasing a character a month. Give us all the characters at once like every other fighting game.
     
    x24hrs2livex, Dec 17, 2014
    #4
  5. IMO Akame, it gives people a reason to keep playing over a long period of time and allows for veterans to continue to learn new characters right along all of the newcomers, giving the latter a better fighting chance. With other fighting games, where you
    get all of the characters at once, you're at an immediate disadvantage if you don't get the game upon release - that's not necessarily the case with this one. Ultra Tech Enterprises ;)
     
    Galactic Geek, Dec 18, 2014
    #5
  6. Azrael008uk
    Azrael008uk Guest
    It's the reason this game isn't being played and enjoyed by everyone.

    This could have been king of the Fighters instead top of the "How Can We Make People Pay For The Game Twice" list.
     
    Azrael008uk, Dec 18, 2014
    #6
  7. Who said you had to pay for the (entire) game twice? You can play the game for free and learn each character over time and then buy a few individual characters that you actually like and save money. I think it's a great idea - you get to choose how little
    or how much money you get to spend (which is anywhere from $0-$80)! ...also, I've seen plenty of people to play with online. Ultra Tech Enterprises ;)
     
    Galactic Geek, Dec 19, 2014
    #7
  8. Dwoop33
    Dwoop33 Guest

    Ultra Tech Enterprises

    I love playing with the holiday content...kicking @ss with candy canes and wearing a reindeer hat...hellz yes!! Wish I wasn't so *** bad at it or I might actually consider playing you guys but I'd barely put up a fight...lol
     
    Dwoop33, Dec 19, 2014
    #8
  9. Yeah, playing as Randolf the Rabid Reindeer is great...

    I like using my dead-pan Ultra Tech voice when I use that getup: "Warning! A rabid reindeer with a very shiny nose has entered the arena - please proceed with extreme caution...

    ...and happy holidays."
     
    Galactic Geek, Oct 31, 2018
    #9
  10. Galactic Geek Win User

    Ultra Tech Enterprises

    Yeah, playing as Randolf the Rabid Reindeer is great...

    I like using my dead-pan Ultra Tech voice when I use that getup: "Warning! A rabid reindeer with a very shiny nose has entered the arena - please proceed with extreme caution...

    ...and happy holidays."
  11. Galactic Geek Win User

    Ultra Tech Enterprises

    IMO Akame, it gives people a reason to keep playing over a long period of time and allows for veterans to continue to learn new characters right along all of the newcomers, giving the latter a better fighting chance. With other fighting games, where you
    get all of the characters at once, you're at an immediate disadvantage if you don't get the game upon release - that's not necessarily the case with this one. ;)
  12. x24hrs2livex Win User

    Ultra Tech Enterprises

    I just wish they'd stop releasing a character a month. Give us all the characters at once like every other fighting game.
  13. Galactic Geek Win User

    Ultra Tech Enterprises

    Who said you had to pay for the (entire) game twice? You can play the game for free and learn each character over time and then buy a few individual characters that you actually like and save money. I think it's a great idea - you get to choose how little
    or how much money you get to spend (which is anywhere from $0-$80)! ...also, I've seen plenty of people to play with online. ;)
  14. Dwoop33 Win User

    Ultra Tech Enterprises

    I love playing with the holiday content...kicking @ss with candy canes and wearing a reindeer hat...hellz yes!! Wish I wasn't so *** bad at it or I might actually consider playing you guys but I'd barely put up a fight...lol
Thema:

Ultra Tech Enterprises

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