Ubiquiti: Port Forwarding

Discus and support Ubiquiti: Port Forwarding in XboX Networking Hardware to solve the problem; Ubiquiti (Routers): Port Forwarding Login Information Gateway: 192.168.1.1 Username: ubnt Password: ubnt Port Forwarding Connect a computer... Discussion in 'XboX Networking Hardware' started by XB1R Hydros, Jul 18, 2014.

  1. XB1R Hydros
    XB1R Hydros Guest

    Ubiquiti: Port Forwarding


    Ubiquiti (Routers): Port Forwarding
    Login Information



    • Gateway: 192.168.1.1
    • Username: ubnt
    • Password: ubnt
    Port Forwarding

    1. Connect a computer to the gateway with an Ethernet cable.
    2. Open a web browser on a computer.
    3. Type in the gateway address, 192.168.1.1 into the web address bar, hit enter.
    4. This will take you to a login page, type ubnt for both username and password.
    5. Once of the main page, select the Network tab.
    6. On the Network page, under the “LAN Network Settings” check the Port Forwarding box.
    7. Select the Configure… option.
    8. Type in the Xbox IP address into the “Private IP” text box.
    9. Type the Port number 3074 in the “Private Port” text box.
    10. Select Both for the “Type” drop down. If that is not an option then create a new line with the same information and select the corresponding
      TCP or UDP.
    11. Type the port number 3074 into the “Public Port” text box.
    12. You can add a description like Xbox live in the “Comment” text box.
    13. Check the Enable box.
    14. Select Save/Apply to save the changes.


    Disable Port Forwarding

    1. Connect a computer to the gateway with an Ethernet cable.
    2. Open a web browser on a computer.
    3. Type in the gateway address, 192.168.1.1 into the web address bar, hit enter.
    4. This will take you to a login page, type ubnt for both username and password.
    5. Once of the main page, select the Network tab.
    6. On the Network page, under the “LAN Network Settings” uncheck the Port Forwarding box.
    7. Select Save/Apply to save the changes.

    :)
     
    XB1R Hydros, Jul 18, 2014
    #1
  2. XBIR Zeus
    XBIR Zeus Guest
    Port Forwarding

    Hello Kira x 117. Maybe I can help. What seems to be going wrong with port forwarding? Are you trying to get an open NAT? Did the settings fail?
     
    XBIR Zeus, Jul 18, 2014
    #2
  3. Kira x 117
    Kira x 117 Guest
    Port Forwarding

    i have tried and this and i can't connect to xbl. i called my ISP and xbox they (surprise surprise) couldn't help me. can you help me get his fixed?
     
    Kira x 117, Jul 18, 2014
    #3
  4. John Dowding Win User

    Port Forwarding

    Doesnt it get a bit repetitive just running around shooting people Strange?
  5. signoftheserpent Win User

    Port Forwarding

    That's what I've done.

    I think really the problem is the game.
  6. signoftheserpent Win User

    Port Forwarding

    The only people that really know for sure are Treyarch. I don't understand how a developer can have so little pride in his work. You spend your time developing a game you presumbaly love and then, when it's released, ignore every single complaint and make
    no effort to even engage with the community that pays your wages about the game's problems. I bet there are a ton of game developers that would kill to produce the world's biggest selling game franchise, yet Treyarch and David Vonderhaar don't care - and noone
    asks him what's going on. No gaming website or magazine seems to think it worth their time to ask him what's up! The biggest game on the planet!

    I've tried everything I can think of. I'm not going to mangle my router settings permanently for one game, but i've opened ports, closed ports, used the DMZ, not used the DMZ, tried all sorts of static IP's, adjusted this and that, I've tried playing with
    the worst connection preferences, I've tried playing whiel caning bittorrent. To paraphrase Steve Harley, I've done it all. It doesn't seem to make any real difference, so the problem must lie in the game's coding.

    What does it say about the industry that the biggest gaming franchise is so badly served. If it worked I'd enjoy it. I've never had an issue with CoD. Sure there are things that need fixing in the gameplay (quickscoping), but that's small potatoes compared
    to being able to play it.

    As far as lag compensation goes, for all i know that may be an urban myth. Either I have a terrible connection which is why i lag, or i have a really good connection and i'm throttled back by lag comp. It can't be both.
  7. Lofty Who Win User

    Port Forwarding

    ^ Trouble is I can't see many of these well known sites giving anything but top scores to any COD/MW/BO title regardless of how good or bad it is, you think how much money these games earn, not many people willing to upset the devs/publishers.
  8. Lofty Who Win User

    Port Forwarding

    [quote user="Strangeotron"]

    As with most people, some games work better than others. For instance, MW3 is noticeably more stable than BO2, but not perfect. Mortal Kombat was the worst I've ever seen in any game (Injustice better not be otherwise I will destroy all life on earth). But
    Soul Calibur 5 was perfect. Crysis 3 was as bad as Crysis 2 which was a nightmare. Black Ops 1 was crap but MW1 was fine.

    BO2 seems to have some intrinsically weak coding. If this can be mitigated by means of port forwarding then great.

    [/quote]

    Your right about some games better for others.

    Even when me and the wife use to play the first Black Ops, sure we both had issues at some points but she had alot more issues than I did whether we were both playing at the same time or not, both using wired connections so didn't make sense at all, that's
    online gaming for you.

    Anyway, hope this works out for you.
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Ubiquiti: Port Forwarding

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