TV Filters vs Low-Latency/VRR

Discus and support TV Filters vs Low-Latency/VRR in XBoX Games and Apps to solve the problem; So I have an Xbox Series X and an LG OLED CX series. I absolutely love my gaming experience since it supports nearly every feature next-gen has to... Discussion in 'XBoX Games and Apps' started by Corey Chan, Mar 25, 2021.

  1. Corey Chan
    Corey Chan Guest

    TV Filters vs Low-Latency/VRR


    So I have an Xbox Series X and an LG OLED CX series. I absolutely love my gaming experience since it supports nearly every feature next-gen has to offer (Only feature it won't do is 8K when it comes out). I do however have a problem:

    In order to take full advantage of Xbox's VRR and Low Latency features, I have to select the following features for the television:

    HDMI Ultra HD Deep Color

    Instant Game Response

    The problem is when I'm not gaming. When I'm watching a movie/television show, I generally would use the various apps on the Xbox (Netflix, Prime Video, Hulu, Apple TV, Paramount+, Disney+, Youtube and the built in Blu-Ray Player itself). Since VRR and Low-Latency are on, it forces all the filtering off with my television and all streaming/movie watching is now choppy. I prefer to watch movies with Smooth motion but the only way for me to get this to work is to turn off VRR, Low-Latency, HDMI Ultra HD Deep Color and Instant Gaming Response. This is incredibly inconvenient. I hope that perhaps Xbox can find some way to auto-detect when an app is being used and not gaming and having the ability to switch between tv filters and the instant gaming response could become a future option.

    So imagine Xbox Settings has: Auto-Detect Streaming Apps and combine that with "Use TV Filters for Streaming/Blu-Ray Player"

    Would be nice so I don't have to use the TV Apps or buy an adapter to have access to specific apps. For example, HBO Max is not available on LG TV's and I'm stuck with choppy frames on the Xbox unless I take the time to turn off features on the TV and the Console.

    :)
     
    Corey Chan, Mar 25, 2021
    #1
  2. Nursemorph Win User

    Allow variable refresh rate greyed out

    my bad, 65NANO95UNA
    Well, the LG page of that particular model makes no mention of VRR which would usually indicate it is not a feature:

    https://www.lg.com/ca_en/tvs/lg-65nano95una

    Edit: I have been looking around and none of the other NANO95 models have VRR either...the have ALLM (Auto low Latency Mode), not VRR
  3. les lane Win User

    HDR / Dolby Vision no longer working on Xbox Series X

    …LG C2 vs Xbox Series X no signal issues…turn off Auto low-latency mode on the Xbox series x…it’s conflicting with lg c2 Auto low-latency mode…
  4. DrifterX22 Win User

    requirements for VRR and Low Latency mode?

    I do not think the information is available yet to be as specific as you may want.

    Xbox
    Series X: What’s the Deal with Latency?


    The team also did work to empower game developers to improve and optimize game engine latency. Thanks to a new mechanism the team added, the system can now know the input state that corresponds to every frame
    sent over HDMI. For the first time developers can easily measure and tune their end-to-end latency during game development without the use of a high-speed camera. By decoupling rendering and input pipelines, Xbox Series X also supports 120 FPS, so games have
    the option of doubling their frame-rate from 60 FPS, which halves their internal latency.

    One of the biggest elements in all of this is the data that flows through your HDMI cable. Microsoft is an active member of the HDMI consortium, and the team worked hard to shape the HDMI 2.1 standard to support
    features important for Xbox Series X in a number of areas, including:

    • Transmission time to the TV: HDMI 2.1 supports up to 4k at 120 Hz which allowed the team to reduce frame transmission time from 16.6ms to 8.3ms, without sacrificing on resolution. This is an automatic 8.3ms latency improvement on TVs that support
      it and benefits games at all framerates.
    • Variable refresh rate (VRR): When games miss their frames, VRR will show the result with the lowest possible latency. 120 Hz TVs that support VRR typically have very large timing windows which makes above 40 FPS performance free of screen tearing.
    • In-TV latency: Xbox Series X invokes Automatic Low Latency Mode (ALLM) on capable TVs to automatically enable Game Mode, removing any work previously required of gamers.
    • Ultra High Speed HDMI Cable: An Ultra High Speed HDMI cable is included with every Xbox Series X to ensure that players receive the premium gaming experience if they have an HDMI 2.1 compatible display.
    Influencing the HDMI standard was one thing, but we also needed to work closely with leading display manufacturers to adopt them in a consistent manner to deliver the best gaming experience. The team knew the
    TV ecosystem needed to be ready to support these features in time for the Xbox Series X launch, but they had to answer one question: How do we get TVs to support these key next-gen features years before the first console to support them?

    They answered that question by adding those features a generation early with Xbox One X and Xbox One S.This drove adoption of key features such as VRR and ALLM in TVs released in 2019 and later as opposed to
    having to wait for these features to start arrive in select displays beginning in 2020 or 2021. So that’s the deal with latency. While it may be difficult to notice the improved latency from any one of these improvements alone, when they all add up, it makes
    for a profoundly more responsive experience for players.
  5. THX1138 Win User

    Variable Refresh Rate greyed out with a AMD compatible Monitor (HP 27xq AMD FreeSync monitor)

    Hello,

    VRR is supported via HDMI 2.1. The Xbox One X is the only console that has HDMI 2.1. Xbox One S has HDMI 2.0. This Fall 2020 the new Xbox Series X will also support HDMI 2.1 features like VRR, Auto Low Latency Mode (ALLM) and up to 120fps support.
  6. Obsessive Power Win User

    I some times get screen tearing on my Xbox seris s does this mean my console need to fix or is it normal ? My monitor is 1080 60hz no vrr

    Screen tearing on a TV (or monitor) that does not support VRR is totally normal. The tearing occurs because when the frame rate drops below 60 many console games are designed to disable vertical synchronisation (V-Sync). This helps prevent controller latency, but has the unsightly side affect of screen tearing.

    VRR stands for 'Variable Refresh Rate'. Put simply, with VRR enabled, when a game's performance drops, the TV or monitor's refresh rate changes to match the games frame rate. This prevents screen tearing.
Thema:

TV Filters vs Low-Latency/VRR

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