Top 10 best fully auto **** rifles in cod history

Discus and support Top 10 best fully auto **** rifles in cod history in XBoX Games and Apps to solve the problem; The STG-44 a.k.a. MP44 in any of the WW2 games hands down. Discussion in 'XBoX Games and Apps' started by killer LNH, Jan 8, 2014.

  1. JMD2471
    JMD2471 Guest

    Top 10 best fully auto **** rifles in cod history


    The STG-44 a.k.a. MP44 in any of the WW2 games hands down.
     
    JMD2471, Jan 9, 2014
    #16
  2. Mafivee
    Mafivee Guest
    [quote user="Sipuli91"]

    I must've had a severe brain injury during one of my prestiges in MW3 when I actually used FAD...

    [/quote]
    With the amount of headshots that thing could pull off I wouldn't be half surprised if you accidently shot yourself in the head at some point.
     
    Mafivee, Jan 9, 2014
    #17
  3. [quote user="ChainSmokingBob"]

    I've never been some 'follow the crowd' loser but why people used the ACR when almost every other AR would outgun it with just a little effort put into learning how it handled amazed me.

    I'm just waiting for people to put up a 'Best LMG' list, to be honest. Can't wait to see how accurate that one is.

    [/quote]I agree with you about the ACR. It's so weak it's crazy. Literally any assault rifle can be used at the same ranges if you just tap the trigger and don't always hold down the trigger like someone trying to play after having a lombotomy.

    To be honest, LMGs are fundamentally useless to me. They do the exact same job as an AR, yet they severely limit your movement. It's like this: you've got two identical guns in from of you, they do the same damage, same range, and one just makes you move really
    slow. Then, you voluntarily pick the one that severely limits your flexibility. LMGs make no sense gameplay wise to me.
     
    IsaacClarkeSNL, Jan 9, 2014
    #18
  4. Mafivee
    Mafivee Guest

    Top 10 best fully auto **** rifles in cod history

    I tend to use LMG's on maps where movement speed is not necessary as it is not ideal to use them on open maps because of the reduced movement speed.
     
    Mafivee, Jan 9, 2014
    #19
  5. The ability to fire 5 times the bullets without reloading is the selling point for lmgs.

    Being caught while reloading accounts for a large portion of my deaths by humans. Considering the size of the maps and availabilty of cover, movement speed isnt always a factor.
     
    a tired old guy, Jan 9, 2014
    #20
  6. I used the ACR for one prestige in mw3, that with a silencer is so easy it gets boring quickly.

    I feel that the Swat-556 needs a mention, I overused this in Blops 2.
     
    RedEye Expr3ss, Jan 9, 2014
    #21
  7. I forgot about that one. I thought the swat was decent .... along with the galil. I saw that meantioned earlier but had forgotten about it too..
     
    a tired old guy, Jan 9, 2014
    #22
  8. Top 10 best fully auto **** rifles in cod history

    [quote user="a tired old guy"]

    The ability to fire 5 times the bullets without reloading is the selling point for lmgs.

    Being caught while reloading accounts for a large portion of my deaths by humans. Considering the size of the maps and availabilty of cover, movement speed isnt always a factor.

    [/quote]I'm confident enough with my sidearms to kill anyone that pops up when I have to reload. Besides, reloading an LMG is more of a threat than reloading an AR. I'd say it's more of a con than a pro.

    Movement speed it a huge factor for me. At the beginning of a match, it's the difference between life and death. When someone chucks a grenade your way, it's a factor. When a reward is called in, it's life and death. Pushing the spawns, while not being spawned
    around by the enemy is also difficult to do with the LMGs.

    There rally are no pros to them when compared to the ARs. Do they function ok? Yeah. Are they viable? Easily. Are they balanced? Poorly.
     
    IsaacClarkeSNL, Jan 9, 2014
    #23
  9. [quote user="a tired old guy"]

    The ability to fire 5 times the bullets without reloading is the selling point for lmgs.

    Being caught while reloading accounts for a large portion of my deaths by humans. Considering the size of the maps and availabilty of cover, movement speed isnt always a factor.

    [/quote]I'm confident enough with my sidearms to kill anyone that pops up when I have to reload. Besides, reloading an LMG is more of a threat than reloading an AR. I'd say it's more of a con than a pro.

    Movement speed it a huge factor for me. At the beginning of a match, it's the difference between life and death. When someone chucks a grenade your way, it's a factor. When a reward is called in, it's life and death. Pushing the spawns, while not being spawned
    around by the enemy is also difficult to do with the LMGs.

    There rally are no pros to them when compared to the ARs. Do they function ok? Yeah. Are they viable? Easily. Are they balanced? Poorly.
     
    IsaacClarkeSNL, Jan 9, 2014
    #24
  10. x Grief Seed
    x Grief Seed Guest
    I think sometimes people will prefer an LMG over an AR depending on the game mode. When I'm helping a team lock down a bomb trying to detonate I'll be more at ease knowing someone can mow down 3-4 people before having to reload as opposed to someone killing
    1, maybe 2 then reloading. As long as the LMG person is on point and warns team members that they are reloading I sometimes prefer them over some AR's.
     
    x Grief Seed, Jan 11, 2014
    #25
  11. The f2000 from MW2 was perfect for me, i'd pay decent money to get that exact gun back Top 10 best fully auto **** rifles in cod history :(
     
    xThe13thWarrior, Jan 11, 2014
    #26
  12. [quote user="IsaacClarkeSNL"]I'm confident enough with my sidearms to kill anyone that pops up when I have to reload. Besides, reloading an LMG is more of a threat than reloading an AR. I'd say it's more of a con than a pro.

    Movement speed it a huge factor for me. At the beginning of a match, it's the difference between life and death. When someone chucks a grenade your way, it's a factor. When a reward is called in, it's life and death. Pushing the spawns, while not being spawned
    around by the enemy is also difficult to do with the LMGs.

    There rally are no pros to them when compared to the ARs. Do they function ok? Yeah. Are they viable? Easily. Are they balanced? Poorly.

    [/quote]

    First of all, one extra point for perks is worth more to me than a sidearm.



    Movement speed depends on map and mode. There are times when I want to move really fast ( shotty,smg, knife), times I want to move reasonaby fast (ars), and times when a little slow is ok (lmgs). The weapon depends on the situation.

    Not only do you have more ammo per mag, more ammo total, and more max ammo.... but they have higher penetration.



    To say an lmg is too slow for you is one thing, but its not a question of weapon balance, its a question of playstyle. There may be no pros to an lmg for you, but for someone who switches weapons depending on the situation, there are plaenty of pros.
     
    a tired old guy, Jan 11, 2014
    #27
  13. Top 10 best fully auto **** rifles in cod history

    10. TAR-21 (MW2)

    9. TAR-21 (MW2)

    8. TAR-21 (MW2)

    7. TAR-21 (MW2)

    6. TAR-21 (MW2)

    5. TAR-21 (MW2)

    4. TAR-21 (MW2)

    3. TAR-21 (MW2)

    2. TAR-21 (MW2)

    1. FAMAS (MW2) Not a fully auto AR, but it still deserves to be on the list.
     
    Beef McLargeBig, Jan 11, 2014
    #28
  14. "I agree with you about the ACR. It's so weak it's crazy. Literally any assault rifle can be used at the same ranges if you just tap the trigger and don't always hold down the trigger like someone trying to play after having a lombotomy.

    .

    To be honest, LMGs are fundamentally useless to me. They do the exact same job as an AR, yet they severely limit your movement. It's like this: you've got two identical guns in from of you, they do the same damage, same range, and one just makes you move
    really slow. Then, you voluntarily pick the one that severely limits your flexibility. LMGs make no sense gameplay wise to me".

    .

    LMGs tend to have better range than ARs as they are more steady to fire and have plenty of damage and ammunition. They are slower, that is for sure, but it isn't by a massive margin. I'm happy to trade the movement speed penalty for the sheer damage potential
    that only LMGs possess. The best example of this is MW3's M60, which is also one of the best two LMGs in the series. Nothing outguns the M60 in CQC, especially not if you're already ADSing (and given what you're carrying you should probably be flicking LT
    a fair bit) and absolutely nothing outlasts it. It doesn't matter how many people you send at it, if they're already aiming and ready because they've just dropped four others and they've still got another 60 bullets to go, anyone else is dead. No weapons can
    drop target after target after target like LMGs can. No weapons can suppress an area or a wall until someone dies like LMGs can. If I have to settle for using the speed perks I already use with my ARs and Sniper Rifles to use LMGs effectively, I see no problem
    with that whatsoever.

    .

    Ghosts' LMGs aren't as distinct from the ARs as they were in MW3 but that makes them more approachable for AR users, though not as all-around devastating. I think you'd be well-off trying them, to be honest. If you really regret losing a bit of mobility,
    take this class:

    .

    Either the Ameli, M27 or LSAT.

    No Secondary.

    .

    Quickdraw.

    Stalker.

    Ready Up.

    Sleight of Hand.

    Mobility.

    .

    You may consider putting Focus in there too, but you'd be losing either Sleight of Hand or Mobility. Any LMG you take should use a Grip, while the Ameli can take a sight if you find you need one. The M27 and LSAT do not need and should not take optics. The
    LSAT can actually take Extended Mags, which I don't usually recommend for LMGs, but Rapidfire may also be a good option if you are taking Sleight of Hand.

    .

    You do not need a secondary with an LMG and don't actually want one either.

    .

    Given the fairly-consistent accuracy, damage and stability of LMGs they can be used at any range you'd like as well, easily shutting down close to medium range encounters and being able to take people at long range as long as they aren't obviously advantaged.

    .

    "I'm confident enough with my sidearms to kill anyone that pops up when I have to reload. Besides, reloading an LMG is more of a threat than reloading an AR. I'd say it's more of a con than a pro.

    .

    There rally are no pros to them when compared to the ARs. Do they function ok? Yeah. Are they viable? Easily. Are they balanced? Poorly".

    .

    The reload time of LMGs is definitely a disadvantage, I don't know how it could be construed otherwise. However, Sleight of Hand is a perk people often take anyway and you *do* have a hundred bullets before you need to reload. It's not as big a disadvantage
    as it seems and I often use the Ameli and M27 without Sleight of Hand, personally.

    .

    Can't say I agree LMGs have 'no advantages' though. Try them, if you give them a chance they definitely won't let you down.
     
    ChainSmokingBob, Jan 11, 2014
    #29
  15. I have tried them - and used them for some time - otherwise I would not have come to that conclusion. I've used them enough to get their max camos/do challenges and while they aren't going to make a good player bad or a bad player worse, I find no point
    in using them. From my experience with them, they do not have any distinct enough advantages that come into play very much to use them while they have enough disadvantages that occur enough times to make it more flexible to use something else.

    -

    It comes down to a matter of preference. When I play Call of Duty games, my classes are always versatile and I don;t like to be tied down to one type of playstyle, whether that be run and gun, locking down an area, sniping, etc. When I snipe, I almost always
    swap my secondary out for the enemies weapon, and also make sure to have scavenger equipped so I can keep using it. When I run and gun, I tend to not take rush perks, but perks that would help me in a variety of situations - I can handle not running 50 mph,
    but I don't like to be gimped in any way.

    -

    LMGs severely limit flexibility, therefore limiting survival. Don't get me wrong if you love them, I respect that. Use them all you want, I'm not saying anyone is bad, doesn't know what they're talking about, or anything like that.
     
    IsaacClarkeSNL, Jan 11, 2014
    #30
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Top 10 best fully auto **** rifles in cod history

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