Titanfall Data Center and Server Lag Issues

Discus and support Titanfall Data Center and Server Lag Issues in XBoX Games and Apps to solve the problem; I don't understand how bad the servers can get, I feel like there are no dedicated servers and it's all P2P. I have a stable 100mbps connection speed... Discussion in 'XBoX Games and Apps' started by S V E J E D A N, Jul 2, 2014.

  1. Titanfall Data Center and Server Lag Issues


    I don't understand how bad the servers can get, I feel like there are no dedicated servers and it's all P2P.

    I have a stable 100mbps connection speed and yet when I join Titanfall I have 77ms ping. Before my ms ping was at 45 then the Multiplayer Beta updates they were doing messed it all up and set me up to 77. The lowest it goes to is 67.

    I have no one else online on wifi or anything, I don't even port forward because it barely does anything (maybe 2 ms ping difference max) before I didn't port forward anything and it was better. Now I keep getting told by Titanfall guys it's because my ports,
    no it is not. Can someone explain to me the servers please, i know how they work and what the whole Data Center does but my issue is that I live above Montana(west us) but it's giving me a lower ping in East US (which the closest state is like 1800 miles away)
    but montana is only 500 miles from me. So anyone else having these issues, because I know for a fact it's not on my end. All other games are flawless.

    :)
     
    S V E J E D A N, Jul 2, 2014
    #1
  2. FordGTGuy
    FordGTGuy Guest
    Xbox One: Dedicated Servers and Why You Should Care

    A dedicated server is when a multiplayer game is run on a actual server(or a dedicated server) in this case in a Microsoft data center. Microsoft has data centers on every continent and can offer dedicated servers for every region. Every player in a game connects directly to the server and you only communicate directly with the server.

    What are the benefits to this system?

    * They are dynamic, in other words you will never see a Xbox One game lose server support as servers are dedicated on the fly and are dynamic to consumers requests on Xbox Live. In other words a server might be running Titanfall one day and the next day Forza Motorsport 5.

    * It's Free!, not to us consumers of course but it's free to all first and third party developers as we are paying for it. This is fantastic for developers like Respawn who would otherwise not have done dedicated servers in every region due to cost.

    * No host advantage (Normal servers where everyone connects to the host player gives the host a latency advantage.)

    * No NAT issues, you will no longer have open your NAT or worry about having problems connecting to other players.

    * No lag effects, usually when someone lags in a racing game like Forza there car will start to spaz out and start hitting other people or flying. With dedicated servers you will no longer experience this effect and it will not affect the players in a game.

    * Higher ping toleration, people with higher pings will have a lot less of a problem playing with others.

    * Bigger multiplayer games, as the server is handling everything in the muiltplayer game it can allow for even larger and more epic multiplayer experiences without negative effects.

    In other words this is the most superior way to run a multiplayer game and Xbox Live on Xbox One will have it for every game in every region, Sony cannot and will not match this.

    [video=youtube;L1QsjRI4XNY]
     
    FordGTGuy, Jul 2, 2014
    #2
  3. IceStorm III
    IceStorm III Guest
    Day one update to take 15-20 minutes

    Respawn did an interview with Giant Bomb (has Ryan Davis in it) where they explained the benefits of Azure. The service can dynamically spin up a game server in any Azure data center. Want to play Titanfall in Japan? Logging in and launching a game will
    cause the local Azure instance to spin up a Titanfall server. That level of flexibility means lower costs as server hardware does not need to be purchased and maintained for each title.
     
    IceStorm III, Jul 2, 2014
    #3
  4. Karma403
    Karma403 Guest

    Titanfall Data Center and Server Lag Issues

    I've had lag since the game released, i get 60-77ms ping to the east us server, as for dedicated servers they aren't actually dedicated servers, it is microsofts azure servers, which i have no clue how they work versus the traditional hardware dedicated
    servers like what EA has, cause i get no lag in BF4
     
    Karma403, Jul 3, 2014
    #4
    Error:Failed to connect to localhost port 9200: Connection refused
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Titanfall Data Center and Server Lag Issues