The left and right balance of the sound effect becomes strange.

Discus and support The left and right balance of the sound effect becomes strange. in XBoX on Consoles to solve the problem; On the dashboard and in some games, the left and right balance of the sound effect becomes strange. The former example is page feed. Examples of the... Discussion in 'XBoX on Consoles' started by Kazahane, Dec 28, 2016.

  1. Kazahane
    Kazahane Guest

    The left and right balance of the sound effect becomes strange.


    On the dashboard and in some games, the left and right balance of the sound effect becomes strange.

    The former example is page feed. Examples of the latter are Skylim and Oblivion.

    Please check the situation and tell me further how to fix it.

    :)
     
    Kazahane, Dec 28, 2016
    #1
  2. Halo 4 LE 360 Leaked and Trailer for Live Action Series

    Any word on what sound effects the console makes?

    I wasn't too impressed with Halo Reach's console sounds.

    I like my Gears 3 console Power on sound but the eject sound is strange.

    The Star Wars & MW3 sound effects are good.
     
    CollapseControl, Dec 28, 2016
    #2
  3. Too Human question

    I think that you need to alternate between moving the left stick left and right to balance, then you'll get to attack the head of it.
     
    BurningRevolver, Dec 28, 2016
    #3
  4. CollapseControl Win User

    Halo 4 LE 360 Leaked and Trailer for Live Action Series

    Any word on what sound effects the console makes?

    I wasn't too impressed with Halo Reach's console sounds.

    I like my Gears 3 console Power on sound but the eject sound is strange.

    The Star Wars & MW3 sound effects are good.
  5. Zacabeb Win User

    Audio output setting

    That is correct. With 2.0 input, Pro Logic IIz decodes like Pro Logic II (similarities into the center, differences into the surrounds) and steers non-directional sound into the height channels.

    The method used in Pro Logic II is taking two signals - either the left and right inputs or their sum and difference - and balancing them in level so that the average level of the louder one matches the average level of the softer one. The results are then
    added or subtracted to produce the output.

    So for the center channel for instance, the left and right channels are adjusted so that the overall louder one of the two is reduced to the same average level as the other, then they are simply added together. This leaves all similarities between left and
    right coming out the center channel, while uniquities between them diminishing the more unique they are, and differences cancelling each other out. Likewise, for the left and right outputs uniquities are extracted while similarities and differences between
    the input left and right diminish.

    As a sound travels from left to right, it will start appearing from the center output while diminishing in the left output, then momentarily come from only the center output, and start appearing in the right output as it diminishes in the center output.

    So Pro Logic II basically "splices" the sound into the outputs based on the relationship between the input channels. One of the drawbacks is that similarities and differences between unrelated sounds tend to get extracted into the wrong outputs, hence the "magic
    surround" effect and slight instability of the sound field with 2.0 input.

    I don't know the specific method it uses for extracting the height channels in 2.0, but I assume that it simply lifts the front outputs into the height channels a bit when sound appears to be non-directional (the left-right and sum-difference axes of the inputs
    both averaging out in level).
  6. JLtheStoneWall Win User

    Xbox UI audio skipping

    The UI is perfectly responsive but the accompanying sound effects are lagging, and become distorted as they try to catch up.
  7. apna style Win User

    Weapons Balance.

    fmg left hand + fmg right hand = balance
  8. Anton Lyskavets Win User

    Windows Volume Doesn't Affect Xbox Wireless Headset Volume

    Good afternoon! Today a new Windows 11 update arrived. I want to say thank you, now the sound control panel is just super. I can select effects, output devices, etc. And most importantly, sound control now works with xbox wireless headphones with xbox adapter. =) Now I'm waiting for an update to adjust the chat balance in the left ear on the headphones) Thanks again, you're great. =)
Thema:

The left and right balance of the sound effect becomes strange.

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