The forced always on double buffer V-sync is ruining some games

Discus and support The forced always on double buffer V-sync is ruining some games in XBoX Games and Apps to solve the problem; The forced always on double buffer V-sync is ruining some games like Halo Reach and Mass Effect. Halo Reach is nearly unplayable and should never have... Discussion in 'XBoX Games and Apps' started by Riekopo, Aug 1, 2016.

  1. Riekopo
    Riekopo Guest

    The forced always on double buffer V-sync is ruining some games


    The forced always on double buffer V-sync is ruining some games like Halo Reach and Mass Effect. Halo Reach is nearly unplayable and should never have been released. There should be an option to turn off this V-sync in order to increase performance in the
    games that need it.

    :)
     
    Riekopo, Aug 1, 2016
    #1
  2. V-Sync Off Option for Backwards Compatibility

    The V-Sync Option is a good feature for a handful of games but when playing games such as shooters,fighting, racing games this will be a huge problem I noticed how Mass Effect ran there was no screen tearing because V-Sync was on but because of this
    the game had lower frame rate which was much slower compared to the original can you please allow a V-Sync off option some people would prefer the original game to run how it originally ran. Thanks I'm unsure if this is Preview forums please merge if not.
    Thanks
     
    Crease-94D4CE08-1384-47E4-8B35-E6A1B791EB65, Aug 1, 2016
    #2
  3. Daft Badger
    Daft Badger Guest
    Gamertag Changed

    davemcfly85 is spot on actually,the gamertag you have now is not a result of a forced name change.

    A forced name change is always 2 words & some numbers
     
    Daft Badger, Aug 1, 2016
    #3
  4. tman2damax11
    tman2damax11 Guest

    The forced always on double buffer V-sync is ruining some games

    Agreed. Seriously, who thought this was a good idea when half the back compat games don't run right because of this?
     
    tman2damax11, Aug 1, 2016
    #4
  5. Miss Bijoux
    Miss Bijoux Guest
    Hey guys -

    Thanks for posting, we always appreciate good feedback. I would suggest filling out the survey on backwards compatible titles so we can pass the information on the appropriate teams, that survey is
    HERE.

    Cheers! The forced always on double buffer V-sync is ruining some games :)
     
    Miss Bijoux, Nov 2, 2018
    #5
  6. Miss Bijoux Win User

    The forced always on double buffer V-sync is ruining some games

    Hey guys -

    Thanks for posting, we always appreciate good feedback. I would suggest filling out the survey on backwards compatible titles so we can pass the information on the appropriate teams, that survey is
    HERE.

    Cheers! :)
  7. tman2damax11 Win User

    The forced always on double buffer V-sync is ruining some games

    Agreed. Seriously, who thought this was a good idea when half the back compat games don't run right because of this?
  8. EggsBoxJuan Win User

    Halo 2 PC Wireless Controller Adaptor

    It's been a while since I dabbled in the black arts of the PC world, however, have you tried forcing V-Sync for the game in your graphics card control panel.
  9. Nielo TM Win User

    Screen Tearing?

    Enabling fixed V-Sync is not always ideal. For an example if you play a game synced to 60Hz and the frame rate drops below 60fps, the game is automatically re-synced to 30fps. If it drops again (below 30fps), it is re-synced to 15fps and if the same happens
    again, frames are dropped (meaning it won't be send to the screen). So to provide somewhat stable rate of motion , developers disable V-Sync, which means the majority of frames rendered by the console are send to the screen. But that leads to two different
    types of problems. 1. Unstable motion and 2, tearing. This is because it's not possible to fit number other than 30 and 15 into 60. So some developers program the game to drop frames while maintaining somewhat stable motion (or repeat the frame 2-3 times).
    End result: Clean frames but the motion isn't consistent, which is ok for certain games but not for all games. The other option is to merge two frames into one, this leads to tearing (as you're clearly witnessing atm). This provide consistent motion at the
    cost of visual quality. Certain developers isolate tearing near the top (HALO 3, ODST and Reach all programmed to tear at the top) but not developers have managed to achieve this. If you're playing it on the PC, you can modify the files or force the GPU to
    enable V-Sync, but on console, there's no such option.
  10. FlamingHotPizza Win User

    Achievements

    It can take a while to sync up. You could always go offline (from within network settings) and then online again to try to force a sync.
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The forced always on double buffer V-sync is ruining some games

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