Textures not loading in on multiple games for series s

Discus and support Textures not loading in on multiple games for series s in XBoX on Consoles to solve the problem; So this is a new problem i have come across ever since I have moved in to my dorm for college. Mind you my games all worked fine when I was at home.... Discussion in 'XBoX on Consoles' started by Zak Reeves, Oct 16, 2022.

  1. Zak Reeves
    Zak Reeves Guest

    Textures not loading in on multiple games for series s


    So this is a new problem i have come across ever since I have moved in to my dorm for college. Mind you my games all worked fine when I was at home. But ever since I moved in the textures just would not load in for example I would play multiversus and the map would not render all the way and then now Im playing return to arkham arkham city and things just look horrible like what is going on I just bought this console not too long ago and it did not start doing that until I moved into my dorm. Is it maybe a network issue because at home my internet was way better but like still that wouldnt make sense cause arkham city is an offline game.

    :)
     
    Zak Reeves, Oct 16, 2022
    #1
  2. JosefLBohorquez Win User

    Textures not loading in on multiple games for series s

    Hi and thanks for reaching Microsoft Xbox gamer's community. My name is Josef.
    I'm an Independent Advisor and a Microsoft Xbox user like you.

    Hope you're doing great today despite this Zak

    I don't think this can be a network issue. But let's try to isolate a bit more the problem.
    For this, please try connecting the console in a different room or place to see if the issue persists.
    Exists the possibility that the currently used power outlet is not giving enough power to the device

    Let me know how it goes once you test that
  3. Obsessive Power Win User

    Does the seagate storage expansion card improve textures/graphics for xbox series s games like tekken 8?

    There are no discernable loading/texture streaming differences between internal storage and expansion cards.

    The reason why the textures are not as defined is because the Series S has less system RAM compared to the more powerful Series X. This is hardware limitation of the Series S hardware, not the storage.
  4. alex_813_lk Win User

    Xbox series s graphics issue

    So the xbox series s cant run the call of duty series X/S version properly?

    Why is it called series s version if it can't run it properly?

    Running on a new(ish) samsung TV so that shouldn't be the issue

    So you think removing the textures pack should fix? The textures pack was 61 gig so wasn't a small download.

    While the speed of the series s is great the other thing I was looking forward to was the graphics so it's disappointing can't play the game to its potential with texture pack etc
  5. Obsessive Power Win User

    why am i not allowed to just play xbox enhanced games off a external hard drive?

    how long is too slow tho? a millisecond? a couple seconds? i'm fine with slower loading times and longer loading screens if it means i can actually have my games installed, the internal storage is about 800gb then the expansion cards cost from half to the same amount as the console, i'm fine if it means my games will have slower loading times if it means i can go buy a 5 TB hard drive to have modern games on when modern games take up about 100gbs minimum atm, i just wanna know why it isn't optional, like why? its a worse user experience in my opinion
    It may be a little bit complicated to understand but it's not just about the games being slower to load. Essentially, Xbox Series X games are coded differently to previous Xbox games that used be loaded on slow mechanical hard drives.

    Xbox Series X games have much larger complex textures than those from the previous generation of consoles. External hard drives are made up of a platter of spinning discs with read/write heads, the technology of these drives back to the 1980's.

    The Xbox Series X uses its GPU to load textures faster. The console's custom DirectStorage API allows the GPU to directly access the SSD without going through the CPU. This reduces the amount of CPU overhead and allows the GPU to load textures more quickly.

    In addition to using its GPU for texture loading, the Xbox Series X also uses its custom hardware decompression blocks (HDBs) to decompress textures on the fly. This further reduces the amount of CPU overhead and allows the GPU to load textures even faster.

    As a result of these enhancements, the Xbox Series X can load textures significantly faster than previous consoles. This allows for more detailed textures, smoother gameplay, and shorter loading times.

    Because mechanical hard drives are far too slow, the Series can't use it's custom architecture to load games faster.

    In addition to these new techniques, Xbox Series X games also use new file formats that are more efficient than the file formats used on previous consoles. This further reduces the amount of data that needs to be stored on the drive and improves the performance of the game.

    As a result of these changes, Xbox Series X games cannot run on mechanical hard drives. These drives are simply not fast enough to keep up with the demands of the new games.
  6. ngocphi Win User

    "sorry this game cannot be played from external storage"?

    You can buy old gen games not cross gen which relies on smart delivery to detect the best option for your console

    You wouldn't want a 200gig game install with uhD textures for xbox one on a series s

    You would.want the 100gig series s compressed install without uhd textures
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Textures not loading in on multiple games for series s

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