Several limitations for modding Bethesda Game pass titles

Discus and support Several limitations for modding Bethesda Game pass titles in XBoX on Windows to solve the problem; Hi there! I'm here to try a direct contact with Microsoft about new Bethesda games on game pass for PC, as a long-term Bethesda player I know how the... Discussion in 'XBoX on Windows' started by Vinicius Morgado, Mar 21, 2021.

  1. Several limitations for modding Bethesda Game pass titles


    Hi there!

    I'm here to try a direct contact with Microsoft about new Bethesda games on game pass for PC, as a long-term Bethesda player I know how the mods contribute for longevity of any massive open world game, indeed I risk saying that mods is what make Bethesda games playable for so many years, decades in some cases (The Elder Scrolls Morrowind is a good example), the problem is: The modder community is struggle to make mods work correctly in the game pass version of the Bethesda games, like Skyrim and Fallout, to better clarify the question I will divide the problem and the possible solution in topics:

    The Problem: Some mods like retextures work fine in game pass games because Microsoft add the option "Enable Mods" that remove some permissions restrictions of the xbox app client for Windows 10, which is a good think but not all mods can be ported using this solution, some mods depends on tools like Skyrim Script Extender (SKSE) (silverlock.org) for work properly, one of the core problems is that all of these games must be started through the game launcher via the Xbox app and it may not be possible for mod managers to detect the game from a "cold start" of the system due to the game files needing to be "mounted" for it to be detectable, permissions restrictions due to the protection of access to the files are also a problem.

    Solution: In my opinion xbox client for PC need to be separate for Windows Store and have their files with the same level of protections of any other software in the Program Files, yes I know that the protection of the WindowsApps directory is purposeful and is design to be so, but it'll be a lot easier for the community if this were done differently, at least for games.

    Conclusion: Modding is one of the most important parts of the Bethesda community, a determinate group of modders can create entire universes a part of the original history, in some cases even bigger than the base game itself, considerably expanding the game universe, this allows us to tell our stories as a community and make the experience of playing even more complex, bigger and immersive, as result this will benefit Bethesda and Microsoft drastically expand the lifespan of each game, don't pay attention to the issue of mods will make the community move away from the game pass, which is an incredible service, and look for other platforms like Steam that allow these modifications.

    I strongly suggest to those who are interested to understand the problem more deeply to read the articles in the links below, the first text is from the administrators of the Nexus Mods, the largest modder community of the world, and the other is a publication of the game magazine Game Debate that talk about exactly these limitations (the comments is also a good source of information about how the community feel about this):

    Modding Bethesda Games on Game Pass - What we know so far - Nexus Mods:

    https://www.nexusmods.com/fallout4/news/14503

    Skyrim Special Edition on Game Pass can be modded, but is severely limited - Game Debate

    https://game-debate.com/news/30399/skyrim-special-edition-on-game-pass-can-be-modded-but-is-severely-limited

    We have some similar discussion here, but the response is unfortunately unsatisfactory:
    Not permissions in WindowsApps from Game Pass Pc - Microsoft Community

    Thanks for attention! =D

    :)
     
    Vinicius Morgado, Mar 21, 2021
    #1
  2. Randver Win User

    Fallout 4 coming out November 10, 2015...yes...2015

    @Bird

    How in the world am I bashing the Xbox talking about the ability to mod a multiplatform game?

    Anyone with an even basic knowledge of modding on the PC will tell you that the mod support F4 will get on any console will be severely limited and my entire point was that it'll be more hype than substance. If anything I'm bashing Bethesda.
  3. NiTeLinG Win User

    Oblivion vs Skyrim graphics debate

    Bethesda is limited to the limitations of consoles. PC mods are not, therefore there is no arguement to be had...
  4. Flymonkey102 Win User

    Fallout 4 mod limit

    I doubt that Bethesda will update Fallout 4 to be able to have more mods loaded. I'm sure the limit will increase with the next consoles.
  5. Bazajaytee Win User

    Why can't we take screenshots or record dvr / Twitch Broadcast - Elder Scrolls Online Beta?

    Microsoft tends to block streaming/screenshots of Beta titles by default.

    It is down to Bethesda to tell Microsoft it is fine for players to stream/screenshot so they lift the limitation.
  6. Unreal Warfare Win User

    Oblivion vs Skyrim graphics debate

    [quote user="NigHTsNiPe xX"]

    Bethesda is limited to the limitations of consoles. PC mods are not, therefore there is no arguement to be had...

    [/quote]

    Yet the consoles limitations is also its strong point. Optimisation for a set piece of hardware over creating software for multiple configurations. Crysis 2 is a great example of that.



    However, in 6 years Bethesda should still be able to pull off something better than what a community has created. The difference between vanilla Skyrim from what's been shown, and a 6 year old modded Oblivion isn't that great, which is the point.
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Several limitations for modding Bethesda Game pass titles

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