Right handed fight stick and full remapability

Discus and support Right handed fight stick and full remapability in XBoX Accessibility to solve the problem; There are a couple things which prevent the Xbox button map of system to be a perfect way to make adjustable controllers. For fight sticks the biggest... Discussion in 'XBoX Accessibility' started by TripleTopper321, Jan 9, 2021.

  1. Right handed fight stick and full remapability


    There are a couple things which prevent the Xbox button map of system to be a perfect way to make adjustable controllers.

    For fight sticks the biggest one is contour.if one were to 180 a typical fight stick and one were able to use the Xbox one button mapping OS it would still be hard for most right-handed people to use a fight stick. Here's a photo showing a typical hand
    versus a typical left-handed joystick 180ed.

    My suggestion would be to have a button contour like the one in the picture so that it's easily programmable to be both left-handed and right-handed simply by 180ing.

    they're also a couple other questions about the joystick programming OS I'm having trouble with.

    one is the fact that left trigger and right trigger are usually next to each other horizontally which prevents a true Sega Genesis layout of ABC XYZ on the Sega Genesis collection. An easy solution to that, at least on the Xbox One, and the Xbox Series
    assuming it inherited everything from the Xbox One, it's to have a check mark in the operating system called All Digital buttons. that way the trigger could be swapped with any button and vice versa making for a completely custom layout. As opposed to assuming
    the triggers are analog. Now in some games you want to triggers to be analog and another is you don't so therefore the check will exist on games where analogueness does not matter for the triggers, like fighting games and classic video games.

    One other issue I have is the inability to flip both sticks axes as well as flipping both axes on the stick. Since my first 3D experience was Super Mario 64, my natural way of navigating the camera is guided by that. Thinking that I'm seeing the view as
    Lakitu sees it, and swinging the camera to the right to get a vision of the left and vice versa. Likewise swinging the camera up to look at the ground and vice versa. Also for some spaceship and airplane and other flying games the only reason why down to
    go up and up to go down exists is experience with real aircraft. If one never trained on an aircraft then it would be natural to think up goes up and down goes down so that needs to be inverted on the main stick too.

    finally 180 in both axes will make the analog controls also invertible into right hand. Just flip the x-axis and the y-axis of the left controller if the game requires analog controller and move the buttons around and you got it.

    By the way I tried to submit my joystick design to horror USA a famous American subdivision of a Japanese joystick maker. The American manager said it was a great design it would sell lots of copies in the United States but there's no way in the world that
    the Japanese Main headquarters is going to allow my design. I don't know whether Ambidexterity is the thing that the Japanese won't allow because if it is then we need an American compay to make this ambidextrous fight stick.

    The last authorized console joystick was the Beeshu Genesis Gizmo. That was a three-button model and that should be sure that it would be too prohibitive to make six button ambidextrous joysticks with the model they were currently using which was mirrored
    buttons on both sides.

    If I could I would go back in time and show be sure my design so that you could use less capital in buying joystick buttons and be more competitive with a monodextrous fight stick and who knows maybe we be talking about Beeshu today, instead of Hori.

    finally I prefer the American style stick where you have to move it deliberately to move the more you have to move it to move the less likely there is false actuations of diagonals. Now it's very hard to find an American style stick in an off the shelf
    version of a joystick. Now everyone sells joysticks that are so delicate you're "sipping wine." Well I want to "guzzle beer.". Just like only Americans can make SUVs well while everyone else makes the small cars.

    It's not that ambidextrous joysticks fail in the market it's just that ambidextrous joysticks fail at The gatekeepers of the systems. Nintendo never allowed a right-handed joystick on its machine. The beat shoe was a better product than the NES advantage
    but the only way they got the beef shoe super stick license was to go to Turbo graphics 16 in Genesis and get license versus those to make Nintendo take notice.

    Since the other two systems are owned by proud to be Japanese companies, and even the USA division of a Japanese company said there's no way Japan would allow this makes me think that the only company that can do this is an American company. Especially
    in American company with an American gatekeeper like Microsoft.

    The first time I bought my custom right-handed joystick it was built by KY Enterprises. k y Enterprises normally builds equipment for handicapped people and assume most handicapped people can hire a handyman on the spot to fix something and have most of
    its subsidized by the federal government. Unfortunately goofy handedness to use the skateboarders term is not a federally funded handicap that could be subsidized for. So there needs to be off the shelf options so that you can just pick up and play.

    And this actually helps with performance. On my website sinistersticks.com I tell if not only how I but four other common friends beat the local Blockbuster champion in the 90s in Street Fighter we've gone from four to five of us winning zero games against
    them to all five of us beating them every time just by simply using a right-handed stick on Street Fighter 2 New Challengers. The local champ we beat later went on to appear twice on cable television to compete in video games winning life to the power of
    X and being in wcg Ultimate Gamer season 1. And he said he would endorse it if we said the following things about that situation that happened:

    Now he knows not to bring a pad to a stick fight so if we were to play Street Fighter 2 new Challengers again on the Genesis it will not be as bad of a beat and maybe not even a beat if he's able to use his joystick and we're able to use a right handed joystick.

    Second that does not necessarily translate into better performance in future Fighters because the games have been engineered to focus more on the buttons and less on the joystick. there are videos of people doing funny things with very lenient special actuation
    joystick maneuvers. so whatever Advantage you have using the right hand to activate specials is not going to be much of an advantage because of the slop Factor given to the left hand.

    Finally it was a moment in time a very big moment in time for local clan but just a moment in time. Even though he was the local Genesis Blockbuster champion he's improved since then. I may have not.

    by the way here's the photo of the contour I have laid out for my ambidextrous stick flip it 180° and you'll see what happens.


    Right handed fight stick and full remapability [​IMG]


    :)
     
    TripleTopper321, Jan 9, 2021
    #1
  2. TripleTopper321 Win User

    How Do You Flip the X axis on a USB controller plugged into the Adaptive controller

    If you said all I could do is swap the left x axis with the right x-axis that doesn't no good except switching hands.

    I need the ability to invert the x-axis so that right becomes left and left becomes right for both the camera controls for Super Mario 64 like camera control and for making a right-handed fight stick left handed by rotating the physical fight stick 180 degrees, and flipping the left x axis and flipping the left y axis for both of those purposes.

    You could remap the left x axis to the right x-axis but you can't flip either axis there's a big difference between remapping axes and flipping axes

    Neither your application app for the standard controller nor the Adaptive controller will let you flip the axes. You could flip the y-axis for like flight games but you never thought of flipping the x-axis for Super Mario 64 and for right-handing a fight stick.

    I know if the digital inputs are used you could simply map up to be down down to be up as well as right to be left and left to be right on the d-pad and you got a perfectly inverted joystick but some games like ones that use digital movement can't do that easily.
  3. Cliff A. Win User

    How Do You Flip the X axis on a USB controller plugged into the Adaptive controller

    Hi TripleTopper321

    Greetings!



    Thank you for posting in Microsoft Community



    I do understand the urgency of you wanting to find other ways for this issue of yours in regards with your controller. We are very glad to help you out to find some of the best possible options and troubleshooting's that we can provide for you.

    I understand that you would like to have access to both the Xbox accessories app for the standard controller and the Xbox adaptive controller to be able to remap the x-axis of the sticks. I will do my best to assist you with this concern.



    Now, to address your concern, the Xbox accessories app for the standard controller does not allow you to remap the x-axis of the sticks. However, the Xbox accessories app for the Xbox adaptive controller does allow you to remap both the x-axis and y-axis of the sticks.



    To access the Xbox accessories app for the Xbox adaptive controller, you will need to connect the controller to your Windows 10 PC using a USB cable or Xbox Wireless Adapter. Once connected, you can download and install the Xbox accessories app from the Microsoft Store.



    After installing the app, you can launch it and select the Xbox adaptive controller from the list of connected devices. From there, you can select the stick you want to remap and choose the "Remap button" option. This will allow you to remap both the x-axis and y-axis of the stick to any other button or axis on the controller.



    Regarding your concern about remapping the x-axis of the right stick for camera controls, you can use the Xbox accessories app for the Xbox adaptive controller to remap the stick to your desired configuration. For example, you can remap the right stick's x-axis to the left stick's x-axis and vice versa.



    As for remapping the x-axis of the left stick for a right-handed fight stick, you can also use the Xbox accessories app for the Xbox adaptive controller to remap the stick to your desired configuration. You can remap the left stick's x-axis to the right stick's x-axis and vice versa.





    Thank you for reaching out and sharing your issue. I hope all of this information's are helpful. We look forward on your response.

    Regards,



    Microsoft Community Moderator
  4. TripleTopper321 Win User

    Where can I submit my Fight Stick design for Xbox or an Xbox 3rd Party to use

    First of all I was talking about submitting it to a company to make it an official licensed thing on Xbox.

    Second my personal design does run through an Xbox Adaptive controller so it is running off an official Xbox PCB. So for both our purposes I'm playing off an official Xbox controller but I'm thinking this might be a good Mass Market design.

    Third the idea of 180ing regular fight stick is exactly my design except that the button contour made so that it's easily 180able. Trying to reverse a regular fight stick doesn't help much because the contour would be against the grain of your wrist.

    Fourth and final thing: it would be easier to remap a standard fight stick if the buttons were all reassignable.

    The main problem is that left triggered right trigger can only be reassigned with each other and none of the other buttons.

    If the game doesn't require analog triggers then maybe there should be a checkbox in the Xbox accessories app called fightstick mode or All Digital buttons mode where if you're willing to (temporarily) get rid of the analogness of the two triggers then what you gain back is the ability to remap them freely with all the other buttons and joystick directions.
  5. DrifterX22 Win User

    XBOX Elite controller Extra keys

    The controller is only designed to have controller functions remapped to the paddles. For instance I remapped left stick down to the left front paddle and same with right stick down. I never have to push down on a stick while also doing something. I
    do not believe there is every any mention of mapping function that are not done on the controller to the paddles/buttons. You can have two different mappings and switch between them with a switch if you for instance want one mapping for regular flight and
    a different mapping for landing etc.
  6. TripleTopper321 Win User

    Accessibility issue 1 that more than 10% of the public will care about: Genesis style COntorls on Genesi Classics

    The thing is if the buttons are un-remappable at both a game level as well as a system OS level, then the Genesis collection "fell through the cracks".

    If Microsoft makes an "all digital / Fight Stick mode", then the triggers can be swapped with the buttons at the OS level and vice versa.

    Sega doesn't accommodate my joystick, and probably enough people have a 2-style stick with LT andf RT next to each other, and not stacked on each otherl, that this is not a minor, nitpicky complaint. A lot of people complain about it on the Shoryuken.com
    forum boards.

    See I use a PS2 version of a Street Fighter 15th anniversary stick, mainly for another problem I haven't posted yet -- easy Right Handed Joystick Play. (True it started left handed, but is the easiest joystick to rotate 180 degrees and have the buttons
    be reasonably comfortable when played either way.)

    The fact that the "triggers" (depsite the fact they are buttons on a fight stick) are only swappable with each other means that Sega and/or Microsoft has a flaw in their button programming)

    By the way, I WOULD like an Official solution to my right handed fight problem. one that works with Xbox Prime, Xbox 360, Xbox One and whatever Xbox Scarlett will eventually be called.
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Right handed fight stick and full remapability

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