Render with DiretX12

Discus and support Render with DiretX12 in XBoX on Windows to solve the problem; DirectX 12 MediaSDK: 2021R1 OS:Windows 10 I want to render with DiretX12 based on the IntelMediaSDK sample, but I'm having trouble passing the... Discussion in 'XBoX on Windows' started by edcrfvtgbyhn, Nov 4, 2021.

  1. edcrfvtgbyhn
    edcrfvtgbyhn Guest

    Render with DiretX12


    DirectX 12

    MediaSDK: 2021R1
    OS:Windows 10

    I want to render with DiretX12 based on the IntelMediaSDK sample, but
    I'm having trouble passing the decoded data. In the sample, it is
    converted to ID3D11Texture2D * (pRTTexture2D = reinterpret_cast
    <ID3D11Texture2D *> (pair.first); * d3d11_device.cpp # 305). DirectX12
    thinks that it is necessary to pass it to pTexture2D of
    D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS1. Is there a conversion
    method? (Do you think it's ID3D12Resource?) If this is not possible, how
    can I extract the decoded data in Byte type from that pRTTexture2D or
    pair.first?

    Thank you

    :)
     
    edcrfvtgbyhn, Nov 4, 2021
    #1
  2. Eletricdrum Win User

    Render with DiretX12

    Hi, my name is Fernando and I am an independent consultant for Microsoft products.

    Sorry but it's not a forum about programming isues...

    You can found some information accessing the official DirectX Developer Blog:

    https://devblogs.microsoft.com/directx/useful-l...

    Hope you find a solution for your problem!
  3. John26 Win User

    Render?

    Isaac - Oh thanks JP!

    JP- You're welcome!

    XD
  4. IsaacClarkeSNL Win User

    Render?

    Sad Face
    [​IMG]
  5. IsaacClarkeSNL Win User

    Render?

    Yeah, sorry, this thread got pushed to the bottom! Thanks a bunch!
  6. THANOS OPRESSOR Win User

    Rendering

    Lately I have problems rendering and crashing in PUBG (no news), other games are running normally, trying to clear the console cache, it might help.
Thema:

Render with DiretX12

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