Recore : Crashes after pressing A on the tittle screen : Windows 10 version

Discus and support Recore : Crashes after pressing A on the tittle screen : Windows 10 version in XBoX Games and Apps to solve the problem; i downloaded the game and it started fine i was able to get into options and change stuff after that when i press A at the title screen it crashes to... Discussion in 'XBoX Games and Apps' started by Hyo Joestar IX, Sep 13, 2016.

  1. Recore : Crashes after pressing A on the tittle screen : Windows 10 version


    i downloaded the game and it started fine i was able to get into options and change stuff after that when i press A at the title screen it crashes to desktop >>

    anyone has the same problem? and what can I do to fix it?

    :)
     
    Hyo Joestar IX, Sep 13, 2016
    #1
  2. No keyboard remap after Definitive Edition

    Can't remap keys for keyboard after update to ReCore Definitive Edition.

    Windows 10 store game.
     
    Martin Jorgensen, Sep 13, 2016
    #2
  3. Programatix
    Programatix Guest
    My PC copy of ReCore 1.0.426.2 crashes to desktop all of a sudden,

    Can't seem to edit my post above, so I'm replying to this thread.

    Btw, this issue on mine started when I pre-loaded my Windows 10 PC with Recore before release. Then on the release day, I boot up Recore before the day 1 patch got installed. It either quit immediately upon showing the application border, or like now, it
    quit after showing my Gamer Tag on the lower left screen of the game. Since then I am not able to play on a PC.

    I am able to play on the Xbox One fine. After many attempt to boot up Recore on the PC, the Xbox One version of the game complained about a corrupted save game was found and deleted it. Other than that one time event, game existing save game works fine on
    Xbox One.
     
    Programatix, Sep 13, 2016
    #3
  4. Recore : Crashes after pressing A on the tittle screen : Windows 10 version

    I have the same problem. Sometimes it also lets me get to the first dungeon up on the cliffs because it crashes. If I play at 720p it seems to do better but uh, that's unacceptable when you have a PC that beats the requirements.
     
    Quin Sanguine, Sep 13, 2016
    #4
  5. MrAkister
    MrAkister Guest
    Downloaded to surfacebook i7, lowered graphics on the starting setting screen and crashes after i press enter. At least i can go home and play it on my Xbox. I do however wish that they fix this error if possible, i am able to run halo 5 forge alright and
    that has similar min requirements to Recore.
     
    MrAkister, Sep 13, 2016
    #5
  6. I also have the same issue. I was able to play a few times on my desktop and then played it on Xbox.

    Going back to my PC it now crashes every time at load right after it tries to synch the data.
     
    StarMopedSlayer, Nov 2, 2018
    #6
  7. Quin Sanguine Win User

    Recore : Crashes after pressing A on the tittle screen : Windows 10 version

    I have the same problem. Sometimes it also lets me get to the first dungeon up on the cliffs because it crashes. If I play at 720p it seems to do better but uh, that's unacceptable when you have a PC that beats the requirements.
  8. StarMopedSlayer Win User

    Recore : Crashes after pressing A on the tittle screen : Windows 10 version

    I also have the same issue. I was able to play a few times on my desktop and then played it on Xbox.

    Going back to my PC it now crashes every time at load right after it tries to synch the data.
  9. MrAkister Win User

    Recore : Crashes after pressing A on the tittle screen : Windows 10 version

    Downloaded to surfacebook i7, lowered graphics on the starting setting screen and crashes after i press enter. At least i can go home and play it on my Xbox. I do however wish that they fix this error if possible, i am able to run halo 5 forge alright and
    that has similar min requirements to Recore.
  10. Er0Sennin691 Win User

    Recore Black screen windows 10

    Hey, so i have the latest version of the game, i installed yesterday itself.

    I uninstalled the drivers using driver uninstaller utility and reinstalled the latest version.

    Still no effect.

    I found the log file of the game-

    Loading native plugins

    Loading AkSoundEngine.dll

    Loading CellNativeClientUniversal.dll

    Loading cpprest140_uwp_2_6.dll

    Loading Microsoft.Xbox.Services.dll

    Loading commonEventLoggingLibrary_release_UWPx64_2015.dll

    Module information:

    Built with Compiler Ver '190024213'

    Built from '5.4/partner/armature/dev-staging' branch

    Version is '5.4.0b14 (3cea33593d7d)'

    Release build

    Application type 'D3D11'

    Used 'UWP'

    GfxDevice: creating device client; threaded=1

    Direct3D:

    Version: Direct3D 11.0 [level 11.0]

    Renderer: NVIDIA GeForce GTX 970M (ID=0x13d8)

    Vendor: NVIDIA

    VRAM: 3040 MB

    GfxDevice: setting real device

    Initialize engine version: 5.4.0b14 (3cea33593d7d)

    OnLevelWasLoaded was found on AFPSCounter

    This message has been deprecated and will be removed in a later version of Unity.

    Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed



    (Filename: Line: 375)

    Disabling independent input source.

    Logical Screen DPI is 96.00.

    SceneWasUnloaded: /t 0.007377 ms

    UnloadTime: 0.887297 ms

    Resolution: Switching to 1280 x 720 Fullscreen: True

    Resolution: ApplicationView::IsFullScreenMode = False

    Resolution: Entering fullscreen mode...

    Resolution: Resizing swapchain to 1280 x 720 Fullscreen: True

    Resolution: Done.

    SceneWasUnloaded: /t 0.000819 ms

    UnloadTime: 0.514755 ms

    Unloading 220 unused Assets to reduce memory usage. Loaded Objects now: 6049. Operation took 7.555349 ms.

    SceneWasUnloaded: /t 0.000819 ms

    UnloadTime: 0.470493 ms

    Setting up 2 worker threads for Enlighten.

    Thread -> id: 238 -> priority: 1

    Thread -> id: e60 -> priority: 1

    Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 6287. Operation took 11.316835 ms.

    Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 6357. Operation took 8.822566 ms.

    SceneWasUnloaded: /t 0.000819 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000819 ms

    SceneWasUnloaded: /t 0.000409 ms

    UnloadTime: 5.424195 ms

    Unloading 30691 unused Assets to reduce memory usage. Loaded Objects now: 74216. Operation took 130.574554 ms.

    Unloading 102 unused Assets to reduce memory usage. Loaded Objects now: 74512. Operation took 90.692886 ms.

    SceneWasUnloaded: /t 0.000819 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000819 ms

    SceneWasUnloaded: /t 0.000819 ms

    SceneWasUnloaded: /t 0.000819 ms

    SceneWasUnloaded: /t 0.000819 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000819 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000819 ms

    SceneWasUnloaded: /t 0.000819 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000819 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000819 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000819 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000819 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.002868 ms

    SceneWasUnloaded: /t 0.001229 ms

    UnloadTime: 38.946835 ms

    Unloading 6853 unused Assets to reduce memory usage. Loaded Objects now: 45561. Operation took 781.032959 ms.

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000819 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000819 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000819 ms

    SceneWasUnloaded: /t 0.000819 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000819 ms

    SceneWasUnloaded: /t 0.000819 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000819 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000819 ms

    SceneWasUnloaded: /t 0.000819 ms

    SceneWasUnloaded: /t 0.000819 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000819 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000819 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000819 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000000 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000000 ms

    SceneWasUnloaded: /t 0.000000 ms

    SceneWasUnloaded: /t 0.000409 ms

    SceneWasUnloaded: /t 0.000409 ms

    UnloadTime: 7.814776 ms

    InvalidCastException: Arg_InvalidCastException

    at ItemCraftedGoalTracker.Reconcile(Inventory inventory)

    at AchievementsTracker.ReconcileAgainstInventory(Inventory inventory)

    at AchievementsTracker.UpdateReconciliation()

    at AchievementsTracker.Update()

    at AchievementsTracker.$Invoke13(Int64 instance, Int64* args)

    at UnityEngine.Internal.$MethodUtility.InvokeMethod(Int64 instance, Int64* args, IntPtr method)

    (Filename: <Unknown> Line: 0)

    Unloading 37021 unused Assets to reduce memory usage. Loaded Objects now: 373220. Operation took 638.694458 ms.

    InvalidCastException: Arg_InvalidCastException

    at ItemCraftedGoalTracker.Reconcile(Inventory inventory)

    at AchievementsTracker.ReconcileAgainstInventory(Inventory inventory)

    at AchievementsTracker.UpdateReconciliation()

    at AchievementsTracker.Update()

    at AchievementsTracker.$Invoke13(Int64 instance, Int64* args)

    at UnityEngine.Internal.$MethodUtility.InvokeMethod(Int64 instance, Int64* args, IntPtr method)

    (Filename: <Unknown> Line: 0)

    Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 377320. Operation took 458.878357 ms.

    InvalidCastException: Arg_InvalidCastException

    at IDsGoalTracker.TryRegisterID(String id)

    at FindAllLogBookEntriesGoalTracker.PlayerInventoryUniqueItemAddedCallback(GlobalEventPayload payload)

    at ReCore!<BaseAddress>+0x5c65790

    at GlobalGameEvents.PostEventWithCustomPayload(EGlobalGameEvent type, GlobalEventPayload payload)

    at Inventory.FireItemAddedEvent(UniqueData itemData, Int32 newIndex)

    at Inventory.AddItemData(UniqueData itemData)

    at Inventory.AddItem(UniqueInventoryItem item, ELootAcquisitionMethod acquireType)

    at ArchiveKeyInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity)

    at UniqueInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity)

    at uScriptAct_KyotoInventory_AddInventoryItem.In(GameObject itemObj, EStackType stackType, Int32 stackSize)

    at UnlockLogBookEntry.Relay_In_1()

    at UnlockLogBookEntry.Relay_In_0()

    at UnlockLogBookEntry.Relay_In_4()

    at UnlockLogBookEntry.uScriptAct_KyotoPersistence_GetPersistentBool_False_16(Object o, EventArgs e)

    at uScriptAct_KyotoPersistence_GetPersistentBool.In(GameObject gameObject, String name, Boolean defaultValue, Boolean& value, EContext context)

    at UnlockLogBookEntry.Relay_In_16()

    at UnlockLogBookEntry.Instance_PlayerPartyReady_6(Object o, EventArgs e)

    at UnityEngine.Windows.Speech.DictationRecognizer.DictationRecognizer_InvokeHypothesisGeneratedEvent(String keyword)

    at ReCore!<BaseAddress>+0x5c66f18

    at KyotoPlayerPartyChecker.CheckPlayerPartyReadyInternal()

    at KyotoPlayerPartyChecker.UnBlockPlayerPartyReady()

    at LevelLoadManager.<LoadLevelAsync>d__74.MoveNext()

    at UnityEngine.SetupCoroutine.$Invoke1(Int64 instance, Int64* args)

    at UnityEngine.Internal.$MethodUtility.InvokeMethod(Int64 instance, Int64* args, IntPtr method)

    (Filename: <Unknown> Line: 0)

    InvalidCastException: Arg_InvalidCastException

    at IDsGoalTracker.TryRegisterID(String id)

    at FindAllLogBookEntriesGoalTracker.PlayerInventoryUniqueItemAddedCallback(GlobalEventPayload payload)

    at ReCore!<BaseAddress>+0x5c65790

    at GlobalGameEvents.PostEventWithCustomPayload(EGlobalGameEvent type, GlobalEventPayload payload)

    at Inventory.FireItemAddedEvent(UniqueData itemData, Int32 newIndex)

    at Inventory.AddItemData(UniqueData itemData)

    at Inventory.AddItem(UniqueInventoryItem item, ELootAcquisitionMethod acquireType)

    at ArchiveKeyInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity)

    at UniqueInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity)

    at uScriptAct_KyotoInventory_AddInventoryItem.In(GameObject itemObj, EStackType stackType, Int32 stackSize)

    at UnlockLogBookEntry.Relay_In_1()

    at UnlockLogBookEntry.Relay_In_0()

    at UnlockLogBookEntry.Relay_Driven_4()

    at UnlockLogBookEntry_Component.$Invoke20(Int64 instance, Int64* args)

    at UnityEngine.Internal.$MethodUtility.InvokeMethod(Int64 instance, Int64* args, IntPtr method)

    (Filename: <Unknown> Line: 0)

    InvalidCastException: Arg_InvalidCastException

    at IDsGoalTracker.TryRegisterID(String id)

    at FindAllLogBookEntriesGoalTracker.PlayerInventoryUniqueItemAddedCallback(GlobalEventPayload payload)

    at ReCore!<BaseAddress>+0x5c65790

    at GlobalGameEvents.PostEventWithCustomPayload(EGlobalGameEvent type, GlobalEventPayload payload)

    at Inventory.FireItemAddedEvent(UniqueData itemData, Int32 newIndex)

    at Inventory.AddItemData(UniqueData itemData)

    at Inventory.AddItem(UniqueInventoryItem item, ELootAcquisitionMethod acquireType)

    at ArchiveKeyInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity)

    at UniqueInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity)

    at uScriptAct_KyotoInventory_AddInventoryItem.In(GameObject itemObj, EStackType stackType, Int32 stackSize)

    at UnlockLogBookEntry.Relay_In_1()

    at UnlockLogBookEntry.Relay_In_0()

    at UnlockLogBookEntry.Relay_Driven_4()

    at UnlockLogBookEntry_Component.$Invoke20(Int64 instance, Int64* args)

    at UnityEngine.Internal.$MethodUtility.InvokeMethod(Int64 instance, Int64* args, IntPtr method)

    (Filename: <Unknown> Line: 0)

    InvalidCastException: Arg_InvalidCastException

    at IDsGoalTracker.TryRegisterID(String id)

    at FindAllLogBookEntriesGoalTracker.PlayerInventoryUniqueItemAddedCallback(GlobalEventPayload payload)

    at ReCore!<BaseAddress>+0x5c65790

    at GlobalGameEvents.PostEventWithCustomPayload(EGlobalGameEvent type, GlobalEventPayload payload)

    at Inventory.FireItemAddedEvent(UniqueData itemData, Int32 newIndex)

    at Inventory.AddItemData(UniqueData itemData)

    at Inventory.AddItem(UniqueInventoryItem item, ELootAcquisitionMethod acquireType)

    at ArchiveKeyInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity)

    at UniqueInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity)

    at uScriptAct_KyotoInventory_AddInventoryItem.In(GameObject itemObj, EStackType stackType, Int32 stackSize)

    at UnlockLogBookEntry.Relay_In_1()

    at UnlockLogBookEntry.Relay_In_0()

    at UnlockLogBookEntry.Relay_Driven_4()

    at UnlockLogBookEntry_Component.$Invoke20(Int64 instance, Int64* args)

    at UnityEngine.Internal.$MethodUtility.InvokeMethod(Int64 instance, Int64* args, IntPtr method)

    (Filename: <Unknown> Line: 0)

    InvalidCastException: Arg_InvalidCastException

    at IDsGoalTracker.TryRegisterID(String id)

    at FindAllLogBookEntriesGoalTracker.PlayerInventoryUniqueItemAddedCallback(GlobalEventPayload payload)

    at ReCore!<BaseAddress>+0x5c65790

    at GlobalGameEvents.PostEventWithCustomPayload(EGlobalGameEvent type, GlobalEventPayload payload)

    at Inventory.FireItemAddedEvent(UniqueData itemData, Int32 newIndex)

    at Inventory.AddItemData(UniqueData itemData)

    at Inventory.AddItem(UniqueInventoryItem item, ELootAcquisitionMethod acquireType)

    at ArchiveKeyInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity)

    at UniqueInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity)

    at uScriptAct_KyotoInventory_AddInventoryItem.In(GameObject itemObj, EStackType stackType, Int32 stackSize)

    at UnlockLogBookEntry.Relay_In_1()

    at UnlockLogBookEntry.Relay_In_0()

    at UnlockLogBookEntry.Relay_Driven_4()

    at UnlockLogBookEntry_Component.$Invoke20(Int64 instance, Int64* args)

    at UnityEngine.Internal.$MethodUtility.InvokeMethod(Int64 instance, Int64* args, IntPtr method)

    (Filename: <Unknown> Line: 0)

    InvalidCastException: Arg_InvalidCastException

    at IDsGoalTracker.TryRegisterID(String id)

    at FindAllLogBookEntriesGoalTracker.PlayerInventoryUniqueItemAddedCallback(GlobalEventPayload payload)

    at ReCore!<BaseAddress>+0x5c65790

    at GlobalGameEvents.PostEventWithCustomPayload(EGlobalGameEvent type, GlobalEventPayload payload)

    at Inventory.FireItemAddedEvent(UniqueData itemData, Int32 newIndex)

    at Inventory.AddItemData(UniqueData itemData)

    at Inventory.AddItem(UniqueInventoryItem item, ELootAcquisitionMethod acquireType)

    at ArchiveKeyInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity)

    at UniqueInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity)

    at uScriptAct_KyotoInventory_AddInventoryItem.In(GameObject itemObj, EStackType stackType, Int32 stackSize)

    at UnlockLogBookEntry.Relay_In_1()

    at UnlockLogBookEntry.Relay_In_0()

    at UnlockLogBookEntry.Relay_Driven_4()

    at UnlockLogBookEntry_Component.$Invoke20(Int64 instance, Int64* args)

    at UnityEngine.Internal.$MethodUtility.InvokeMethod(Int64 instance, Int64* args, IntPtr method)

    (Filename: <Unknown> Line: 0)

    InvalidCastException: Arg_InvalidCastException

    at IDsGoalTracker.TryRegisterID(String id)

    at FindAllLogBookEntriesGoalTracker.PlayerInventoryUniqueItemAddedCallback(GlobalEventPayload payload)

    at ReCore!<BaseAddress>+0x5c65790

    at GlobalGameEvents.PostEventWithCustomPayload(EGlobalGameEvent type, GlobalEventPayload payload)

    at Inventory.FireItemAddedEvent(UniqueData itemData, Int32 newIndex)

    at Inventory.AddItemData(UniqueData itemData)

    at Inventory.AddItem(UniqueInventoryItem item, ELootAcquisitionMethod acquireType)

    at ArchiveKeyInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity)

    at UniqueInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity)

    at uScriptAct_KyotoInventory_AddInventoryItem.In(GameObject itemObj, EStackType stackType, Int32 stackSize)

    at UnlockLogBookEntry.Relay_In_1()

    at UnlockLogBookEntry.Relay_In_0()

    at UnlockLogBookEntry.Relay_Driven_4()

    at UnlockLogBookEntry_Component.$Invoke20(Int64 instance, Int64* args)

    at UnityEngine.Internal.$MethodUtility.InvokeMethod(Int64 instance, Int64* args, IntPtr method)

    (Filename: <Unknown> Line: 0)

    InvalidCastException: Arg_InvalidCastException

    at IDsGoalTracker.TryRegisterID(String id)

    at FindAllLogBookEntriesGoalTracker.PlayerInventoryUniqueItemAddedCallback(GlobalEventPayload payload)

    at ReCore!<BaseAddress>+0x5c65790

    at GlobalGameEvents.PostEventWithCustomPayload(EGlobalGameEvent type, GlobalEventPayload payload)

    at Inventory.FireItemAddedEvent(UniqueData itemData, Int32 newIndex)

    at Inventory.AddItemData(UniqueData itemData)

    at Inventory.AddItem(UniqueInventoryItem item, ELootAcquisitionMethod acquireType)

    at ArchiveKeyInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity)

    at UniqueInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity)

    at uScriptAct_KyotoInventory_AddInventoryItem.In(GameObject itemObj, EStackType stackType, Int32 stackSize)

    at UnlockLogBookEntry.Relay_In_1()

    at UnlockLogBookEntry.Relay_In_0()

    at UnlockLogBookEntry.Relay_Driven_4()

    at UnlockLogBookEntry_Component.$Invoke20(Int64 instance, Int64* args)

    at UnityEngine.Internal.$MethodUtility.InvokeMethod(Int64 instance, Int64* args, IntPtr method)

    (Filename: <Unknown> Line: 0)

    InvalidCastException: Arg_InvalidCastException

    at IDsGoalTracker.TryRegisterID(String id)

    at FindAllLogBookEntriesGoalTracker.PlayerInventoryUniqueItemAddedCallback(GlobalEventPayload payload)

    at ReCore!<BaseAddress>+0x5c65790

    at GlobalGameEvents.PostEventWithCustomPayload(EGlobalGameEvent type, GlobalEventPayload payload)

    at Inventory.FireItemAddedEvent(UniqueData itemData, Int32 newIndex)

    at Inventory.AddItemData(UniqueData itemData)

    at Inventory.AddItem(UniqueInventoryItem item, ELootAcquisitionMethod acquireType)

    at ArchiveKeyInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity)

    at UniqueInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity)

    at uScriptAct_KyotoInventory_AddInventoryItem.In(GameObject itemObj, EStackType stackType, Int32 stackSize)

    at UnlockLogBookEntry.Relay_In_1()

    at UnlockLogBookEntry.Relay_In_0()

    at UnlockLogBookEntry.Relay_Driven_4()

    at UnlockLogBookEntry_Component.$Invoke20(Int64 instance, Int64* args)

    at UnityEngine.Internal.$MethodUtility.InvokeMethod(Int64 instance, Int64* args, IntPtr method)

    (Filename: <Unknown> Line: 0)

    InvalidCastException: Arg_InvalidCastException

    at IDsGoalTracker.TryRegisterID(String id)

    at FindAllLogBookEntriesGoalTracker.PlayerInventoryUniqueItemAddedCallback(GlobalEventPayload payload)

    at ReCore!<BaseAddress>+0x5c65790

    at GlobalGameEvents.PostEventWithCustomPayload(EGlobalGameEvent type, GlobalEventPayload payload)

    at Inventory.FireItemAddedEvent(UniqueData itemData, Int32 newIndex)

    at Inventory.AddItemData(UniqueData itemData)

    at Inventory.AddItem(UniqueInventoryItem item, ELootAcquisitionMethod acquireType)

    at ArchiveKeyInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity)

    at UniqueInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity)

    at uScriptAct_KyotoInventory_AddInventoryItem.In(GameObject itemObj, EStackType stackType, Int32 stackSize)

    at UnlockLogBookEntry.Relay_In_1()

    at UnlockLogBookEntry.Relay_In_0()

    at UnlockLogBookEntry.Relay_Driven_4()

    at UnlockLogBookEntry_Component.$Invoke20(Int64 instance, Int64* args)

    at UnityEngine.Internal.$MethodUtility.InvokeMethod(Int64 instance, Int64* args, IntPtr method)

    (Filename: <Unknown> Line: 0)

    InvalidCastException: Arg_InvalidCastException

    at IDsGoalTracker.TryRegisterID(String id)

    at FindAllLogBookEntriesGoalTracker.PlayerInventoryUniqueItemAddedCallback(GlobalEventPayload payload)

    at ReCore!<BaseAddress>+0x5c65790

    at GlobalGameEvents.PostEventWithCustomPayload(EGlobalGameEvent type, GlobalEventPayload payload)

    at Inventory.FireItemAddedEvent(UniqueData itemData, Int32 newIndex)

    at Inventory.AddItemData(UniqueData itemData)

    at Inventory.AddItem(UniqueInventoryItem item, ELootAcquisitionMethod acquireType)

    at ArchiveKeyInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity)

    at UniqueInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity)

    at uScriptAct_KyotoInventory_AddInventoryItem.In(GameObject itemObj, EStackType stackType, Int32 stackSize)

    at UnlockLogBookEntry.Relay_In_1()

    at UnlockLogBookEntry.Relay_In_0()

    at UnlockLogBookEntry.Relay_Driven_4()

    at UnlockLogBookEntry_Component.$Invoke20(Int64 instance, Int64* args)

    at UnityEngine.Internal.$MethodUtility.InvokeMethod(Int64 instance, Int64* args, IntPtr method)

    (Filename: <Unknown> Line: 0)

    InvalidCastException: Arg_InvalidCastException

    at IDsGoalTracker.TryRegisterID(String id)

    at FindAllLogBookEntriesGoalTracker.PlayerInventoryUniqueItemAddedCallback(GlobalEventPayload payload)

    at ReCore!<BaseAddress>+0x5c65790

    at GlobalGameEvents.PostEventWithCustomPayload(EGlobalGameEvent type, GlobalEventPayload payload)

    at Inventory.FireItemAddedEvent(UniqueData itemData, Int32 newIndex)

    at Inventory.AddItemData(UniqueData itemData)

    at Inventory.AddItem(UniqueInventoryItem item, ELootAcquisitionMethod acquireType)

    at ArchiveKeyInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity)

    at UniqueInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity)

    at uScriptAct_KyotoInventory_AddInventoryItem.In(GameObject itemObj, EStackType stackType, Int32 stackSize)

    at UnlockLogBookEntry.Relay_In_1()

    at UnlockLogBookEntry.Relay_In_0()

    at UnlockLogBookEntry.Relay_Driven_4()

    at UnlockLogBookEntry_Component.$Invoke20(Int64 instance, Int64* args)

    at UnityEngine.Internal.$MethodUtility.InvokeMethod(Int64 instance, Int64* args, IntPtr method)

    (Filename: <Unknown> Line: 0)

    InvalidCastException: Arg_InvalidCastException

    at IDsGoalTracker.TryRegisterID(String id)

    at FindAllLogBookEntriesGoalTracker.PlayerInventoryUniqueItemAddedCallback(GlobalEventPayload payload)

    at ReCore!<BaseAddress>+0x5c65790

    at GlobalGameEvents.PostEventWithCustomPayload(EGlobalGameEvent type, GlobalEventPayload payload)

    at Inventory.FireItemAddedEvent(UniqueData itemData, Int32 newIndex)

    at Inventory.AddItemData(UniqueData itemData)

    at Inventory.AddItem(UniqueInventoryItem item, ELootAcquisitionMethod acquireType)

    at ArchiveKeyInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity)

    at UniqueInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity)

    at uScriptAct_KyotoInventory_AddInventoryItem.In(GameObject itemObj, EStackType stackType, Int32 stackSize)

    at UnlockLogBookEntry.Relay_In_1()

    at UnlockLogBookEntry.Relay_In_0()

    at UnlockLogBookEntry.Relay_Driven_4()

    at UnlockLogBookEntry_Component.$Invoke20(Int64 instance, Int64* args)

    at UnityEngine.Internal.$MethodUtility.InvokeMethod(Int64 instance, Int64* args, IntPtr method)

    (Filename: <Unknown> Line: 0)

    InvalidCastException: Arg_InvalidCastException

    at IDsGoalTracker.TryRegisterID(String id)

    at FindAllLogBookEntriesGoalTracker.PlayerInventoryUniqueItemAddedCallback(GlobalEventPayload payload)

    at ReCore!<BaseAddress>+0x5c65790

    at GlobalGameEvents.PostEventWithCustomPayload(EGlobalGameEvent type, GlobalEventPayload payload)

    at Inventory.FireItemAddedEvent(UniqueData itemData, Int32 newIndex)

    at Inventory.AddItemData(UniqueData itemData)

    at Inventory.AddItem(UniqueInventoryItem item, ELootAcquisitionMethod acquireType)

    at ArchiveKeyInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity)

    at UniqueInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity)

    at uScriptAct_KyotoInventory_AddInventoryItem.In(GameObject itemObj, EStackType stackType, Int32 stackSize)

    at UnlockLogBookEntry.Relay_In_1()

    at UnlockLogBookEntry.Relay_In_0()

    at UnlockLogBookEntry.Relay_Driven_4()

    at UnlockLogBookEntry_Component.$Invoke20(Int64 instance, Int64* args)

    at UnityEngine.Internal.$MethodUtility.InvokeMethod(Int64 instance, Int64* args, IntPtr method)

    (Filename: <Unknown> Line: 0)

    InvalidCastException: Arg_InvalidCastException

    at IDsGoalTracker.TryRegisterID(String id)

    at FindAllLogBookEntriesGoalTracker.PlayerInventoryUniqueItemAddedCallback(GlobalEventPayload payload)

    at ReCore!<BaseAddress>+0x5c65790

    at GlobalGameEvents.PostEventWithCustomPayload(EGlobalGameEvent type, GlobalEventPayload payload)

    at Inventory.FireItemAddedEvent(UniqueData itemData, Int32 newIndex)

    at Inventory.AddItemData(UniqueData itemData)

    at Inventory.AddItem(UniqueInventoryItem item, ELootAcquisitionMethod acquireType)

    at ArchiveKeyInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity)

    at UniqueInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity)

    at uScriptAct_KyotoInventory_AddInventoryItem.In(GameObject itemObj, EStackType stackType, Int32 stackSize)

    at UnlockLogBookEntry.Relay_In_1()

    at UnlockLogBookEntry.Relay_In_0()

    at UnlockLogBookEntry.Relay_Driven_4()

    at UnlockLogBookEntry_Component.$Invoke20(Int64 instance, Int64* args)

    at UnityEngine.Internal.$MethodUtility.InvokeMethod(Int64 instance, Int64* args, IntPtr method)

    (Filename: <Unknown> Line: 0)

    InvalidCastException: Arg_InvalidCastException

    at IDsGoalTracker.TryRegisterID(String id)

    at FindAllLogBookEntriesGoalTracker.PlayerInventoryUniqueItemAddedCallback(GlobalEventPayload payload)

    at ReCore!<BaseAddress>+0x5c65790

    at GlobalGameEvents.PostEventWithCustomPayload(EGlobalGameEvent type, GlobalEventPayload payload)

    at Inventory.FireItemAddedEvent(UniqueData itemData, Int32 newIndex)

    at Inventory.AddItemData(UniqueData itemData)

    at Inventory.AddItem(UniqueInventoryItem item, ELootAcquisitionMethod acquireType)

    at ArchiveKeyInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity)

    at UniqueInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity)

    at uScriptAct_KyotoInventory_AddInventoryItem.In(GameObject itemObj, EStackType stackType, Int32 stackSize)

    at UnlockLogBookEntry.Relay_In_1()

    at UnlockLogBookEntry.Relay_In_0()

    at UnlockLogBookEntry.Relay_Driven_4()

    at UnlockLogBookEntry_Component.$Invoke20(Int64 instance, Int64* args)

    at UnityEngine.Internal.$MethodUtility.InvokeMethod(Int64 instance, Int64* args, IntPtr method)

    (Filename: <Unknown> Line: 0)

    InvalidCastException: Arg_InvalidCastException

    at IDsGoalTracker.TryRegisterID(String id)

    at FindAllLogBookEntriesGoalTracker.PlayerInventoryUniqueItemAddedCallback(GlobalEventPayload payload)

    at ReCore!<BaseAddress>+0x5c65790

    at GlobalGameEvents.PostEventWithCustomPayload(EGlobalGameEvent type, GlobalEventPayload payload)

    at Inventory.FireItemAddedEvent(UniqueData itemData, Int32 newIndex)

    at Inventory.AddItemData(UniqueData itemData)

    at Inventory.AddItem(UniqueInventoryItem item, ELootAcquisitionMethod acquireType)

    at ArchiveKeyInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity, ELootAcquisitionMethod acquireType)

    at UniqueInventoryItem.AddQuantityToInventory(Collections.Generic.List<LootDrop.SLootDropItemStack> addedItems, Inventory inventory, Int32 quantity)

    at UniqueInventoryItem.AddQuantityToInventory(Inventory inventory, Int32 quantity)

    at uScriptAct_KyotoInventory_AddInventoryItem.In(GameObject itemObj, EStackType stackType, Int32 stackSize)

    at UnlockLogBookEntry.Relay_In_1()

    at UnlockLogBookEntry.Relay_In_0()

    at UnlockLogBookEntry.Relay_Driven_4()

    at UnlockLogBookEntry_Component.$Invoke20(Int64 instance, Int64* args)

    at UnityEngine.Internal.$MethodUtility.InvokeMethod(Int64 instance, Int64* args, IntPtr method)

    (Filename: <Unknown> Line: 0)

    InvalidCastException: Arg_InvalidCastException

    at IDsGoalTracker.GetGoalProgress()

    at GoalTracker.UpdateGoalProgress()

    at AchievementsTracker.Update()

    at AchievementsTracker.$Invoke13(Int64 instance, Int64* args)

    at UnityEngine.Internal.$MethodUtility.InvokeMethod(Int64 instance, Int64* args, IntPtr method)

    (Filename: <Unknown> Line: 0)

    Trimming D3D resources.

    InvalidCastException: Arg_InvalidCastException

    at IDsGoalTracker.TryRegisterID(String id)

    at IDsGoalTracker.RegisterIDsAndUpdateProgress(Collections.Generic.IEnumerable<System.String> ids)

    at FindAllLogBookEntriesGoalTracker.Reconcile(Inventory inventory)

    at AchievementsTracker.ReconcileAgainstInventory(Inventory inventory)

    at AchievementsTracker.UpdateReconciliation()

    at AchievementsTracker.Update()

    at AchievementsTracker.$Invoke13(Int64 instance, Int64* args)

    at UnityEngine.Internal.$MethodUtility.InvokeMethod(Int64 instance, Int64* args, IntPtr method)

    (Filename: <Unknown> Line: 0)

    InvalidCastException: Arg_InvalidCastException

    at ItemCraftedGoalTracker.Reconcile(Inventory inventory)

    at AchievementsTracker.ReconcileAgainstInventory(Inventory inventory)

    at AchievementsTracker.UpdateReconciliation()

    at AchievementsTracker.Update()

    at AchievementsTracker.$Invoke13(Int64 instance, Int64* args)

    at UnityEngine.Internal.$MethodUtility.InvokeMethod(Int64 instance, Int64* args, IntPtr method)

    (Filename: <Unknown> Line: 0)

    Trimming D3D resources.
  11. Catherine Cus. Win User

    Recore Black screen windows 10

    Hi,

    Availability of updates for the device and the game are the possible reasons why you're having issues playing games on Windows 10. Answer the following questions and we'll provide you with the best approach of resolving this issue:

    • Have you made any changes to your device before encountering this issue?
    • Have you tried playing other games and check if the same instance occurs?
    • Are you playing the game offline or online?

    In the meantime, we suggest running the Windows apps troubleshooter provided on this

    link
    . This can help resolve issues regarding digital contents downloaded from the Windows Store.

    We also recommend that you check if there are updates available for the app and the device. Refer to the following links for the steps:

Thema:

Recore : Crashes after pressing A on the tittle screen : Windows 10 version

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