Rainbow Six Siege Thoughts, Ideas, and suggestions

Discus and support Rainbow Six Siege Thoughts, Ideas, and suggestions in XBoX Games and Apps to solve the problem; What's happening everybody? First and foremost, I just have to say that it's about time this game comes out! I've been playing Rainbow Six franchise on... Discussion in 'XBoX Games and Apps' started by EpH3s1aNs, Sep 26, 2015.

  1. EpH3s1aNs
    EpH3s1aNs Guest

    Rainbow Six Siege Thoughts, Ideas, and suggestions


    What's happening everybody? First and foremost, I just have to say that it's about time this game comes out! I've been playing Rainbow Six franchise on the Xbox 360 since Rainbow Six Vegas 1 and 2. My gamer tags were: guff3dgfan, IGuFF IMaIN, H3K Snake
    Eyes, H3K Ep1D3M1C, H3K L3G1ON, and MARVEL PUN1Sh3R. I played Rainbow Six Vegas 2 religiously at least, 2 to 20 hours a week since Rainbow Six Vegas 2 came out on March 18, 2008.

    I really want to thank you for the code to start testing in the closed Technical Test from September 21, 2015 to September 23, 2015. My friend and I, have taken turns since September 21, 2015. I think my level 30 rank and all the operators can justify
    that, my friends are Rainbow Six enthusiasts. But enough about me, as I have beta tested games in the past, let's get to my rating, thoughts, ideas and suggestions.

    The servers although are better than 343 servers at launch and currently for Halo: The Master Chief Collection are significantly better, there are some issues I'm experiencing. Over the course of the week, I ran into the following error code 0-0x00000206,
    which is a Ubisoft Server Connection error and will kick you back to the main menu. This happened periodically, but most recently on September 25, 2015 at 7:33 PM Eastern.

    The weapon mechanics are pretty spot on, although I do have some issues with the shotguns and shield. The range on the shotguns need to be increased a bit, the weapon damage decreased and the shields are extremely overpowered, I chucked two frag grenades
    in a multi player match several times and still couldn't kill someone behind the shield. The shield fix could be, as simple, as just allowing a spot to shoot the feet, or gun so it lowers the shield.

    I really like the drone, it is extremely cool and a fresh gadget. I just want to be able, to snake cam a door, if this is at all possible for both the attackers and defenders. I would also like to see the ability to hug the wall, and shoot in the door
    or window while having limited cover. I realize this can create camping and for new comers, not a balanced experience but all the Rainbow Six Vegas 2 veterans use this tactic and incorporating it into the game would be awesome.

    Attackers and Defenders concept is a great addition. If it is possible, please make during the game launch the ability to choose an attacker or defender for every player, so if you like a class you don't have to be bummed, if you don't get that operator.
    When the game launches, if you could add the ability to customize an operator or custom class, so you can choose the weapon best suited for you would be an awesome add on. IF it is possible, I would like to see a radar like the Rainbow Six Vegas games had.

    As far as gadgets, I would like to see the following: C4 (candy bars), motion sensors, radar detectors, etc. Hopefully, there will be night vision and info red vision at the game launch, but if it isn't this should be added in.

    Here is some suggestions I have for those on the Xbox 360 still playing, it would be nice gesture. I think since there are several hundreds of players still playing on the Rainbow Six Vegas 2 servers, it would be incredible, if you offered a discount
    to those gamer tags still playing or even better a free game and base it on time played on the Rainbow Six Vegas games. I have a lot of friends who I played in the Team H3KT1K KN1GHTS sqaud (H3K service tag), friends, regular hosts, and players, but they don't
    have funds or incentive to switch to the Xbox One.

    I realize some of these thoughts, ideas, and suggestions may not be available at launch, however any add-on or improvements would be incredible. Keep up the great work and please come out with this game by end of this year. It has been exactly 7 years,
    6 months, 8 days, since a new Rainbow Six game. I can be reached at L: *** Die E-Mail-Adresse wurde aus Datenschutzgründen entfernt. ***, or @ on twitter, or my Microsoft account is .

    I would love to hear anyone's feedback or concerns, so please keep this thread going. Have a blessed day everyone and look forward to playing with or against you sooner than later.

    ,

    :)
     
    EpH3s1aNs, Sep 26, 2015
    #1
  2. Mr michet
    Mr michet Guest
    No code after buy rainbow six siege

    Hello i have buy rainbow six siege. I have no code for rainbow six vegas 1 and rainbow six vegas 2. I waited 3 weeks ! I will like to receive in exchange the season pass for rainbow six siege.
     
    Mr michet, Sep 26, 2015
    #3
  3. MoJo Manson
    MoJo Manson Guest

    Rainbow Six Siege Thoughts, Ideas, and suggestions

    I have received an E-mail giving me a code to download Tom Clancy's rainbow six siege beta. Nowhere on the e-mail does it say only for X-box One, PS4 and PC. Since I have entered the code and attempted to download it and spent almost 2 hours with tech support
    to find it can't play on X-box 360 my question is.... Will it be available on the X-box 360?
     
    MoJo Manson, Sep 26, 2015
    #4
  4. EpH3s1aNs
    EpH3s1aNs Guest
    Rainbow Six Siege is a PC, PS4, and Xbox One. Being that, if you preorder the game they give you backwards compatibility for Rainbow Six Vegas 1 and 2, there really is no point to have it on the Xbox 360. The beta is well done and with a release date of
    December 1, 2015, which is in time for Christmas of 2015.
     
    EpH3s1aNs, Sep 26, 2015
    #5
  5. Just got my code this morning, so it should be downloading now and ready for when I get off work.
     
    GothDarkeDragon, Sep 29, 2015
    #6
  6. EpH3s1aNs
    EpH3s1aNs Guest
    I wanted to give an independent review on the Technical Test and Closed Beta. I had a great time overall and was sad to see it end on October 4, 2015. My friends and I really enjoyed the Technical Test and Closed Beta. Before I start with the overall review,
    please put some of my thoughts, suggestions, and grade of the Beta into fruition for the game.

    Over the course of the Technical Test my friend and I were taking turns from September 21, 2015 to September 23, 2015. We were rotating playing my Xbox gamer tag, . My friends actual gamer tag is TH4T RAND0M GUY who really played a lot of the Technical
    Test on my gamer tag. The Technical Test I must say, went smoother than expected, because in the past Technical Test or unrolled game updates for other games including Rainbow Six were less successful.

    What we liked about the Technical Test was it seemed very realistic, however there were glitches. bugs, and connection to server issues. In the Technical Test it was realistic, because the Classic Multiplayer mode and players playing were more tactical.
    There was more an emphasis on either: defending or attacking correctly in a team objective mind set. The mechanics were good and the cover system seemed to be working properly. It felt pretty realistic and you could take cover in areas, that you were suppose
    to be able to take cover at. The drone feature made a level playing field when it worked and the defending mechanics were spot in, when they worked.

    There seemed to be some on going issues to address with the Technical Test. The major issue was 0-0x00000206, which was a Ubisoft server issue and seemed to be an ongoing occurrence in the actual closed beta as well. When this error code happened, either
    the following would happen: you were in a delay placed back to the main menu page, or had to quit the actual game and restart it. In the game while using the drone, it would get stuck, disappear, or be under the map so you could not use it. The party system
    and inviting squad members didn't work for the technical test, as I ran into people in the lobbies who I wanted to play with again and couldn't invite them to my squad. There seemed to be some issues in breaching the walls or shooting through walls, that were
    able to be shot through and downing other players, although they could down you.There was an instance in a match, where a body part (the foot) glitched thorough a wall and I was shot at, which cost us the match.

    Overall I would rate the Technical Test, as being successful and rate it a 3.5 out of 5 stars. Although there were additional issues, the above seemed to be the hottest and most common problems in the menu and during games. I really liked the attacking and
    defending concept and the drone for the attacking was spot on, while shooting the drone during defending worked most of the time, to disable the attacking team the ability to spot players or the bomb.

    The closed Beta started originally on September 24, 2015 and was set to end on September 28, 2015. This was later extended to October 1, 2015 and then ending finally on October 4, 2015. I liked during the Technical Test and during the closed Beta, all your
    renowned credit earned and operators carried over. With the help of my friend, we were able to unlock every operator and the majority of their weapon sites, grips, and accessories. We played a lot, emphasis on A LOT (way too much!), because my rank was a 31
    and all the operators were unlocked before September 28, 2015.

    We liked the attacking and defending concept, because it made the game more balanced and made the game more enjoyable. The operators on both the attacking and defending team were balanced armor and equipment wise. I would have to say though the shields,
    were Extremely over powered in the game. When someone was using a shield, it took multiple grenades and the majority of the time, if the player was setup on a corner almost impossible to kill him, as the shield when you dropped it was like Captain America's
    shield and was able to with stand bullets, and grenades.

    Our favorite operators had to be the following: Twitch, Sledge, Thermite, IQ, and Pulse. Twitch's shock drone was hilarious to taze a player or terrorist, but was more a nuisance then an attacking perk. Sledge's breaching special using the sledge hammer
    was awesome, but should be unlimited. Thermite's exothermic was useful, as you were able to see where the main battle was coming from, but we would like to see another primary, perhaps the M41C on the recruit class. IQ's detection of C4, jammers, and IEDs
    was a great asset to have, but would like to see her have G36C for a weapon and a better understanding of the electronic device, as more specific what the device is actually. Pulse was a fun character, but his light armor and UMP seemed at times, as if we
    were shooting rubber bullets, because the damage was for the UMP was way under powered.

    The attacking and defending equipment was a nice touch. The C4 was lacking a punch with blast radius. We ran into a issue where a shield guy had his back to the C4 and still live when it was detonated. The reinforced walls was a nice perk, but should not
    have nails sticking through the other side, because then it was easy to spot where the objective was and terrorists were hiding in classic terrorist hunt. The nails through the reinforced walls is realistic, so we have a difference of opinion. Planting disrupters
    on the wall would be a nice touch. Defenders should have frag grenades, to level the playing field and while we are at it, just give all the operators all grenade types to select, as this would be a more balanced enhancement to the equipment setup. The shield
    needs to be fixed by allowing the opposing player not using the shield, to either: shoot exposed body parts or, when a grenade or C4 is chucked to damage or kill the shield user.

    Classic Terrorist Hunt was enjoyable and a nice touch to the Beta. Realistic although frustrating, had us playing it over and over again. One thing to fix though is the Aug and the 552 commando shooting through reinforced walls and walls the player wasn't
    able to shoot though was frustrating. We were killed multiple times through walls that the terrorist could shoot through, but we couldn't. The bomber terrorist class was a nice touch, but trying to kill him was difficult at times. Hitting him in the body,
    didn't kill or wound the bomber, only shooting in the head repeatedly killed the bomber. I realize you are wanting to challenge the player, however it is really unrealistic, because if you get shot in the torso multiple times or the head once you should be
    killed.

    Overall the closed Beta we would rate a 4 out of 5 stars. Although at times, there was a 2 to 15 minute wait for a game, server connection issues, or the game freezing it was a solid Beta. A functional party system was spot on and inviting people to the
    game was user friendly. The graphics were great for a beta and the overall lighting, seem to go well with light or dark areas of the maps. The multi-player and terrorist hunt servers worked the majority time and your squad seemed to stay in your squad, versus
    Betas and multiplayer updates on different games, as where you either lost your squad members completely or were on the other team. Although this was a beta, the weapons damage, sights, silencers were extremely balanced and I liked the holographic or red dot
    site the best. While aiming down the site, being able to tilt your gun was a nice feature and more realistic. The ability to shoot or breach walls or doors was a nice addition and really enjoyed trying to shoot through or breach anything wood or plywood. I
    would like to see in the finished process, the ability to use cover on the walls and ability to shoot through shields.

    With this said, this was a Technical Test and a closed Beta, if you could call it that. I have an assumption, because playing Ubisoft updates, Alphas, or Betas in the past this is more of a demo and learning experience. The emphasis on the games being called
    Classic multi-player and Classic terrorist hunt has us suspecting the game has a lot of enhancements and implementations to be available, once the game comes out on December 1, 2015. I would like to see the multi player having a death match and elimination
    feature and the ability to host a private or public lobby. The operator classes available at the beta was a total of 14, but in tweets, developer videos, and forums there will be at least 20 operators. In the Beta there looked, as there might be video bios
    of each operator, but having a side mission for each operator would be a nice add on.

    Story mode or a campaign would be nice down the road, but it looks as though like most games, you are wanting to make this more of a multi-player and online friends enjoyed experience. It would be nice to have the ability to have someone sign in, as a guest
    but Rainbow Six Vegas 2 didn't have this feature. I would like to have the ability to fully customize a operator, as far as their equipment and guns. Having duplicate operators would be cool, as I really enjoyed some operators and was bummed in a match, when
    I was stuck with a operator I didn't like.

    I am excited to see the finished product and would like to play more, until the game comes out. We extend our hand in helping improving the game, exploiting glitches, flaws, and offering positive feedback before and once the game came out. I had my copy
    of the game pre ordered at Best Buy, but recommend everyone who has it pre order to read the order description carefully, as the Best Buy pre orders don't have the backwords compatible codes for the Rainbow Six Vegas 1 and 2. The Microsoft store on the Xbox
    dashboard, their website have these backwords compatible codes, as does Gamestop pre orders do also. I recommend if you want the best bang for your buck, to get the Rainbow Six Siege Gold Edition, as this comes with the following: Rainbow Six Siege, Season
    pass for the downloadable maps, Weapon skins (varies depending on Xbox pre order, versus Gamestop pre order), and backwords compatibility codes for Rainbow Six Vegas 1 and 2. The Rainbow Six Siege Gold edition, is $89.99 excluding taxes and shipping, but is
    well worth the price, because you get 3 games versus one at Best Buy.

    I realize this franchise has in the past 7 years had its issues. Rainbow Six Patriots being announced, then cancelled and with Tom Clancy's death it didn't seem right in releasing another Rainbow Six game at first. Ubisoft traditionally doesn't like to rush
    games and my expectations for Rainbow Six or Ghost Recon games are finished products and they don't require a lot of patches or updates to fix their games. The loyal Rainbow Six and Ghost Recon fans do have to wait, until December 1, 2015, but what is waiting
    another 1 month and 18 days. Who's counting though? I am eager to see the finished product and look forward to playing it on December 1, 2015. The anticipation is killing me!

    In the interim, as I sold my Xbox 360 in May of this year waiting will be spent playing other games. I might even get an Xbox 360, just to play Rainbow Six Vegas 2 while counting down to the release of Rainbow Six Siege. My gamer tag is and don't
    hesitate to add me or play some games in the interim, so we can wait patiently together! Was my review helpful? What would you like to see improved, or thought was enjoyable in the Technical Test and Beta?

    I would like to hear from you. I can be reached at my gamer tag . My twitter is @ and my email is *** Die E-Mail-Adresse wurde aus Datenschutzgründen entfernt. ***. Have a blessed day and look forward to playing with or against you soon enough.

    Ephesians,
     
    EpH3s1aNs, Oct 7, 2015
    #7
  7. Rainbow Six Siege Thoughts, Ideas, and suggestions

    I just hope that people will actually play and not just shoot their own team mates. Seriously, what's up with that?
     
    GothDarkeDragon, Oct 24, 2015
    #8
  8. EpH3s1aNs
    EpH3s1aNs Guest
    I couldn't agree with you more about team killing, except if it's your friends, then it's ok lol. Just kidding. I look forward to this game coming out, but I really hope they allow hosting lobbies both: private and public, because this game would be sick
    in a elimination and old school team multiplayer death match. There is no school, like the old school. In the interim, if I do play video games before it comes out, I will be playing Halo 5 guardians and Star Wars Battlefront.

    Have a blessed day.
     
    EpH3s1aNs, Nov 1, 2018
    #9
  9. EpH3s1aNs Win User

    Rainbow Six Siege Thoughts, Ideas, and suggestions

    I wanted to give an independent review on the Technical Test and Closed Beta. I had a great time overall and was sad to see it end on October 4, 2015. My friends and I really enjoyed the Technical Test and Closed Beta. Before I start with the overall review,
    please put some of my thoughts, suggestions, and grade of the Beta into fruition for the game.

    Over the course of the Technical Test my friend and I were taking turns from September 21, 2015 to September 23, 2015. We were rotating playing my Xbox gamer tag, . My friends actual gamer tag is TH4T RAND0M GUY who really played a lot of the Technical
    Test on my gamer tag. The Technical Test I must say, went smoother than expected, because in the past Technical Test or unrolled game updates for other games including Rainbow Six were less successful.

    What we liked about the Technical Test was it seemed very realistic, however there were glitches. bugs, and connection to server issues. In the Technical Test it was realistic, because the Classic Multiplayer mode and players playing were more tactical.
    There was more an emphasis on either: defending or attacking correctly in a team objective mind set. The mechanics were good and the cover system seemed to be working properly. It felt pretty realistic and you could take cover in areas, that you were suppose
    to be able to take cover at. The drone feature made a level playing field when it worked and the defending mechanics were spot in, when they worked.

    There seemed to be some on going issues to address with the Technical Test. The major issue was 0-0x00000206, which was a Ubisoft server issue and seemed to be an ongoing occurrence in the actual closed beta as well. When this error code happened, either
    the following would happen: you were in a delay placed back to the main menu page, or had to quit the actual game and restart it. In the game while using the drone, it would get stuck, disappear, or be under the map so you could not use it. The party system
    and inviting squad members didn't work for the technical test, as I ran into people in the lobbies who I wanted to play with again and couldn't invite them to my squad. There seemed to be some issues in breaching the walls or shooting through walls, that were
    able to be shot through and downing other players, although they could down you.There was an instance in a match, where a body part (the foot) glitched thorough a wall and I was shot at, which cost us the match.

    Overall I would rate the Technical Test, as being successful and rate it a 3.5 out of 5 stars. Although there were additional issues, the above seemed to be the hottest and most common problems in the menu and during games. I really liked the attacking and
    defending concept and the drone for the attacking was spot on, while shooting the drone during defending worked most of the time, to disable the attacking team the ability to spot players or the bomb.

    The closed Beta started originally on September 24, 2015 and was set to end on September 28, 2015. This was later extended to October 1, 2015 and then ending finally on October 4, 2015. I liked during the Technical Test and during the closed Beta, all your
    renowned credit earned and operators carried over. With the help of my friend, we were able to unlock every operator and the majority of their weapon sites, grips, and accessories. We played a lot, emphasis on A LOT (way too much!), because my rank was a 31
    and all the operators were unlocked before September 28, 2015.

    We liked the attacking and defending concept, because it made the game more balanced and made the game more enjoyable. The operators on both the attacking and defending team were balanced armor and equipment wise. I would have to say though the shields,
    were Extremely over powered in the game. When someone was using a shield, it took multiple grenades and the majority of the time, if the player was setup on a corner almost impossible to kill him, as the shield when you dropped it was like Captain America's
    shield and was able to with stand bullets, and grenades.

    Our favorite operators had to be the following: Twitch, Sledge, Thermite, IQ, and Pulse. Twitch's shock drone was hilarious to taze a player or terrorist, but was more a nuisance then an attacking perk. Sledge's breaching special using the sledge hammer
    was awesome, but should be unlimited. Thermite's exothermic was useful, as you were able to see where the main battle was coming from, but we would like to see another primary, perhaps the M41C on the recruit class. IQ's detection of C4, jammers, and IEDs
    was a great asset to have, but would like to see her have G36C for a weapon and a better understanding of the electronic device, as more specific what the device is actually. Pulse was a fun character, but his light armor and UMP seemed at times, as if we
    were shooting rubber bullets, because the damage was for the UMP was way under powered.

    The attacking and defending equipment was a nice touch. The C4 was lacking a punch with blast radius. We ran into a issue where a shield guy had his back to the C4 and still live when it was detonated. The reinforced walls was a nice perk, but should not
    have nails sticking through the other side, because then it was easy to spot where the objective was and terrorists were hiding in classic terrorist hunt. The nails through the reinforced walls is realistic, so we have a difference of opinion. Planting disrupters
    on the wall would be a nice touch. Defenders should have frag grenades, to level the playing field and while we are at it, just give all the operators all grenade types to select, as this would be a more balanced enhancement to the equipment setup. The shield
    needs to be fixed by allowing the opposing player not using the shield, to either: shoot exposed body parts or, when a grenade or C4 is chucked to damage or kill the shield user.

    Classic Terrorist Hunt was enjoyable and a nice touch to the Beta. Realistic although frustrating, had us playing it over and over again. One thing to fix though is the Aug and the 552 commando shooting through reinforced walls and walls the player wasn't
    able to shoot though was frustrating. We were killed multiple times through walls that the terrorist could shoot through, but we couldn't. The bomber terrorist class was a nice touch, but trying to kill him was difficult at times. Hitting him in the body,
    didn't kill or wound the bomber, only shooting in the head repeatedly killed the bomber. I realize you are wanting to challenge the player, however it is really unrealistic, because if you get shot in the torso multiple times or the head once you should be
    killed.

    Overall the closed Beta we would rate a 4 out of 5 stars. Although at times, there was a 2 to 15 minute wait for a game, server connection issues, or the game freezing it was a solid Beta. A functional party system was spot on and inviting people to the
    game was user friendly. The graphics were great for a beta and the overall lighting, seem to go well with light or dark areas of the maps. The multi-player and terrorist hunt servers worked the majority time and your squad seemed to stay in your squad, versus
    Betas and multiplayer updates on different games, as where you either lost your squad members completely or were on the other team. Although this was a beta, the weapons damage, sights, silencers were extremely balanced and I liked the holographic or red dot
    site the best. While aiming down the site, being able to tilt your gun was a nice feature and more realistic. The ability to shoot or breach walls or doors was a nice addition and really enjoyed trying to shoot through or breach anything wood or plywood. I
    would like to see in the finished process, the ability to use cover on the walls and ability to shoot through shields.

    With this said, this was a Technical Test and a closed Beta, if you could call it that. I have an assumption, because playing Ubisoft updates, Alphas, or Betas in the past this is more of a demo and learning experience. The emphasis on the games being called
    Classic multi-player and Classic terrorist hunt has us suspecting the game has a lot of enhancements and implementations to be available, once the game comes out on December 1, 2015. I would like to see the multi player having a death match and elimination
    feature and the ability to host a private or public lobby. The operator classes available at the beta was a total of 14, but in tweets, developer videos, and forums there will be at least 20 operators. In the Beta there looked, as there might be video bios
    of each operator, but having a side mission for each operator would be a nice add on.

    Story mode or a campaign would be nice down the road, but it looks as though like most games, you are wanting to make this more of a multi-player and online friends enjoyed experience. It would be nice to have the ability to have someone sign in, as a guest
    but Rainbow Six Vegas 2 didn't have this feature. I would like to have the ability to fully customize a operator, as far as their equipment and guns. Having duplicate operators would be cool, as I really enjoyed some operators and was bummed in a match, when
    I was stuck with a operator I didn't like.

    I am excited to see the finished product and would like to play more, until the game comes out. We extend our hand in helping improving the game, exploiting glitches, flaws, and offering positive feedback before and once the game came out. I had my copy
    of the game pre ordered at Best Buy, but recommend everyone who has it pre order to read the order description carefully, as the Best Buy pre orders don't have the backwords compatible codes for the Rainbow Six Vegas 1 and 2. The Microsoft store on the Xbox
    dashboard, their website have these backwords compatible codes, as does Gamestop pre orders do also. I recommend if you want the best bang for your buck, to get the Rainbow Six Siege Gold Edition, as this comes with the following: Rainbow Six Siege, Season
    pass for the downloadable maps, Weapon skins (varies depending on Xbox pre order, versus Gamestop pre order), and backwords compatibility codes for Rainbow Six Vegas 1 and 2. The Rainbow Six Siege Gold edition, is $89.99 excluding taxes and shipping, but is
    well worth the price, because you get 3 games versus one at Best Buy.

    I realize this franchise has in the past 7 years had its issues. Rainbow Six Patriots being announced, then cancelled and with Tom Clancy's death it didn't seem right in releasing another Rainbow Six game at first. Ubisoft traditionally doesn't like to rush
    games and my expectations for Rainbow Six or Ghost Recon games are finished products and they don't require a lot of patches or updates to fix their games. The loyal Rainbow Six and Ghost Recon fans do have to wait, until December 1, 2015, but what is waiting
    another 1 month and 18 days. Who's counting though? I am eager to see the finished product and look forward to playing it on December 1, 2015. The anticipation is killing me!

    In the interim, as I sold my Xbox 360 in May of this year waiting will be spent playing other games. I might even get an Xbox 360, just to play Rainbow Six Vegas 2 while counting down to the release of Rainbow Six Siege. My gamer tag is and don't
    hesitate to add me or play some games in the interim, so we can wait patiently together! Was my review helpful? What would you like to see improved, or thought was enjoyable in the Technical Test and Beta?

    I would like to hear from you. I can be reached at my gamer tag . My twitter is @ and my email is *** Die E-Mail-Adresse wurde aus Datenschutzgründen entfernt. ***. Have a blessed day and look forward to playing with or against you soon enough.

    Ephesians,
  10. EpH3s1aNs Win User

    Rainbow Six Siege Thoughts, Ideas, and suggestions

    Rainbow Six Siege is a PC, PS4, and Xbox One. Being that, if you preorder the game they give you backwards compatibility for Rainbow Six Vegas 1 and 2, there really is no point to have it on the Xbox 360. The beta is well done and with a release date of
    December 1, 2015, which is in time for Christmas of 2015.
  11. GothDarkeDragon Win User

    Rainbow Six Siege Thoughts, Ideas, and suggestions

    I just hope that people will actually play and not just shoot their own team mates. Seriously, what's up with that?
  12. MoJo Manson Win User

    Rainbow Six Siege Thoughts, Ideas, and suggestions

    I have received an E-mail giving me a code to download Tom Clancy's rainbow six siege beta. Nowhere on the e-mail does it say only for X-box One, PS4 and PC. Since I have entered the code and attempted to download it and spent almost 2 hours with tech support
    to find it can't play on X-box 360 my question is.... Will it be available on the X-box 360?
  13. EpH3s1aNs Win User

    Rainbow Six Siege Thoughts, Ideas, and suggestions

    I couldn't agree with you more about team killing, except if it's your friends, then it's ok lol. Just kidding. I look forward to this game coming out, but I really hope they allow hosting lobbies both: private and public, because this game would be sick
    in a elimination and old school team multiplayer death match. There is no school, like the old school. In the interim, if I do play video games before it comes out, I will be playing Halo 5 guardians and Star Wars Battlefront.

    Have a blessed day.
Thema:

Rainbow Six Siege Thoughts, Ideas, and suggestions

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  6. so i was planning on buying an xbox code for rainbow six siege credits and i was wondering...

    in XBoX Games and Apps
    so i was planning on buying an xbox code for rainbow six siege credits and i was wondering...: so i was planning on buying an xbox code for rainbow six siege and i was wondering if i could redeem that code on pc if i dont own R6 on xbox? 99c721b8-29e8-4717-a5c6-eb1f930cf893
  7. Rainbow six siege keeps crashing mid game

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    Rainbow six siege keeps crashing mid game: My rainbow keeps crashing mid game I don’t have the issue on any other game 79cbf04a-f7e3-4255-aaf5-f71c3675ed30
  8. I want too see when I first played Tom Clancys rainbow six siege

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    I want too see when I first played Tom Clancys rainbow six siege: Ive tried looking at my order history but it only goes back three months 9000a8ea-c2d4-4343-9935-ac4cd559d745
  9. missing rainbow six siege operators

    in XBoX Games and Apps
    missing rainbow six siege operators: i have bought rainbow six siege on steam standard edition and linked it to my Ubisoft account i now use a new different steam account and i bought rainbow six siege deluxe edition and linked it...
  10. Rainbow Six Siege Game Add Ons not showing in game

    in XBoX Games and Apps
    Rainbow Six Siege Game Add Ons not showing in game: Hello My issue that I'm having is related to my purchased downloaded in game content not showing up in game. Recently I picked up the game again and noticed my content not in game. The following...