Question about Halo?

Discus and support Question about Halo? in XBoX on Consoles to solve the problem; I just started halo 1 and I'm already lost in the 1st area since the game so happens to not give me clear directions on where to go, I end up... Discussion in 'XBoX on Consoles' started by MonsterGuy2014, May 2, 2015.

  1. Question about Halo?


    I just started halo 1 and I'm already lost in the 1st area since the game so happens to not give me clear directions on where to go, I end up continuing going in circles trying to find a clear path.

    So with that said is their any online guides that can help me get through the game that don't cost anything?

    :)
     
    MonsterGuy2014, May 2, 2015
    #1
  2. tohellnbak
    tohellnbak Guest
    A question about dx12

    Fatal,

    this write up from reddit answered tons of questions I had myself...

    Extremely heavy tech article overall very positive for X1 - to immediately be followed up with downplay and fanboy nonsense unchanged from the last six months. Great :\

    In case anyone can actually admit they aren't a programmer, but still wants to know what this is all about, I'll do my best to explain, briefly.... (I'm a low level hardware programmer, I don't program for DirectX, all below is just my actually-educated
    take on it)

    DX12 is introducing a new way to program for GPUs. As code has become more complex the old way of programming is becoming less efficient. MS is estimating that in most games, frame to frame, about 90% of the code is the same. This makes perfect sense, engines
    do this naturally of course, even between same-engine games the majority of the rendering will look familiar. The Last Of Us code knows how to make a Last of Us frame, and that doesn't change for the most part. DX12 is introducing "bundles" that highly optimize
    this process.

    Bundling code wouldn't do much on it's own though, besides making the code look easier to read and change for the dev (so like OpenGL's version of bundles, there is a benefit in usability). So the cool part is that MS/DX12 has devised a way to use the CPU
    to auto-optimize the time, the order, the priority, where the results are stored, and how to que up the next instruction. This is CPU heavy. It's using the CPU to allow the GPU to run at a higher efficiency.

    Ok, but the CPU is a finite resource too! You can't just fall back on the CPU to help keep the GPU fed and churning along, it's not like the CPU is just sitting idle. So... Another aspect of DX12 is that it's designed to not only reduce the overhead on the
    CPU (see Mantle), but it's being implemented as way to improve the parallelism of all the cores (see the DX12 launch slides where one CPU core is always loaded far higher than the rest, much more equally loaded after DX12). By reducing the dependance on the
    core assigned to the "main game loop" which runs at 1.75/1.6Ghz X1/PS4 respectively, they are breaking the load down across all available game cores. This increased ability to push parallel tasks means a huge increase in effective CPU throughput. This is why
    we even have multiple CPU cores of course. DX12 allows for benefit from them.

    So now DX12 is helping load the GPU at the cost of CPU while taking that new CPU load and spreading out across cores (see article and slides above). But... DX12 is also adding new rendering techniques like the previous versions of DirectX. So, the new effects
    that came with DX9, 10, 11... There are new versions for 12 as well. These have not yet been detailed. What remains to be seen is if they are just updated versions of 11.2/existing hardware functions (hardware tiling, etc) or if MS included the new DX12 hardware
    in the X1 SoC. They were developing the two concurrently for the past 5 years... So it's very likely to me they would have included them together. No guarantee.

    DX12 is also doing something cool with ram management. By loading the CPU heavy with GPU efficiency tasks, the CPU is now keeping track of the CPU and the GPU's memory requirements. So it's the ideal time to schedule/execute tasks and move memory around.
    Something that often gets REALLY misconstrued is the "ONLY" 32mb of ESRAM the X1 has. DX12 is being shown to have the ability to dynamically move data on a predictive nature based on... bundles. What they are saying is that the system and dev will be able
    to make sure the right memory is where it needs to be when it needs to be. For this, the X1 would utilize the "Move Engines" / DMA controllers so that the CPU and GPU both while busy doing tasks, the DMA is loading and unloading from system ram and ESRAM all
    the time. It doesn't matter that you have a 32mb plate and want to eat an elephant, you do it the same way everytime - you eat it one bite (byte, heh) at a time.

    In reply to the author's notes and like minded to another poster here... Remember all that CPU loading DX12 is now doing? Remember that the X1 has a slightly faster processor than other consoles? What else helps with CPU utilization? Cloud offloading (see
    Titanfall's AI). If you have a system that you know is going to load the CPU very heavily in order to massively improve efficiency on the GPU... You try and off load things like map generation, AI, NPCs, physics, and whatever else you can to the network/cloud.
    Besides pulling load from the CPU, could compute could be a huge benefit for realism later on (see latest Cloud Compute building destruction physics example), and right now it's just awesome for reduced lag. This is an interesting advantage for MS as they
    are the only console player currently with access to a network that can make this possible.

    .

    So... That should be about it. There is a WHOLE LOT of wait and see here. But what is for sure, is that this is a MAJOR shift in technology here (at the DX12 reveal AMD saying "it's like getting four generations are hardware ahead today"). So while it MAY
    or MAY NOT "double performance" on X1. I think it's clear it's going to be a big deal. With next wave games like Wolfenstien and Sniper3 already 1080p on X1 just with more time over launch games, or better MS tools, or removed kinect/app/OS reservation (we
    really don't know the answer to which) it seems to me, that DX12 will firmly cement 1080p for future X1 games (see Phil Spencer's comments implying we're in the 360-Perfect Dark Zero phase right now and not the 360-Halo4 stage). Now... Before the fanboys jump
    in with some propaganda that doesn't work on anyone but the extreme base, does it really hurt you if X1 games are 1080p? No, it helps you. I fully expect PS4 games to remain 1080p as well. It's not a competition. If you'd like, you can comfort yourselves with
    obscure hardware specifications I guess.

    TL;DR: it doesn't matter what DX12 is doing if you aren't a game programmer. Short story is MS does seem to have a plan, while I'll admit it's clear both consoles were launched early, it does seem that MS has a plan in place for their hardware decisions
    they've made. But... If you see a fanboy immediately coming here to downplay DX12... Well, that just confirms it's a pretty big deal.
     
    tohellnbak, May 2, 2015
    #2
  3. Smwutches
    Smwutches Guest
    question about account

    If it hasn't started, then you should probably call support back about it. They should start the investigation as soon as you call.
     
    Smwutches, May 2, 2015
    #3
  4. Question about Halo?

    Hello "MonsterGuy2014" Question about Halo? :)

    I would recommend that you go to Youtube because it the probability that you won't find what you're looking for will be slim due to the popularity of people doing "Lets play" videos Question about Halo? :)

    Have a nice day or afternoon or night "MonsterGuy2014" Question about Halo? :)
     
    Lei Fang DOAX3, May 2, 2015
    #4
  5. I actually just thought of it after I posted this, but thanks anyways. Honestly I'm happy that the Master Chief collection came with my x1, or I would not even give this game a chance since Halo wasn't the reason I bought the x1, but if I enjoy the titles
    you can bet that I'll pick up the new Halo, but it will not be a day 1 purchase.
     
    MonsterGuy2014, May 2, 2015
    #5
  6. Hello "MonsterGuy2014" Question about Halo? :)

    I don't have the Master Chief Collection for my Xbox One because I still have my Original Xbox / Xbox 360 with Halo: Combat Evolved, Halo 2, Halo 3, Halo 3 ODST, Halo: Combat Evolved Anniversay Edition, Halo Reach, and Halo 4.

    The Halo series is amazing, but I won't be buying another Halo game on my Xbox One (except Halo Reach Anniversary Edition, if they make it).

    I hope that you enjoy Halo The Master Chief Collection Question about Halo? :)

    Have a nice day or afternoon or night "MonsterGuy2014" Question about Halo? :)
     
    Lei Fang DOAX3, May 2, 2015
    #6
  7. As long as the Halo games maintain the overall quality that they've shown thus far, I will probably continue to buy them. Question about Halo? :)
     
    Galactic Geek, May 2, 2015
    #7
  8. ShaunPerry
    ShaunPerry Guest

    Question about Halo?

    I miss Firefight from Reach. Hours of fun...............
     
    ShaunPerry, May 2, 2015
    #8
  9. Hello "Fear the Doctor" Question about Halo? :)

    I doubt that Firefight Mode and Spartan Ops will be in Halo 5 Guardians Question about Halo? :(

    Other than the cooperative multiplayer in Story Mode, it is probably going to be a PvP Fest because that is what sells the most. This is the reason why Call Of Duty is so popular, because people love destroying each other.

    Honestly, I wouldn't be surprised if 343 Industries completely neglects Firefight Mode and Spartan Ops because they were the least popular modes in Halo Reach and Halo 4.

    I love Firefight Mode and Spartan Ops, but I won't be getting my hopes up that they will be returning in Halo 5 Guardians.

    Have a nice day or afternoon or night "Fear the Doctor" Question about Halo? :)
     
    Lei Fang DOAX3, May 3, 2015
    #9
  10. N7 Gh0stz
    N7 Gh0stz Guest
    there will be a CO OP mode in Halo 5 there always will be weather its spartan ops 2 (spartan ops 1 ended with episode 10)
     
    N7 Gh0stz, May 3, 2015
    #10
  11. bowski477
    bowski477 Guest
    Oh man I had the same problem. Having never played the first 2 Halo games I was a bit in the dark on many areas of the first one. I just kept going in circles until I found the way I missed.
     
    bowski477, May 4, 2015
    #11
  12. Hello "bowski477" Question about Halo? :)

    Yeah, the issues with Halo 1 and Halo 2 resonated with other players as well when they were playing the games when they came out.

    Personally for me, this has become less of an issue in Halo 3 and Halo Reach.

    However, this issue is more prominent in Halo 3 ODST and Halo 4 Spartan Ops.

    Have a nice day or afternoon or night "bowski477" Question about Halo? :)
     
    Lei Fang DOAX3, May 4, 2015
    #12
  13. Question about Halo?

    Yeah, me and the gf got lost a few times playing Halo 1, but we finished it! Now as for Halo 2, we haven't started that one yet. You know what game mode I really miss though? Infected!
     
    Defy Lightning, May 4, 2015
    #13
  14. I found out I have to use a grenade to clear out a path after watching a playthrough at the beginning of the game.
     
    MonsterGuy2014, May 4, 2015
    #14
  15. Hello everyone Question about Halo? :)

    The Halo game where I got lost the most was Halo 3 ODST lol Question about Halo? :)

    Have a nice day or afternoon or night everyone Question about Halo? :)
     
    Lei Fang DOAX3, May 4, 2015
    #15
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