one good game followed by a real bad one

Discus and support one good game followed by a real bad one in XBoX Games and Apps to solve the problem; Yep same here, play 8 or 9 games, where I play well... then 8 or 9, I cannot do a darn thing. Yesterday while capping a flag, I took another player... Discussion in 'XBoX Games and Apps' started by CatchingDog001, Nov 14, 2014.

  1. one good game followed by a real bad one


    Yep same here, play 8 or 9 games, where I play well... then 8 or 9, I cannot do a darn thing.

    Yesterday while capping a flag, I took another player out....it was the last kill so, it showed up in the kill cam. I was bummed as it showed me shooting the guy well before he even arrived to the place I thought I saw him and pulled the trigger. So yea
    great... did well that match, but got me to thinking....how often does that happen in the reverse....just more inconsistency..

    And why oh why do we not have this type of stuff happening on Titanfall... hardly ever happened to me on that game...
     
    ShavedOblivious, Nov 22, 2014
    #16
  2. JUICE 5150
    JUICE 5150 Guest
    Entertaining way of saying it but yes, this is a horrible game. Worst CoD hands down. Not even close. Online is feast or famine mostly famine although the rare times the lag comp swings in your direction are equally laughable. What ever they did to change
    the netcode after MW2 has been a absolute failure.
     
    JUICE 5150, Nov 23, 2014
    #17
  3. Thats CoD. I mean it is a "twitch" shooter and very connection based, and you either have that connection or you dont. LAN is the only "real" way to see whom has "skill", online play is impossible for that. I go through it nightly. 3-19 games, then same
    lobby, same map, same game mode, same players and Ill go 35-9. Sometime my bullets kill and sometimes they dont. Its frustrating, but thats CoD in a nutshell.
     
    UneasyJmitchell, Nov 1, 2018
    #18
  4. ShavedOblivious Win User

    one good game followed by a real bad one

    Yep same here, play 8 or 9 games, where I play well... then 8 or 9, I cannot do a darn thing.

    Yesterday while capping a flag, I took another player out....it was the last kill so, it showed up in the kill cam. I was bummed as it showed me shooting the guy well before he even arrived to the place I thought I saw him and pulled the trigger. So yea
    great... did well that match, but got me to thinking....how often does that happen in the reverse....just more inconsistency..

    And why oh why do we not have this type of stuff happening on Titanfall... hardly ever happened to me on that game...
  5. RETREAT HELL690 Win User

    one good game followed by a real bad one

    When making the game they started out with the programing from cod: black ops 2 when they should have started on ghost
  6. Guerrero Ultimo Win User

    one good game followed by a real bad one

    @CatchingDog061 Pay close attention to the lag and you can see this by the ping bar. I have been in matches where we were dominating and the match was close to over. We had a big lead. All of a sudden the other team is invincible. You could literally
    be shooting a guy in the back while a teammate goes straight up and they still win. Harder to tell when it is one on one. And you will hear a lot of: "get better" and "you suck" but some of it really is the this game.

    I may not be the best. Do not even try to be. And really do not care about things like k/d. But when a player kills a teammate. Then comes sprinting around the corner only to slide and shoot you that could be bad. No big deal right. It is when the
    player is facing way from you by 90 degrees and you die before the player even targets you. Then again, it could be lag causing me to see him slide past me. It could be a bad replay that looks exactly like what I saw. But, considering I knew the guy and
    he verified the WTF moment I have to wonder.

    Not to mention the not even close shots that kill with snipers. Or the fact, I know because I have been on the good side of this twice now, that the game can appear fairly smooth yet you are darn near un-killable.

    Now, I like the game mostly. I had fun with the campaign. I have fun with the MP. But starting a match 0-10+ because you get the drop on a guy and he kills you by spinning and hip firing. Not to mention she/he was using an SMG and you die before she/he
    actually hits you and with very few bullets being even close. Followed by spawning a few times in a row into death because either someone is directly behind you or you spawn right by a teammate and are being shot before you can even move. That makes for
    a very "fun" time.

    Follow up the previous scenario which has happened to me a few times to varying degrees with matches where your team is dominating. All of a sudden a whole clip is not enough to kill opposing players. You literally are winning, kill confirmed, by 20+ points
    with little more to go. Then the other team just cannot die. They make a quick comeback and end up winning. I have come to recognize these and am very careful to engage. Checking the ping bar verifies the in most cases everyone is red. And if not they
    are red a lot with the bar jumping up and down a lot.

    Typical CoD though. Maybe a little worse for the bad moments. My second oldest son is average to above average I would say. His tactics are quickscoping (which is very bad on this game, you can miss by a mile) and doing the drop shot. He can carry a
    2.5-3.0 k/d most of the time online. Mine is about 1.1 k/d. I can beat him every time. Same for a few of his friends and they have good online k/d. But he knows his connection gives him a huge advantage online. He will not play wired. He played wireless
    and puts his tablet on the connection and stuff. Bam, he gets an advantage. Not sure if he is being made host or not but the connection is fast enough for it. He just bogs it down. Makes me wonder if all this is not due to their coding. Wrong people getting
    host or just generally compensating for them to the point they get that advantage. And I have tried it. I had 30+ kills and 10 or less deaths every match on his account. So it works for sure.
  7. FlambePlane628 Win User

    one good game followed by a real bad one

    its not much to do with lag comp, they share the good connection around from player to player so they dont get too frustrated, i mean the 12 year old kids that cod is now aimed at and we all know how impatient these kids are, its been like this since black
    ops one, seriously guys dont you think they would have fixed this by now? im afraid this kind of connection is obviously here to stay, if you want true skill and zero lag comp head over to cod 4 there are still full lobbies of team death on there, face it
    guys cod is for kids now because thats where the money is for activision/infinity ward, for us older gamers cod now... its just a frustrating lag fest
  8. JET J4GUAR Win User

    one good game followed by a real bad one

    The exo suits make the enemy unpredictable and flanking is easily attainable. Not to mention bad spawns. In previous COD's, it was much easier to guess the routes and spawns since they were ground based games.

    hopefully the next cod will go back to ground only gametype. i haven't tried the classic mp. these maps are for jetpacks. i can't imagine i'd have the same sanctification not using one for AW.
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one good game followed by a real bad one

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