New technique AA film-style for games

Discus and support New technique AA film-style for games in XBoX Games and Apps to solve the problem; Develop a new film-style AA technique designed specifically to reduce temporal aliasing (crawling and flickering in motion).An example of a game that... Discussion in 'XBoX Games and Apps' started by Joaomiceli, Oct 19, 2017.

  1. Joaomiceli
    Joaomiceli Guest

    New technique AA film-style for games


    Develop a new film-style AA technique designed specifically to reduce temporal aliasing (crawling and flickering in motion).An example of a game that could use something like this is Assassin's Creed 3, because this game has a type technique but only for
    PC, and I think unfair consoles users can not play the game with this improvement. And I very much hope that you see my idea, and invest in it to make better use of games.

    :)
     
    Joaomiceli, Oct 19, 2017
    #1
  2. ianbann82
    ianbann82 Guest
    Loving this game.

    ^^^^ How do you fight? are you just mashing X then counting when Y appears or do you do the X, AA, X , AA technique and only counting now and again because that's the best way to do it
     
    ianbann82, Oct 19, 2017
    #2
  3. Hellhog
    Hellhog Guest
    Gaming Picture Quality

    [quote user="Unreal Warfare"]

    With anything audio and visual, it's all about what's good for you. If you don't like it, and you have the option to not use it then don't use it.

    Blurring is more the Xbox 360s way of hiding bad anti aliasing, or lack of it. Anti aliasing is very taxing on the ancient GPU hardware the Xbox 360 has so you'll find this is a common technique used on the system along with some other techniques such as
    MSAA and the new (for consoles anyway) MLAA. Some games may allow you to turn it off.

    [/quote]
    Actually, the archictecture in the 360 GPU allows for some very low performance cost AA, however, because of the design, it isn't the greatest AA.
     
    Hellhog, Oct 19, 2017
    #3
  4. Ishan8123
    Ishan8123 Guest

    New technique AA film-style for games

    Ishan8123, Oct 20, 2017
    #4
  5. Ishan8123 Win User

    New technique AA film-style for games

  6. ianbann82 Win User

    Loving this game.

    ^^^^ How do you fight? are you just mashing X then counting when Y appears or do you do the X, AA, X , AA technique and only counting now and again because that's the best way to do it
  7. Whiteleaf2012 Win User

    Playing a game "the right way"

    I probably prefer mastering some techniques than open sandbox-style play. Oddly, I like to feel like I've 'achieved' something in a game. That said, I like MOBA's where there are in fact numerous different techniques to master.
  8. Hellhog Win User

    Gaming Picture Quality

    [quote user="Unreal Warfare"]

    With anything audio and visual, it's all about what's good for you. If you don't like it, and you have the option to not use it then don't use it.

    Blurring is more the Xbox 360s way of hiding bad anti aliasing, or lack of it. Anti aliasing is very taxing on the ancient GPU hardware the Xbox 360 has so you'll find this is a common technique used on the system along with some other techniques such as
    MSAA and the new (for consoles anyway) MLAA. Some games may allow you to turn it off.

    [/quote]
    Actually, the archictecture in the 360 GPU allows for some very low performance cost AA, however, because of the design, it isn't the greatest AA.
  9. CLOWNZILLA Win User

    Reasons why I am buying an XB1

    We are trying to free the Microslaves from the bonds of restrictive DRM and KGB style spy techniques.
Thema:

New technique AA film-style for games

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