New features

Discus and support New features in XBoX on Consoles to solve the problem; With geeks comment i would say A and B. They need to please both the young crowd and the older people. They focused kind of more on their own ideas... Discussion in 'XBoX on Consoles' started by Ŧuroĸħaŋ..., May 16, 2015.

  1. smileskybird
    smileskybird Guest

    New features


    With geeks comment i would say A and B. They need to please both the young crowd and the older people. They focused kind of more on their own ideas than the ideas which we love from xbox 360. Its true it isnt xbox 3.2 but IT IS AN XBOX CONSOLE NOT A PC or
    this think called a VCR. It ought to have the popular XBOX LIVE FEATURES like voice messaging change the dash background and avatar store. You cant move forward without incorporating the most popular and used features from 360 aka learn from the past and the
    stuff which makes 360 great. To the older people on here, voice messaging is popular. Before that xbox 1 was a console which could only send messages over TXT no other way which is poor. The voice messages feedback was the most demanded feature on the official
    feedback site.
     
    smileskybird, May 17, 2015
    #16
  2. I agree with what GG said, a combination of both of those things seems to be the logical explanation to me and I have to agree with the OP about the Xbox reps hyping it like the features are the next moon mission or something, haha.

    Off topic, but Electro I have to say that scanning and emailing documents is the new faxing, not only do you get an electronic copy for backup, but also faster when needing signatures in a hurry. I'm not sure about America, but over here I haven't sent a
    fax to another business for maybe 5 years or so. Completely irrelevant, but you got me thinking as to why I haven't used a fax in forever.
     
    DigitalAssassin, Oct 31, 2018
    #17
  3. Jagriff-02937283-F24 Win User

    New Features?

    [quote user="Mister Chompski"]

    [quote user="Jagriff"]

    I want K/D removed as a stat because it shows nothing by the way of skill. It encourages anti-team play and the public obsession of that stat makes the game less fun. An emphasis should be put on stats like SPM, where teamwork is the main point.

    KDR is an unhealthy obsession but SPM also has its flaws. Lone-wolf mentalities are born of selfishness but also imcompetance on behalf of teammates and also design choices. Why take a point in Dom when it takes an enemy 5 seconds
    to traverse the map to reach you (and they know your location)? For what? I get more XP if I slaughter enemies and lose than to win by objective suiciding. It's an unbalanced point system and small maps that encourage it.

    [/quote]

    [/quote]

    It does have it's flaws but it is the most effective showcase of individual skill that I've found. If everyone played with SPM in mind rather than K/D, the game would be so much more fun in objective gamemodes. Yeah, it's easier to win by two-capping and
    spawn killing...but it's a ton more fun to go for the 3 cap.



    In a competitive playlist where you go in with a party, win/loss (or better yet TrueSkill) is much better suited. But for regular matches with join in progress and all of the other variables, I can't think of anything better than SPM.
  4. IsaacClarkeSNL Win User

    New Features?

    Anyone else think the prestige feature is stupid anyways? I prestige once to unlock challenges, and thats it.
  5. Hanzo Storm Bow Win User

    New Features?

    [quote user="Jagriff"]

    Their goal isn't to make a balanced game...it is to make a game very attractive to new gamers. This is essentially the opposite of a balanced game, since most new gamers don't want to climb the skill ladder just to get a single kill. This is how the whole
    idea of perks and kill streaks came about. I still contend that the mere presence of those things in the game make it uncompetitive - thus unbalanced.

    Agree with most of that. I'm sure perks and KSR's can be incorporated with skill, it's just that COD doesn't wish to do that.



    I want K/D removed as a stat because it shows nothing by the way of skill. It encourages anti-team play and the public obsession of that stat makes the game less fun. An emphasis should be put on stats like SPM, where teamwork is the main point.

    KDR is an unhealthy obsession but SPM also has its flaws. Lone-wolf mentalities are born of selfishness but also imcompetance on behalf of teammates and also design choices. Why take a point in Dom when it takes an enemy 5 seconds
    to traverse the map to reach you (and they know your location)? For what? I get more XP if I slaughter enemies and lose than to win by objective suiciding. It's an unbalanced point system and small maps that encourage it.

    Halo 3's TrueSkill was good. The system showed a level of performance (CoD3 had the same thing). However, in comparison, the rankings and unlocks in COD are merely time-based and are really just ways to keep people interested on the surface, but no matter
    how long no real depth is achieved.

    I was a huge fan of Halo 3 TruSkill. Best system I've experienced.

    [/quote]
  6. Hanzo Storm Bow Win User

    New Features?

    [quote user="IsaacClarkeSNL"]

    You want my honest opinion? Don't buy Black Ops 2. If you are playing Black Ops or Modern Warfare 3 and are enjoying them, who says you have to move on to the next game because it's the latest?

    [/quote]

    Except, with many, Blops has been played to its limit, MW3 was crappy or got boring, so now Blops2 is the definate COD that most will be playing. Unless you're a dedicated fan, COD's are not intended to be played longer than 1
    year. Otherwise, they would not break records every year. They could make a quality and long lasting game but that goes against their money making strategy.
  7. Austin Rossi Win User

    New Features?

    I just wish Call of Duty wasn't all about the money, because then they could make a game every OTHER year and have more time to make it worth my $60.
Thema:

New features

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