New Fallout Game Idea

Discus and support New Fallout Game Idea in XBoX Games and Apps to solve the problem; They should make a new Fallout game where you fall out of stuff. c6c17f3e-d492-406d-9e25-460b35a340d6 Discussion in 'XBoX Games and Apps' started by Elite Rampant, Nov 4, 2015.

  1. New Fallout Game Idea


    They should make a new Fallout game where you fall out of stuff.

    :)
     
    Elite Rampant, Nov 4, 2015
    #1
  2. John Dowding
    John Dowding Guest
    If you could have any game franchise get the MCC treatment, what would it be?

    Gears all the way (including Judgement and all DLCs and map packs!) backed up by Fallout 3 and New Vegas. But a far better idea would be Fallout 4!
     
    John Dowding, Nov 4, 2015
    #2
  3. MMO?

    I dislike MMO's.... I wouldn't mind if a new developer was going to attempt one, but the idea of Bethesda doing a Fallout MMO instead of a standard game doesn't appeal to me.
     
    ChainSmokingBob, Nov 4, 2015
    #3
  4. John Dowding Win User

    If you could have any game franchise get the MCC treatment, what would it be?

    Gears all the way (including Judgement and all DLCs and map packs!) backed up by Fallout 3 and New Vegas. But a far better idea would be Fallout 4!
  5. PUDDIN DAGGER Win User

    Franchises that need a Return for Xbox One

    There are new games, ideas and things that are revolutionary coming out and that will always be the case .i.e Titanfall, Watchdogs, Ryse, Destiny etc. Still would love a new bully game with new ideas, new gameplay and a different story line. Look at the
    fallouts, elder scrolls they have been around for a very long time with newer versions and we all know how amazing those games are.
  6. ChainSmokingBob Win User

    MMO?

    I dislike MMO's.... I wouldn't mind if a new developer was going to attempt one, but the idea of Bethesda doing a Fallout MMO instead of a standard game doesn't appeal to me.
  7. Jason Keswick Win User

    Fallout Idea's

    If one player was the main character, and the other acted more or less as a follower it would resolve several of those issues. Followers fast travel with the main character, only the main character can carry on conversations in which decisions need to be
    made, and only the main character can take quests. It would mean that the second player is essentially assisting the the first one, but that would be adequate for me. For the rest, VATS could either be disabled or not pause the game when used in co-op, and
    Pip-boy access could likewise not pause the game (like accessing the menu in pretty much every MP game that has one).



    However, your point about taking up developer time is a good one. There is such a thing as too many cooks when it comes to writing code, there is a limit to the number of developers you can reasonably assign to a given task before they just start getting
    in each other's way. So the real question here would be whether or not they have a surplus of developers, some of whom could be tasked with creating a co-op system. If they do not then I agree with you completely, and would rather that they focus on SP.
    But if they do have developers that would not normally have been working on the next Fallout, and they were willing to reassign them to handle co-op implementation, then what is there to lose?



    I do agree that not all games need MP, and also agree that Fallout doesn't
    need
    it. However, that doesn't necessarily mean that Fallout can't have MP, or that it would be a worse game for having it. Basically it comes down to this: Can Fallout be delivered with a strong SP aspect as the core of the game, with high quality (I
    know you're all laughing at that bit) and without long release gaps, while also incorporating some form of optional MP. If the answer is no (I'm afraid it probably is), then they absolutely shouldn't do it, but if the answer is yes then how much fun would
    it be to wander around with one of your friends, or take them somewhere to show them something cool instead of just talking about it, or giving a friend who's never played FO before and is struggling at the start a little extra help?



    Long story short (too late), if they can implement co-op without affecting SP then they should. If they can't, then Fallout should continue in its current role as one of the best SP series out there. Whether they add it or not one thing is certain...the
    presence or absence of co-op will not influence whether or not most of us buy the next one (though if it is implemented badly then it may influence the one after that).
  8. StanleyStutters Win User

    Fallout Idea's

    I have never once played Fallout and wished for MP not every game needs MP and if you were to make a list of SP games that have absolutely no need for MP Fallout would be at the top of the list. I would rather they keep it the way it is instead of making
    an MP option that would take up developer's time and resources and either cause a longer gap between releases or result in a less quality SP.



    Also I don't see how co-op would even be possible in Fallout they'd have to completely remove the VATS system from the game or have time stop every time someone uses it. The game would also have to pause for both players any time the Pip-Boy is accessed
    since that pauses the game in SP, fast travel would have to be removed or both players would have to agree to use it each time, and what would they do with the dialogue options in the game? Both players would have to agree on what choices to make in dialogue
    and what quests to take and how to handle them.



    There are a ton of games have great co-op and competitive MP but that doesn't mean all games need an MP element to them and Fallout is the perfect example of a game that does not need any form of MP.
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