Network Speed Tests and your Connection to Xbox Live

Discus and support Network Speed Tests and your Connection to Xbox Live in XBoX Games and Apps to solve the problem; I saw this article on Lifehacker and wanted to start a discussion while highlighting speed tests and connections to Xbox Live. The article does a good... Discussion in 'XBoX Games and Apps' started by PalmettoBling, May 19, 2019.

  1. Network Speed Tests and your Connection to Xbox Live


    I saw this article on Lifehacker and wanted to start a discussion while highlighting speed tests and connections to Xbox Live.
    The article does a good job of pointing out why you can get wildly different results from different speed tests, and even the same speed test tools for different tests, and even more so, you can get different results from different browsers! This can be very
    frustrating when you're trying to gauge if you're getting the speeds you feel like you should from your ISP, troubleshooting performance issues, or just curious on how high those numbers can go.

    The three main metrics that are reported with speed tests are latency, download, and upload.

    Latency is an easy one, and shouldn't change too much between tests from the same source. This measures the time that it takes from your network traffic to get from your computer to the testing server. So if you're on the same tool performing multiple
    tests the number should remain relatively the same, with small variance. This can vary greatly between tools, since they're using different servers, which will require that your traffic travel a different route, involving different physical distances, connections
    and factors along the way.

    Download speed is usually determined by the test tool requesting a connection from your computer and analyzes the time it takes for your computer to say its done, and then adjusts the size of the data it's sending, and continues to monitor the time and
    adjusting the data until the time is up. Upload is usually measured similarly, but in the reverse of the download test. Sending data form your computer to the server.

    Now, there are a lot of different pieces between your computer and the testing servers. At each hop, the networking equipment has to handle multiple connections, and process where the traffic has to go, finding out where they should go, establishing connections,
    sending the traffic, etc. So from your computer to your router/modem/network device to your ISP, and all the hops between them and the destination affect the response you get back, which can lead to some wildly varying connection statistics.

    In addition to all that, speed tests are just sending groups of arbitrary data. Nothing that needs to process, send back and forth, provide input for the game or app you're running. When you're connecting to Xbox Live, you're connecting to their service
    and the traffic is handling notifications, messages, voice chat, achievement data, friend status, etc. They manage to do this with a VERY small footprint of data for what they provide, and I, for one, find that very cool.

    With Xbox Live, there are also different services and connections handled in different ways. Friend status, profiles, achievements, are handled with Xbox Live network proper, while

    if you're handling a game or app download, that would come from a Microsoft Content Delivery Network (CDN), and the CDNs will have different end-points and connections.
    Beyond that, when you connect to a multiplayer game, Xbox Live is handling the friends
    list and related parts, but it only brokers the connection to the games multiplayer servers and services which are built and controlled by the developer and publisher of the game.

    All this and I'm not even going into the internet backbone, and how that affects your traffic, as there is your ISP, the distant end ISP, and the backbone in between,
    but is very interesting to read about.
    Additionally there is the download speed tier you're sold by your ISP,

    which is the maximum theoretical, and what you actually get, which is pretty well outlined in the first article as well as this one.


    All this to really just point out that: Networking is hard. Running a global gaming network connecting people all across the world is orders of magnitude harder. There are so many moving pieces, so just try understand them and step through them if ever
    trying to troubleshoot your connection, or if you're trying to identify why your performance is not what you expect, and that speed tests can sometimes provide conflicting results from what you expect.

    TL;DR. Xbox > Modem > ISP > Internet Backbone > Distant End ISP > Distant End > Multiplayer Game/Service/Content and back again. The stepping stones between you and your Fortnite dance.

    :)
     
    PalmettoBling, May 19, 2019
    #1
  2. PalmettoBling Win User

    Network Speed Tests and your Connection to Xbox Live

    For me the speed test are just a test. In the real Gaming work its all about the nat.

    The other problem that i find its that the Xbox Live Service only allows 300 MB download. Even if you have 350, 4000 or even 500. You only can download 300 MB tops
    I'm not sure that's a hard line. I haven't taken record, but I think I've downloaded over 300 Mb/s at times. Maybe not consistently, but I'm pretty sure I have. It might be what CDN you're connected to, and what is the max connection that CDN allows,
    which could vary delivery to delivery, region to region. The consistently closest and best connection for you might be a source that has a 300Mb/s limit, but others might now.

    And, this can be taken with a grain of salt. I'm not involved or have any insider knowledge of Microsoft's networks, CDNs, Live's overall architecture, and if there are any Microsoft employed engineers who want to school me and point out where I'm wrong,
    I would love that. This comes from my professional experience, bits of research, and troubleshooting skills.
  3. luissolid Win User

    Network Speed Tests and your Connection to Xbox Live

    For me the speed test are just a test. In the real Gaming work its all about the nat.

    The other problem that i find its that the Xbox Live Service only allows 300 MB download. Even if you have 350, 4000 or even 500. You only can download 300 MB tops
  4. PalmettoBling Win User

    Network Speed Tests and your Connection to Xbox Live

    Very true. That's what I wanted to point out the complexity of it all. In that if you're paying for a speed from your ISP, and a speed test says one thing or another, or a service is showing different numbers, in practice, that doesn't mean that something
    is wrong. Just that there are a lot of endpoints and factors in between that contribute to what you see, and to keep that in mind when troubleshooting a connection.
  5. TheVet96 Win User

    Network Speed Tests and your Connection to Xbox Live

    Nice work! Glad to hear your back up and running better!
  6. Captain Gini Win User

    Network Speed Tests and your Connection to Xbox Live

    The speed of download depends a lot on the plan contracted and what is being done on other devices in the network, as they will interfere with the download speed and also with the connection with other services.
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Network Speed Tests and your Connection to Xbox Live

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