MULTICHANNEL AUDIO!

Discus and support MULTICHANNEL AUDIO! in XBoX on Consoles to solve the problem; Any word, rumor, speculation, etc of when we will get multichannel (DTS, DD) through our controllers? Also Why don't the XBONE achievements show up... Discussion in 'XBoX on Consoles' started by MADDUCKY013, Jan 13, 2015.

  1. MADDUCKY013
    MADDUCKY013 Guest

    MULTICHANNEL AUDIO!


    Any word, rumor, speculation, etc of when we will get multichannel (DTS, DD) through our controllers?

    Also Why don't the XBONE achievements show up on my gamercard?

    :)
     
    MADDUCKY013, Jan 13, 2015
    #1
  2. jmcode
    jmcode Guest
    Problems with Onkyo TX-NR818 Receiver

    Lemon, the One does not output Dolby Digital currently. However, do you have this or a similar Onkyo receiver? If not, not sure why you posted here... If so, you don't need Dolby Digital. The Xbox One does output uncompressed multichannel 5.1/7.1, which
    the receiver should handle and produce true surround sound. DD and DTS are just methods used to compress multichannel audio. As such, you are better off skipping the (re)compression to DD if you have a receiver that can accept the uncompressed multichannel
    audio over HDMI.
     
    jmcode, Jan 13, 2015
    #2
  3. jmcode
    jmcode Guest
    This whole HDMI bitrate vs 7.1 uncompressed is driving me nuts?!?! What is the best/correct setting?!?!

    That is absolutely incorrect. PCM is the raw, uncompressed audio and certainly can be discrete multi-channel 5.1/7.1/etc. Bitstream is multichannel (usually) PCM audio that has been compressed to a single bitstream using a lossy codec (Dolby Digital or
    DTS) or a lossless codec (Dolby TrueHD or DTS Master Audio). That bitstream is ultimately decompressed to multichannel PCM (though it will not be quite as good as the original if a lossy codec was used) to be played through your speakers. Usually, your receiver
    will be the device decompressing the bitstream from, for example, a Dolby Digital DVD soundtrack; but because the Xbox One mixes together audio sources for Snap etc., it has to decompress all incoming bitstream sources to make the mix. If you set the Xbox
    One to output bitstream, you are needlessly (if your receiver has HDMI) forcing the Xbox One to compress the multichannel PCM audio mix to a bitstream and send it to the receiver, which will just decompress it to multichannel PCM again. Among other things,
    this wastes processing power and may cause A/V sync issues.
     
    jmcode, Jan 13, 2015
    #3
  4. MULTICHANNEL AUDIO!

    Richiestang78, Jan 13, 2015
    #4
  5. Hi MADDUCKY013,

    I can't speak for Microsoft Xbox, but i can tell you that the current updates that should hit in Feb 2015 will not have or add this feature.

    Also, keep in mind that the current adapter used to send sound from the controller is "stereo" only.

    My thoughts are that if this is supported in the future, it would be by a specific headset and Turtlebeach seems to be the only company producing high end headphones with Xbox One compatibility marketing surround sound of any kind.

    I have not seen anywhere regarding multichannel DTS or DD but have you thought about getting wireless headphones that work through a stereo rather than the investment of headphones limited to one console?
     
    NewBlacksmurf, Oct 31, 2018
    #5
  6. NewBlacksmurf Win User

    MULTICHANNEL AUDIO!

    Hi MADDUCKY013,

    I can't speak for Microsoft Xbox, but i can tell you that the current updates that should hit in Feb 2015 will not have or add this feature.

    Also, keep in mind that the current adapter used to send sound from the controller is "stereo" only.

    My thoughts are that if this is supported in the future, it would be by a specific headset and Turtlebeach seems to be the only company producing high end headphones with Xbox One compatibility marketing surround sound of any kind.

    I have not seen anywhere regarding multichannel DTS or DD but have you thought about getting wireless headphones that work through a stereo rather than the investment of headphones limited to one console?
  7. Richiestang78 Win User

    MULTICHANNEL AUDIO!

  8. jmcode Win User

    Problems with Onkyo TX-NR818 Receiver

    Lemon, the One does not output Dolby Digital currently. However, do you have this or a similar Onkyo receiver? If not, not sure why you posted here... If so, you don't need Dolby Digital. The Xbox One does output uncompressed multichannel 5.1/7.1, which
    the receiver should handle and produce true surround sound. DD and DTS are just methods used to compress multichannel audio. As such, you are better off skipping the (re)compression to DD if you have a receiver that can accept the uncompressed multichannel
    audio over HDMI.
  9. jmcode Win User

    This whole HDMI bitrate vs 7.1 uncompressed is driving me nuts?!?! What is the best/correct setting?!?!

    That is absolutely incorrect. PCM is the raw, uncompressed audio and certainly can be discrete multi-channel 5.1/7.1/etc. Bitstream is multichannel (usually) PCM audio that has been compressed to a single bitstream using a lossy codec (Dolby Digital or
    DTS) or a lossless codec (Dolby TrueHD or DTS Master Audio). That bitstream is ultimately decompressed to multichannel PCM (though it will not be quite as good as the original if a lossy codec was used) to be played through your speakers. Usually, your receiver
    will be the device decompressing the bitstream from, for example, a Dolby Digital DVD soundtrack; but because the Xbox One mixes together audio sources for Snap etc., it has to decompress all incoming bitstream sources to make the mix. If you set the Xbox
    One to output bitstream, you are needlessly (if your receiver has HDMI) forcing the Xbox One to compress the multichannel PCM audio mix to a bitstream and send it to the receiver, which will just decompress it to multichannel PCM again. Among other things,
    this wastes processing power and may cause A/V sync issues.
  10. jmcode Win User

    Xbox One unable to detect that my receiver supports DD5.1, DD7.1 or DTS

    The Xbox One does not output Dolby Digital, which is just a compressed/encoded bitstream that would be decoded by your receiver to multichannel 5.1/7.1. Instead, the Xbox One takes the incoming compressed bitstream (e.g. DD, DTS, etc.) and decodes it itself
    (necessary for it to mix in its own sounds from the overlay home screen etc.). It then outputs that mix to your receiver as uncompressed multichannel PCM (5.1/7.1 depending on your audio setting on the Xbox One). (It would be pointless and reduce quality
    to reencode this mix to DD to output to the receiver for the receiver to decode again.) Your receiver may allow you to apply different "effects" (Cinema, Music, etc.) to the incoming multichannel PCM.

    Thus, the difference is that the Xbox 360 outputs the compressed DD bitsream for the receiver to decode to 5.1/7.1, whereas the One decodes the bitstream itself then outputs the decoded 5.1/7.1 PCM to the receiver (which doesn't show DD/DTS because it is
    receiving the already decoded/decompressed multichannel audio). You should end up with the same quality audio in the end, only the location of the decoding has changed...
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MULTICHANNEL AUDIO!

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