Mod support fallout 4

Discus and support Mod support fallout 4 in XBoX on Consoles to solve the problem; nope that's not correct its far from perfect, and the longer I play it the more things about it I see that could and should be improved, but its a... Discussion in 'XBoX on Consoles' started by Goatsnatcher, Jun 15, 2015.

  1. John Dowding
    John Dowding Guest

    Mod support fallout 4


    nope that's not correct its far from perfect, and the longer I play it the more things about it I see that could and should be improved, but its a massive improvement over the other titles. We didn't disagree with the Witcher so why would we have dialog
    about it which was unnecessary?

    I have never said you opinions are always wrong read my post again where I said I agree with your opinions of games most of the time.

    You use MGS as an example and I agree I have hundreds of hours in that as well, not a great game but got significantly better about half way through which someone who plays for half an hour or so will never know.

    To be honest with that response you can play for half an hour if you like mate and like it ior don't, I couldn't care less, as I say you made your mind up long ago and that fine.
     
    John Dowding, Jan 8, 2016
    #31
  2. Tzar of kaos
    Tzar of kaos Guest
    Improvements,ok but massive ?

    It's not like they double map size,less (or no more) loading screens,better AI,more freedom,better stories writting.....Also,on the other side some features aren't available anymore.

    There are some plus and some minus..For me it's not massive.

    ....

    And what i was saying about being wrong,is that if i'm "right" with not much playtime or "wrong" with not much playtime.My playtime isn't an argument.Or if it is,that means i'm wrong (even when you're agree with me).
     
    Tzar of kaos, Jan 8, 2016
    #32
  3. Goatsnatcher
    Goatsnatcher Guest
    MGS is abysmal, I've no idea why it scored so highly, it's a real bore..... Imo.
     
    Goatsnatcher, Jan 8, 2016
    #33
  4. Tzar of kaos
    Tzar of kaos Guest

    Mod support fallout 4

    Yop,great gameplay but there is a problem between content and map size.

    Maps feels empty ,even if both are "small" (i did everything by foot).

    For me it's Ground Zero with larger maps.

    Maps are like 2 military camps without any civilians or life except some animals and trucks.

    Also, making it like an episodic TV shown (devs credits after missions,"to be continued") didn't really help.(Big surprise from a wanna be movie director,to make it look like a TV.show).

    Too bad,because there was potential.

    Hum,forgot to say,Fox engine is quite good.

    (Arf,massive offtopic post).
     
    Tzar of kaos, Jan 8, 2016
    #34
  5. John Dowding
    John Dowding Guest
    I agree to disagree about F4, but do agree about MG, why it rated that highly is beyond me as well.
     
    John Dowding, Jan 8, 2016
    #35
  6. Argontheos
    Argontheos Guest
    Bethesda understands the benefits of a strong modding community, and they've put crazy resources into offering the tools to allow community members to create content. They've even employed modders from the community and brought them into the development
    team.

    When Bethesda/Zenimax purchased id Software they made and kept promises to John Carmack that supporting the community with tool kits was a priority. They even allowed id Sofware to develop and release the tools for RAGE, despite the system requirements and
    technical knowledge required to mod that game being insanely high.

    It's worth noting, regarding Fallout and Elder Scrolls, that a huge quantity of what you see in each successive game started life as a mod in the last game. Console gamers who've never played PC versions perhaps won't appreciate or notice this. Players wanted
    home bases, wanted shelves for things they considered trophies, wanted certain weapon effects, wanted more intuitive UIs.

    Mods aren't some dramatic thing to change a game from one thing to another, they can be, for sure, but they're not exclusively game shattering modifications. I don't know why Az assumes everybody needs the internet to tell them what they want when it comes
    to this stuff. lol For Fallout 3, I wanted the headlamp on Power Armour to actually work. It wasn't designed to work. The PipBoy light was the light. Meh. There was a mod that made it work. I used it. In Fallout 4 the Power Armour has a working headlamp.

    In Fallout 3 when you wore Power Armour the PipBoy could still be seen on the arm of the character. It looked lame. I wanted a mod that replaced the PipBoy with armour, and because the PipBoy wasn't there, I wanted a mod that acted as a HUD in place of the
    PipBoy. I found both. In Fallout 4 when you wear Power Armour you get a full suit with no PipBoy on the arm, and a HUD to replace the PipBoy screen.

    Seeing a pattern here? Mods have become features and "improvements" from one game to the next. Mods I've made and downloaded from Nexus keep the game vanilla. I spent hours making a perfect homebase in Fallout New Vegas. That's all. Just a place with a radio
    that played specific retro MP3 tunes I'd downloaded, stored weapons and had retro posters I'd made myself on the walls. Now I can build a settlement on vanilla FO4. Sweet.

    For Fallout 4 the mods I want are fairly minor, and if I can't find them I'll download the GECK and make them myself. I want a sub-category in my PipBoy for keys, and quest items. And I want multiple spawn points around settlements so they get attacked more
    often. That's all I want for now. Nothing drastic. {XD
     
    Argontheos, Jan 8, 2016
    #36
  7. John Dowding
    John Dowding Guest
    A sub category for keys! I like that! Pip boy management could deffo be improved.
     
    John Dowding, Jan 8, 2016
    #37
  8. Mod support fallout 4

    I was late to the party with FO4. Didn't get my copy for awhile, but I have to say that I haven't been able to stop playing since I did get it.

    I'm not sure why people were expecting a quantum leap in graphics considering the game's size, but I don't think they're that bad. The settlement building aspect has added a whole new level of depth that I wasn't expecting. Not that I wasn't expecting it
    to add depth... just that I didn't expect it to add the level it did. It completely changed how I play. I'm not sure I'm ready to admit how much time it's added to my play through. lol

    That being said, I'm looking forward to the mods. With games this size, I often end up getting only one play through. I may start a couple more, but it doesn't take long to get that "same old" feeling... even if I play a different build and/or make different
    choices. I think the right mods may just lessen that "same old" feeling enough to make me want to follow through with another character.
     
    A Blue Illusion, Jan 8, 2016
    #38
  9. Tzar of kaos
    Tzar of kaos Guest
    I wonder why kind of mods we'll get.....It will be a Bethesda selection (too bad,that there won't get a vote or request )....

    I'm not interested to play as Darth Vader or stuffs like that but more looking after "improvement"or some classy ideas.
     
    Tzar of kaos, Jan 8, 2016
    #39
  10. John Dowding
    John Dowding Guest
    ^ I'm not to sure how I feel about mods, but yea wouldn't want any silly stuff either.
     
    John Dowding, Jan 8, 2016
    #40
  11. Azrael008uk
    Azrael008uk Guest
    [quote user="Goatsnatcher"]

    You take every opportunity to have a dig at Fallout 4, you brought it up for no reason in your Ark thread, and that thread was only an attempt to make out Live is better than Steam.

    [/quote]

    I've always said "Fallout 4" is a good game and as a popular current title that many people are playing the crafting element in "Fallout 4" which many people will have experienced is a useful frame of reference when discussing the crafting element in "Ark:
    Survival Evolved".

    As for my supposed sly attempt to bismirch the good name and integrity of "Steam"... Are you sure that thread about "Ark: Survival Evolved" wasn't about... you know... maybe... "Ark: Survival Evolved"?

    Those are weird conclusions to jump to which I suppose explains your irrational replies.
     
    Azrael008uk, Jan 8, 2016
    #41
  12. Goatsnatcher
    Goatsnatcher Guest
    Az. The only thing I'm sure about is you speak a lot of rubbish.... Then you carry on speaking rubbish and contradict yourself a lot..... Please, carry on without me because I can't be bothered anymore.
     
    Goatsnatcher, Oct 31, 2018
    #42
  13. XBF Ezra G Win User

    Downloading mods

    Hi Jennie,

    Thanks for your post! I found a helpful article on IGN with a detailed guide on how to install mods for Fo4 on the Xbox One:

    How to Install Fallout 4 Mods for Xbox One
    . Also, I recommend checking out this support article on Bethesda's website for more info and possible solutions for this issue:

    Fallout 4 Mod Support
    .

    I hope this helps, thanks again.
  14. AridLizard Win User

    How can I access game files on my xbox

    Skyrim and Fallout 4 are the only games I know of on the Xbox that support mods.
    Cities Skylines also supports mods but, as with Skyrim and Fallout 4, they are downloaded and installed through the game menus and there is no need to access game files
  15. Tzar of kaos Win User

    Mod support fallout 4

    Improvements,ok but massive ?

    It's not like they double map size,less (or no more) loading screens,better AI,more freedom,better stories writting.....Also,on the other side some features aren't available anymore.

    There are some plus and some minus..For me it's not massive.

    ....

    And what i was saying about being wrong,is that if i'm "right" with not much playtime or "wrong" with not much playtime.My playtime isn't an argument.Or if it is,that means i'm wrong (even when you're agree with me).
  16. John Dowding Win User

    Mod support fallout 4

    nope that's not correct its far from perfect, and the longer I play it the more things about it I see that could and should be improved, but its a massive improvement over the other titles. We didn't disagree with the Witcher so why would we have dialog
    about it which was unnecessary?

    I have never said you opinions are always wrong read my post again where I said I agree with your opinions of games most of the time.

    You use MGS as an example and I agree I have hundreds of hours in that as well, not a great game but got significantly better about half way through which someone who plays for half an hour or so will never know.

    To be honest with that response you can play for half an hour if you like mate and like it ior don't, I couldn't care less, as I say you made your mind up long ago and that fine.
  17. Goatsnatcher Win User

    Mod support fallout 4

    Talking of dlc. Wonder when we'll get the first lot?
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Mod support fallout 4

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