Microsoft is going to patch the GPU Kinect requirements to give developers more power...

Discus and support Microsoft is going to patch the GPU Kinect requirements to give developers more power... in XBoX on Consoles to solve the problem; fine allows but it dont though my brother is 15 and he had 76 KEMS to his name he uses a xbox 360 elite and its in something like 480p or something as... Discussion in 'XBoX on Consoles' started by Rustybug-A51A8BDD-51E1-4AE4-950A-50A5827D7BE8, Jan 28, 2014.

  1. N7 Gh0stz
    N7 Gh0stz Guest

    Microsoft is going to patch the GPU Kinect requirements to give developers more power...


    fine allows but it dont though my brother is 15 and he had 76 KEMS to his name he uses a xbox 360 elite and its in something like 480p or something as his tv is a CRT tv he plays well enough with out the res. also 1080p is nothing tbh 4K is 4million mega
    pixals isnt it well cameras hit more then that and video cameras
     
    N7 Gh0stz, Jan 28, 2014
    #16
  2. Can someone explain how much of a difference the extra 8% of extra GPU is going to make. Is that a massive percentage or will it make little difference?
     
    PUDDIN DAGGER, Jan 28, 2014
    #17
  3. [quote user="N7 Gh0stz"]

    fine allows but it dont though my brother is 15 and he had 76 KEMS to his name he uses a xbox 360 elite and its in something like 480p or something as his tv is a CRT tv he plays well enough with out the res. also 1080p is nothing tbh 4K is 4million mega
    pixals isnt it well cameras hit more then that and video cameras

    [/quote]But how do you know he wouldn't be even better with a better setup...I think he would.
     
    Sunburst Univox, Jan 28, 2014
    #18
  4. N7 Gh0stz
    N7 Gh0stz Guest

    Microsoft is going to patch the GPU Kinect requirements to give developers more power...

    i wouldnt but my point is his 15 his had that many KEMS and his on a CRT tv u dont need res to allow u to b a better player
     
    N7 Gh0stz, Jan 28, 2014
    #19
  5. Sight being one of the few senses we use while gaming I can see why they'd say having a clearer picture would allow you to play better. The whole thing with your brother is anecdotal anyway.
     
    Sunburst Univox, Jan 28, 2014
    #20
  6. [quote user="IceStorm III"]
    "1080p" doesn't define how well a game plays, nor even how good a game looks on a 10' interface. 1080p is just a resolution. Hitting that resolution without enough performance behind it results in higher/uneven frame latencies. To meet a decent frame latency
    target for a specific resolution certain visual effects may need to be sacrificed or detail levels lowered.

    For Sony, the company that says to devs they can do whatever they want, to then turn around and hang things on an arbitrary resolution is hypocritical.

    [/quote] lol pretty sure without a doubt sony still says that not only that but the robust gpgpu modifications help the devs alot more than the crutch job tech in xbotch 1 not only that having more advanced gpgpu in mainstream games will make help devs in genral
    grasp gpgpu. Sad xbotch 1's gpgpu is of an older gcn arc.
     
    SunwardSquire26, Jan 28, 2014
    #21
  7. gearnuke.com/amd-flagship-r9-290x-has-same-number-of-aces-as-the-ps4

    www.redgamingtech.com/playstation-4-gpu-next-gen-amd-radeon-volcanic-island-gpu-compute-similarities

    Graphics processing unit[edit]

    The graphics processing unit (GPU) is AMD's GPGPU-capable Radeon GCN architecture, consisting of 18 compute units (CUs) for a total of 1,152 cores (64 cores per CU), that produces a theoretical peak performance of 1.84 TFLOPS.[9] This processing power can be
    used for graphics, physics simulation, or a combination of the two, or any other tasks suited for general purpose compute. It is a customized version of AMD's 7870 GPU, with 2 CUs disabled.[10]

    Though based on AMD's GCN architecture, there are several known differentiating factors between the PS4's GPU and current-gen PC graphics cards featuring first-gen GCN architecture:

    An additional dedicated 20 GB/s bus that bypasses L1 and L2 GPU cache for direct system memory access, reducing synchronisation challenges when performing fine-grain GPGPU compute tasks.

    L2 cache support for simultaneous graphical and asynchronous compute tasks through the addition of a 'volatile' bit tag, providing control over cache invalidation, reducing the impact of simultaneous graphical and general purpose compute operations.

    An upgrade from 2 to 64 sources for compute commands, improving compute parallelism and execution priority control. This enables finer-grain control over load-balancing of compute commands including superior game-engine integration.[11]

    en.wikipedia.org/.../PlayStation_4_technical_specifications

    Xbox one will sputter and struggle to do games the ps4 will do fine on. GPGPU is the way games are heading, serious cuts to the games so they can get ported to xbox one. The older Ace core setup the one has is not nearly on the same level as the ps4 and never
    will be, (lacking a dedicated memory pipline and having a primitive que system.

    Xbox one pushes stagnation and pumps out meaningless services (wanna purchase camera equipment directly from xbox one? how bout a pizza hut app?), Ps4 is the next gen standard for the masses, rest assured not only console gamers will benefit from the robust
    GPGPU ps4 has.

    Nice try at your jilted apologist shilling icestorm
     
    SunwardSquire26, Jan 28, 2014
    #22
  8. Microsoft is going to patch the GPU Kinect requirements to give developers more power...

    Christ icestorm is such a hypocrite, he praises xbox one and talks bout his pc every second post, even tho the arc inside the xbox one actually will hold back big budget studios (on ms's side) from doing serious in game GPGPU stuff.

    making the compute cores on his gpu's stagnate even more. Boggles my mind really, in a few years xbox one will be a glorified gimmick screenless tablet pushing services and microtrasactions,

    The ps4 will age ALOT nicer, and sony's bigger ND and sucker punch studio titles will pave the way for proper implementation and research into GPGPU, enhancing games and programs alike. Even on his super duper P.C.

    Meanwhile xbone will be pushing lacklustre Kinect minigames and voice commands for the easily amused. What a thrilling prospect, oh boy. (must be thrilling to get nickel and dimes on a consumer level product built for stagnation and planned obsolensence)

    I simply won't be around to hear is shilling, im out (probly banned we will see how far his crying to mods will help)

    He is simply an armchair troglodyte with a lack of coherent vision (much like anyone who buys an xbox one) BYE Wont be reading your salty posts or caring what the moderators do from here on.
     
    SunwardSquire26, Jan 28, 2014
    #23
  9. Blitz23 NZ
    Blitz23 NZ Guest
    Hey S73v3N. How's Killzone going?
     
    Blitz23 NZ, Jan 28, 2014
    #24
  10. I've been waiting for a patch to fix Kinect issues and now they are allocating resource away from the device they painted as being very important to Xbox One's future. Hmmm?
     
    Darth Stricken, Jan 28, 2014
    #25
  11. Imagine a targets head. That head is the same size whether it's 480, 720 or 1080p. The only difference? You have more pixels in that head as the resolution increases. How does that effect accuracy? It doesn't. The target's head is the same size on your screen
    regardless of resolution - and it's up to the devs to determine where those hit points are and how they're distributed - again, independent of resolution.
     
    DocHolliday 7, Jan 28, 2014
    #26
  12. Blitz23 NZ
    Blitz23 NZ Guest
    @Dark, actually they have said it's more of a streamline of resources and wont affect how Kinect/Apps work. Nice try though.

    Man someone has taken this thread and rammed it hard into the troll tree and they just keep falling out.
     
    Blitz23 NZ, Jan 28, 2014
    #27
  13. Microsoft is going to patch the GPU Kinect requirements to give developers more power...

    Even if the target is off at a distance. As long as you have good draw distance, you can see and hit the target. I remember playing Ghost Recon on the original Xbox, on HUGE maps getting head shots and that was at 480p. ...with fog, haze or rain in the game.
     
    DocHolliday 7, Jan 28, 2014
    #28
  14. Anything good related to any console turns into a troll fest its sad.
     
    DJ SANDSTORM407, Jan 28, 2014
    #29
  15. As a college student with a small room and 720p flatscreen, I honestly dont care. Anyway, back on topic...

    Is this data usage still occurring even with the setting to have kinect off is on? If no, then this topic is pointless. If yes, please explain.
     
    Karch V Amadeo, Jan 28, 2014
    #30
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Microsoft is going to patch the GPU Kinect requirements to give developers more power...

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